"but ruby," you may ask. "what do you mean, "the spreadsheet"? what kind of spreadsheet is this?"
The Spreadsheet. also known as the monster spreadsheet, the transcriptions spreadsheet, the autism spreadsheet... etc etc. how do you describe The Spreadsheet.
The Spreadsheet was originally created (by me) so i could search whatever i wanted in there and get an answer back. for example: all mentions of the wizard king, all mentions of mornstar, all mentions of nazcaa, etc etc within the categories it provides. there's a handful of things only in item descriptions - for example, giants - so you can search for those too.
every wizard's companion description was transcribed by hand. the in game ones were taken directly from the files; there are some unused ones in there too, marked in red. it looks a little weird on mobile but it does technically work...
have fun with The Spreadsheet.
# | Spell Name | Wizard's Companion Subheading | Wizard's Companion Desc | Spells Menu Desc | Battle Menu Desc |
---|---|---|---|---|---|
1 | Form Familiar | Summon a familiar from the depths of your heart. | Creatures are formed wherever life force is found. This spell allows a wizard to form a creature from the life force within his own heart - a creature which then becomes his familiar. Be at peace with yourself prior to casting this spell as the result is invariably self-revelatory. A familiar thus formed is a manifestation of your heart and soul. | Summons forth a familiar from the caster's heart to fight beside them. | |
2 | Gateway | Step out of one world and into another. | The gateways formed by this spell are the only way to travel between this world and one of the many other worlds in existence. Casting Gateway requires you to focus your thoughts upon the world to which you wish to travel. It is also imperative to imagine that you have already left the world in which you cast the spell. | Opens up a doorway that transports the caster between worlds. | |
3 | Healing Touch | Ease the pain of bumps, cuts, and grazes. | The wizard's path is seldom easy, and you are sure to suffer injuries on your travels or during battle. Should such misfortune befall you, be sure to cast this spell. The key to casting Healing Touch is kindness - its effects are diminished when performed by cold-hearted wizards. | Heals wounds with a warm rush of kindheartedness. | Restore a single ally's HP. |
4 | Draw Poison | Cure the effects of venoms and toxins. | Nothing perturbs a wizard more than poison, and with good reason: even small amounts have been known to cause untold distress. Should you or your companions be affected in such a manner, be sure to use this magical cure. No matter how deeply the poison has taken hold, there is always hope if you are able to draw this rune. | Cures those whose health is being sapped by poison. | Cure a single ally of poison. |
5 | Healing Hand | Restore someone who teeters upon the brink of death to health. | When you or your companions have been grievously injured and Healing Touch is not enough, be sure to draw this rune. Healing Hand will grant a clean bill of health to those who would otherwise be beyond hope. Its power means that it is not easily mastered, however, and it makes great demands on the caster. Nevertheless, this is a spell that no aspiring wizard should be without. | Completely heals even the gravest of wounds. | Completely restore a single ally's HP. |
6 | Take Heart | Use magic to help share a person's virtues. | As previously explained, the heart is made up of virtues, emotions, and various other elements. This spell allows you to take some virtue from a person who has it in abundance, and store it in the Locket. Just be sure to ask for permission before you proceed. Remember: a heart belongs to one person, and one person alone. | Liberates some of a consenting subject's emotional essence. | |
7 | Give Heart | Bring balance to someone's heart by restoring a lost virtue. | This spell allows you to give the virtues shared using Take Heart to people who are in need of them. In that it offers a means to save the brokenhearted, this is one of the most important spells a wizard can learn. Needless to say, its use necessitates the utmost care and forethought. | Restores balance to broken hearts. | |
8 | Spring Lock | Open doors and chests without a key. | Spring Lock is a spell that forces open otherwise impregnable locks. Be sure to try it when you encounter a locked door or chest. Note, however, that this is not a spell that should be used for personal gain. If rumors are to be believed, terrible things are wont to happen to wizards whose greed leads them to spring locks that should not be sprung. | Encourages that which is shut tight to open. Does not work on human hearts. | |
9 | Travel | Traverse continents and oceans in the blink of an eye. | The key to instantaneous transportation is the ability to imagine yourself at your destination. It is not enough merely to picture the scenery - all the senses must be engaged. You have to focus until you can hear the sounds, smell the aromas, and taste the air of the place in question. Naturally, this makes it is impossible for a wizard to use this spell to travel to a location they have never visited. | Transports the caster instantaneously to a location they have visited before. | |
10 | Levitate | Float gracefully and glide through the air. | This spell releases a wizard from gravity's clutches, allowing him to float weightlessly through the air. Of course, no human can ever escape the ground permanently, and the time and distance for which one can float are determined by one's magical abilities. Many wizards have forgotten this, often with disastrous consequences. | Gently lifts the caster off the ground for a short period of time. | |
11 | Second Self | Create a foolproof doppelganger of yourself. | You have no doubt wondered, as many wizards have, how much better life would be if you had another self to use as you saw fit. Master this spell and you need wonder no more. Be aware, however, that manipulating a second self is extremely draining, and that even the most powerful wizards are incapable of doing it for very long. | Creates a short-lived doppelganger of the caster. | |
12 | Vanish | Become invisible and disappear into the shadows. | Using Vanish renders a wizard invisible to the eye. Furthermore, it also removes every trace of his presence and even conceals his smell, making it utterly impossible for anyone to detect him. Mastering this spell is considered the first step towards wizarding excellence. | Causes the caster to become invisible to the naked eye. Useful for hiding. | |
13 | Chart Chests | Uncover troves of hidden treasure. | Use this spell to reveal the locations of nearby treasure chests, the contents of which may well prove useful during your wizardly education. There are certain provisions that can only be found in these chests, and coming across a real rarity is by no means unheard of. | Reveals the whereabouts of nearby treasure chests in enclosed locations. | |
14 | Veil | Stay safe by concealing yourself from enemies. | This spell creates a thick fog that conceals the caster's presence from those nearby. There will be times when you have no choice but to hide from your enemies, and at such times this spell will prove indispensible. Just bear in mind that your veil will not hide your blushes should you be so foolish as to actually bump into an enemy. | Masks the caster's scent, preventing detection by the creatures of the wild. | |
15 | Magic Lamp | Bring light to even the darkest nook. | This spell brings a warm glow to the dingiest dungeon crevice. Though it burns for only a short time, the magic lamp shines as brightly as the sun itself. Just be sure not to fall into the same trap as many a foolish wizard before you: the lamp does not overcome the darkness, and it does not protect you from it. The darkness remains. It is something to be feared. | Makes what is dark light - if only for a short while. | |
16 | Nature's Tongue | Converse freely with both flora and fauna. | Many are the times when men and women wish that they could converse with the plants and animals that share their lives. Wizards, meanwhile, know that wishing is an inefficient technique, and choose instead to cast Nature's Tongue. It allows you to glean from the living world the kind of information that is quite beyond the reach of the ordinary human. | Enables the caster to speak to animals and plants, and even to enlist their aid. | |
17 | Quicken Growth | Give plants and flowers a great spurt of growth. | Wizards are often pressed for time, and cannot wait around for plants to blossom. Should you need to bring a sapling to maturity in the blink of an eye, Quicken Growth is the spell to cast. Note that accelerating growth in such a manner has a grave effect on the plant's lifespan, and is not to be undertaken lightly. | Speeds the growth of plants, but shortens their lives. | |
18 | Mimic | Perform uncanny impersonations upon demand. | The wizard who casts this spell gains the ability to speak with any voice he desires: a man's, a woman's, a grandparent's - even a baby's. It is an extremely useful piece of magic, to be sure, but one famous for causing untold confusion, conflict, and - regrettably - a short war. Be careful when using your newfound vocal talents within earshot of unsuspecting humans. | Grants the caster the ability to imitate any voice, be it that of man, woman, or child. | |
19 | Vacate | Make a hasty exit from a perilous situation. | Fleeing in the face of danger is sometimes the wisest - and the bravest - course of action. This spell allows you to do just that, no matter how many walls stand between you and freedom. Note that the sheer intensity of the translocation process makes it unsuitable for long-distance travel. It will, however, reliably extricate you from any cave, maze, or gingerbread house that you happen to blunder into. | Plucks the caster from the depths of even the most dangerous place in an instant. | |
20 | Seek Fortune | Mark your map with the locations of hidden treasure. | This spell makes it easy for wizards to locate treasure in the vast expanses that lie outside a city's walls. Used in conjunction with Chart Chests, it ensures that no treasure chest remains hidden for long. Though it is an extremely useful spell, those who reap its benefits are urged to use their newfound riches wisely. | Reveals the whereabouts of nearby treasure chests in the great outdoors. | |
21 | Rejuvenate | Turn back the clocks and return an object to its former glory. | Withered trees and broken machines are no longer lost causes with this spell, which allows a wizard to return them to their original pristine state. When drawing the rune, be sure to focus on the condition to which you'd like to return the object, not on how far back in time you think you need to go. | Rewinds time for an object, restoring it to its former glory. | |
22 | Fuse | Produce wondrous new items that are greater than the sum of their parts. | While wizards can rely on their cauldron for most necessary provisions, there are some items that even alchemy cannot produce. Should you find yourself in need of one, it is worth giving this spell a try. No item is beyond the reach of a master of fusion. | Enables the creation of certain items that cannot be cooked up in a cauldron. | |
23 | Breach Time | Pick a point in time and leap across the continuum. | Though fraught with danger, this is the only method by which a wizard may take a leap through time to a moment of their choice. This spell is overwhelmingly powerful, and can only be used once in a wizard's lifetime - once time has been breached, one cannot go back. Of all the spells available to a wizard, the casting of this one in particular requires careful consideration. | Transports the caster to a desired point in time. Can only be used once in a lifetime. | |
24 | Ward | Raise a magical barrier that deflects magical attacks. | Ward is a simple spell, yet the barrier it produces is very effective at blocking magical attacks. If attack is the best form of defense, then perhaps the opposite is also true: the moment after an enemy attack has been successfully deflected is often the best time to launch a devastating counter. | Protects the caster from magical attacks, reducing the damage sustained from spells and tricks. | Increase all allies' magical defense. |
25 | Nix | Render a rival wizard incapable of casting spells. | Nix nullifies an enemy's magical power, rendering him unable to cast spells - a wizard's worst nightmare. Be aware, however, that such a powerful spell requires its caster to have great magical ability. Should two wizards attempt to Nix each other during battle, it is said that fortune favors the one with the purest heart. | Allows accomplished wizards to prevent opponents from using magic. | Prevent an enemy from using magic. |
26 | Secret Ingredient | Concoct a range of delicious delicacies. | Magically prepared food has a certain blissful flavor with which dishes cooked in an ordinary oven simply cannot compete. However, it has long been a belief amongst the non-magical that those who regularly eat food prepared in this way will eventually forfeit their soul. Though this suggestion is almost certainly baseless, the sages agree that it is better to use this spell in moderation. | Conjures up cuisine with a truly magical taste. | |
27 | Loaf of Life | Produce a fresh loaf of bread to ward off hunger. | Hunger is a traveling wizard's greatest enemy. It affects one's physical strength as well as one's mental capacity and decision-making powers - often leading to life-threatening situations. Should you find yourself in such a desperate state, you can always rely on the Loaf of Life. Just remember that this spell is only to be used in times of genuine crisis - not merely when you're feeling peckish. | Produces emergency rations in times of direst need. | |
28 | Bridge | Find a way across even the greatest impasse. | A wizard's progress is frequently obstructed by rivers, gorges, and other such inconveniences. This spell allows you to build a bridge across such obstacles and proceed with your journey. The search for truth must go on, after all. | Builds magical bridges over rivers and chasms where none previously existed. | |
29 | Spirit Medium | Communicate with the spirits of the departed. | While there have been several notable cases of departed souls communicating with magically attuned men and women, most spirits lack the ability to talk to the living. With this spell, however, you can speak to any spirit you come across. Simply bear in mind that it is most assuredly not a spell to be used for mischief. The spirit world is full of evil souls that will gleefully punish such wayward wizards. | Allows the caster to speak to the spirits of the departed - both good and evil. | |
30 | Puppet String | Make stones and statues move like marionettes. | This spell allows you to manipulate any object as if it were a puppet on a string. From moving boulders out of your way to having dolls pull distant levers, its uses are manifold. Note that Puppet String may only be used to control inanimate objects. Any attempt to use the spell to dictate that actions of another living being is doomed to fail - and unwizardly besides. | Enables the caster to manipulate statues and other objects as if they had a life of their own. | |
31 | Insight | Reveal the hopes and dreams invested in an object. | Objects that have been in a person's possession for a long time are said to be imbued with their owner's thoughts and ideas. Such objects retain these thoughts even after the owner's death, revealing them only to wizards who use this spell. Be aware that people are wont to entrust their most personal secrets to their possessions, meaning the information you glean should not be treated lightly. | Gives the caster an insight into the past of a well-loved object and its owner. | |
32 | Open Mind | Peek inside a person's mind and listen to the voices within. | There are a variety of reasons why humans decide to close their hearts and conceal their feelings. Should you wish to learn more about such people, this spell may be your only recourse. Mercifully, Open Mind does not wrench open people's hearts. Instead, it brings you closer to them, attunes you to their feelings, and lets you listen to their inner dialogue. Naturally, this can leave you rather in their thrall, so take care not to become entranced by the innermost thoughts of the wrong kind of person. | Channels the caster's concern for a troubled soul to render their thoughts audible. | |
33 | Burden | Add extra heft to a particular object or person. | Burden is an incomparably versatile spell that simply increases the weight of its target. Render a creature incapable of movement or attack, crush an object or unsuspecting enemy, or penetrate armor using supernaturally heavy pins - the possibilities are endless. And always having a range of options is the mark of a fine wizard. | Weighs down certain subjects, slowing their movement. | Reduce a single enemy's agility. |
34 | Fortune's Fool | Trust in fate and hope for the best. | There will be times in your life when nothing seems to work, and the obstacles in front of you seem insurmountable. It is on such occasions - and only on such occasions - that Fortune's Fool could be your savior. Of course, there is no way of knowing what effect it will have - indeed, it could even be harmful - but desperate times call for desperate measures. | Entrusts the caster's fate to a higher power. Who knows what might happen? | Try your luck. |
35 | Shift Shape | Change your appearance to become a perfect copy of another being. | An extremely powerful spell that allows the caster to adopt all the characteristics of another living thing, from the mannerisms of a wizard to the flying ability of a winged beast. Heading out into the field and studying creatures in their natural habitats will increase the number of alternative forms you can adopt. | Allows the caster to assume the shape of another life-form, also granting the use of its abilities. | Take on another form. |
36 | Shrink | Reduce your body to a fraction of its size. | Though rarely acknowledged, the size of a wizard's body can sometimes limit the options that are available to him. This spell makes the caster small enough to fit into someone's pocket, allowing one to slip in and out of mouseholes, and explore the world of the miniature. Simply drawing the rune again reverses the spell's effect - a fact to remember in the presence of cats. | Causes the caster to become tiny. Recasting the spell will reverse its effects. | |
37 | Werecat | Become a cat and experience life as a feline. | This spell turns you into a cat, allowing you to converse freely with fellow felines everywhere. You could just talk to them using Nature's Tongue, of course, but they are more likely to speak from the heart when conversing with their own kind. In any case, fully immersing yourself in another mode of life is an invaluable experience for any wizard. | Transforms the caster into a cat, offering an insight into the essence of felinity. | |
38 | Werefish | Become a fish and discover the joys of the life aquatic. | This spell turns the caster into a fish, and grants the ability to converse with other aquatic creatures. The difficulties of breathing underwater have meant that Nature's Tongue has never been a practicable method of communicating with fish, making this spell your only real option if you wish to gain a deeper understanding of life beneath the water's surface. Some claim that fish have a clearer view of the world than those who dwell on land - but clarity should not be confused with wisdom. | Transforms the caster into a fish, granting an understanding of the language of the deep. | |
39 | Cloudburst | Cause a fearsome rain to fall upon your foes. | This spell summons a rainstorm to pound a small, focused area of the battlefield. While the great volume of water produced is powerful in itself, the spell can also be used for practical things such as putting out fires. It has long been believed that the rain also prevents wizards from casting spells. Be sure to bring this to bear on your enemies. | Causes a driving rain to fall, as if the very heavens had opened. | Damage and possibly nix all enemies. |
40 | Thunderstorm | Summon a terrifying tempest that splits the sky in twain. | No wizard should go into battle without first having mastered this spell. Not only does the fearsome power of the storm cause damage to your enemies, but it can also blow them away to a safe distance. Care must be taken, of course, to ensure that no innocent bystanders are caught up in the chaos. | Summons a violent storm that deals great damage to the enemy. | Damage all enemies with lightning. |
41 | Fireball | Conjure up a blazing orb of flame. | Fireball blasts an enemy with a magical ball of flame, and is especially damaging to aquatic creatures. Away from the battlefield, it can be used to light lamps, and is useful whenever a spark is required. It goes without saying that all wizards should be careful when dealing with open flames. | Sends forth a ball of fire to scorch the enemy. Can also be used to light lanterns. | Damage a single enemy with fire. |
42 | Pulse | Unleash a wave of pure energy upon your enemies. | This spell allows the caster to unleash a powerful shockwave that will flatten anything in its path. Though a weapon first and foremost, Pulse is surprisingly versatile, and can be used to give distant objects a nudge, and for any number of purposes besides. Note that it is best to calm one's mind before casting this spell. An excess of anger produces an unpleasant recoil effect. | Emits a wave of energy that damages enemies, and can also move distant objects. | Damage a single enemy. |
43 | Frostbite | Turn a hot-tempered foe into a block of ice. | Aim this spell at a chosen point and the temperature there will plummet, turning the very air to solid ice. Not only can Frostbite be used to attack enemies in this way, but it can also put out fires and freeze moving objects to the spot. On a related note, sages agree that aspiring wizards should always carry a good supply of water with them, since learning how water responds to changes in temperature is the key to understanding many of the principles of advanced magic. | Freezes enemies and objects solid. Can also be used to extinguish fires. | Damage a single enemy with ice. |
44 | Arrow of Light | Pierce your enemies with an arrow of radiant golden light. | This spell, which produces gleaming arrows that soar through the air, is known for being especially effective against Nightmares. Additionally, it is claimed that some ancient sages would would fire such arrows into the night sky as a means of communicating with distant companions - further proof that adaptability is the hallmark of a great wizard. | Looses a high-speed bolt of light that is said to be powerful enough to exorcise demons. | Damage a single enemy with light. |
45 | Unleash | Summon powerful beasts to do your bidding. | Though powerful beings such as guardians cannot be kept as familiars in the same way as other creatures, this does not mean that their strength cannot be harnessed. This spell enables you to unleash the power of these mighty beasts upon your hapless enemies. Not every wizard is capable of summoning such creatures, of course, and you must prove yourself worthy before you may call upon their aid. | Calls forth beings of great power to aid the caster. Requires considerable mental strength. | Summon a powerful being. |
46 | Evenstar | Envelop your enemies in the ultimate darkness. | Evenstar is the most powerful of all dark magic spells, and its rune could only ever be drawn by the most powerful of wizards. Channeling the energies of the void, it draws its victims into a grotesque world of pain and fear. There are countless tales of wizards losing their lives attempting to master this spell - a just desert for coveting a weapon of such cruelty. | Summons forth calamity and darkness, plunging all into despair. | Damage all enemies with darkness. |
47 | Astra | Cast a spell known only to legend. | It is said that only those in possession of a certain all-surpassing wand are capable of casting this ancient spell. Indeed, only one wizard in history is believed to have performed it successfully. Sadly, the name of that lord amongst sages has long since been lost to the mists of time. | A spell whose name exists only in legend, and which only the most legendary of wands can cast. | Damage all enemies with light. |
48 | Quake | Cause the ground to tremble and bring enemies to their knees. | This spell causes the earth itself to shake, razing both enemies and buildings to the ground. Much like Thunderstorm and Cloudburst, each Quake is in fact a natural blessing, and it is necessary to give thanks when drawing the rune. Note that foolish wizards who take a tumble as a result of their own Quake are roundly mocked within the magical community, so do take care. | Shakes the earth with a violent tremor, damaging enemies, and even toppling buildings. | Damage all enemies with a tremor. |
49 | Poison Apple | Conjure up an apple that drips with deadly venom. | The apple produced by this spell will kill you when eaten - though it is only a temporary death. It is not the most popular spell, for understandable reasons, but young wizards would still do well to master it. "If you crave life, brave death!" would seem a questionable mantra, but there may yet be some shred of truth in it. | Creates a poisoned apple that induces a death-like state when eaten. | |
50 | Broom Broom | Breathe life into a Cloud Sweeper and take to the skies. | Cloud Sweepers are the latest fad in flying contraptions. Semi-magical, they require a little help to get off the ground - help in the form of this absurdly named spell. Simply knowing this rune won't enable you to fly one, however - that apparently requires a certain amount of innate ability and a great deal of training. Be sure that learning to fly Cloud Sweepers does not distract you from your wizarding studies. | Breathes life into brooms, cloud sweepers, and other brush-like objects. | |
51 | Ashes of Resurrection | Defy the sacred rules of nature and resurrect the dead. | A forbidden spell. Due to its immense power, it is extremely difficult to cast, and drawing its rune is no guarantee of success, even under optimal conditions. Though it is indeed capable of bringing the dead back to life, the act comes at a terrible price to the caster. You simply have no idea what you could lose should you attempt to cast this spell. | Brings the dead back to life, but at great cost. The use of this spell is forbidden. | |
52 | Mornstar | Let the glorious light from your heart burst forth. | Mornstar is a legendary magic wand that has been spoken of since ancient times. Mornstar's power, however, does not come from the wand itself - it comes from its owner's heart. Only wizards who have braved great hardship without surrendering to spite or bitterness are capable of casting this spell, for its glow is that of the pure-hearted. | Sends spheres of light to scourge wrong-doers. The eponymous spell of the legendary wand. | Damage a single enemy with light. |
# | Name | Wizard's Companion Desc | Creature Compendium Desc | Genus |
---|---|---|---|---|
1 | Mite | Though small, these creatures have warriors' hearts and a fighting spirit that allows them to face up to any enemy without fear. | A pint-sized pugilist who will square up to the most ferocious foe without a moment's hesitation. | Milites |
2 | Mighty Mite | Always brimming with life and gusto, these creatures are capable of knocking out an enemy with a single swing of their sword. | This gutsy gladiator likes to greet his enemies with a lusty swing of his trusty sword. | Milites |
3 | Dynamite | Not satisfied with having mastered the way of the sword, these mites are always searching for new challenges, in the shape of tougher enemies. | A dinky dynamo who travels the world seeking mighty foes to help him hone his sword skills. | Milites |
4 | Mermite | These mites are believed to have mastered the sword by training under a waterfall. Some wizards claim to have seen them part the sea itself with their blade... | Having trained beneath a waterfall for many years, this tenacious tiddler has learned to part the sea with its sword. | Milites |
5 | Drongo | Creatures noted for the single decorative plume that adorns their head. Though they do not enjoy fighting, they are capable of unleashing powerful electrical attacks when enraged. | A bird-like creature with a charming plume. Though generally peaceable, it will release an electric blast when angered. | Aves |
6 | Strongo | Caring creatures who are often seen tending to their companions' wounds. | This helpful healer cannot stand to see allies injured and never fails to come to their aid. | Aves |
7 | Fluorongo | Boasting the avian equivalent of a goatee beard and bushy eyebrows, fluorongo could be mistaken for wizards when banishing enemies with a flash from the tip of their staff. | Its splendid eyebrows and fine beard give this creature a wizard-like air. It likes to blast foes with light from its staff. | Aves |
8 | Electrongo | This placid creature has a loping gait that is utterly at odds with the fierce power of the lightning bolts it fires at enemies. | Don't be fooled by its cuddly appearance - its powerful lightning strikes can crisp a foe in an instant. | Aves |
9 | Hurly | Extremely strong creatures who amuse themselves by juggling rocks - a true spectacle for the curious observer. | Left to its own devices, this creature will show off its awesome strength by juggling boulders. | Milites |
10 | Burly Hurly | Creatures who take great pride in their physical prowess. Their powerful punches are to be avoided at all costs. | It works out nonstop, and boasts a punch that can knock enemies into the middle of next week. | Milites |
11 | Hurlcules | Warriors to the bone, these creatures think of nothing but fighting from morning till night. It is unimaginable that they would ever consider fleeing from a battle. | A born fighter who rushes headlong into battle and refuses to give an inch. | Milites |
12 | Hurlabaloo | These highly trained warriors simply cannot resist a fight, and will do whatever it takes to win. | This rugged brawler never shies away from a fight and will do whatever it takes to win. | Milites |
13 | Toko | These artless creatures are born in forests that teem with life. Their ability to briefly blind their foes goes some way to make up for their total lack of battlefield nous. | A creature born of the living spirit of the forest. It prefers to avoid battles, but can dazzle foes if required. | Nymphae |
14 | Tokotoko | The sweet lullabies of the tokotoko can send even the wariest of enemies to sleep. A wizard must take great care when approaching these seemingly harmless creatures. | If threatened, this charming creature can send aggressors into a deep sleep with a sweet lullaby. | Nymphae |
15 | Tokotocold | Though they look and feel like pliant lumps of dough, these creatures have been known to unleash some truly devastating ice-based attacks. | This cuddly character looks sweet, but it can freeze foes solid if it so chooses. | Nymphae |
16 | Docotoko | Do not be fooled by the docotoko's gormless appearance. They can perform a dance that brings a fallen ally back to life - a rare and wonderful talent. | As bumbling as this creature may seem, it is actually capable of reviving fallen allies...via the power of dance. | Nymphae |
17 | Minor Byrde | Creatures who fly by flapping their broad wings. Sharp of eye and very speedy, it is rare for prey to escape one spotted. Byrdes are unique in that they spend their entire lives in the air. | This winged predator's impressive speed and acute vision mean its prey doesn't have a prayer. | Aves |
18 | Major Byrde | These bird-like creatures are swift as the wind itself, and have talons as sharp as knives. | This creature flies like the wind and attacks with razor-sharp talons. | Aves |
19 | Firebyrde | Creatures that rain fire upon their enemies from above. In days of yore, firebyrdes were mistakenly believed to be relatives of the legendary phoenix. | A creature that has inspired countless legends. It can strike from the air with a mighty pillar of flame. | Aves |
20 | Thunderbyrde | These flying beasts swoop down upon their prey with lightning speed and fry them to a crisp with blasts of electricity. | This fearsome creature can appear as if from nowhere to attack its enemies with lightning-fast strikes. | Aves |
21 | Ruff | Creatures that are usually seen tearing around the Rolling Hills that surround Ding Dong Dell. Though generally rather frantic, they become utterly indolent at the first sign of rain. | Often seen gamboling on the plains, this rough and ready customer has a real aversion to rain. | Bestiae |
22 | Ruffian | Generally found in warmer climes, these creatures are known for attacking with great speed. They do become rather docile when wet, however. | This creature seems weak and slow when wet, but while the sun is out, it strikes with breathtaking speed. | Bestiae |
23 | Gruffian | These proud creatures generally eschew large groups in favor of a solitary existence. Their fiery breath is not something any wizard should take lightly. | This haughty, solitary creature possess fearsome fiery breath that can incinerate everything around it. | Bestiae |
24 | Scruffian | Though small in stature, these creatures move very rapidly and attack with great ferocity. | It may look physically unimposing, but at full pelt, its body slams can do major damage. | Bestiae |
25 | Rhinosaur | Creatures that enjoy a quiet existence in dense, verdant forests. Once battle has been joined, however, they do not hesitate to use their enormous bodies to crush the enemy. | It prefers to lead a quiet life, but if riled, it is perfectly happy to squish its foes flat. | Bestiae |
26 | Rhinosnore | These creatures habitually slumber for long periods during the day, and even when they are awake, one or more of their limbs is invariably still asleep. | A lazy creature, when it does deign to move, it tends to drag its belly along sluggishly. | Bestiae |
27 | Rhinobore | Rhinobores have evolved special horns that allow them to skewer crevice-dwelling prey and eat them whole. | The tip of its tail has metamorphosed into a drill, enabling it to dig out delicious dirt-dwelling prey. | Bestiae |
28 | Rhinosaw | These creatures use their saw-like horns to tear into their enemies when angered. They are widely feared in the animal kingdom, and rightly so. | If angered, this much-feared creature rampages around, waving its saw-like horn wildly. | Bestiae |
29 | Monolith | Usually found in and around abandoned temples, monoliths are ancient stone tablets brought to life. Extremely sturdy, they turn aside most blows with ease. | An ancient stone tablet that has been brought to life. It is robust and difficult to damage. | Automata |
30 | Megalith | These lively creatures are full of curiosity, and simply will not stop pestering anyone who visits the ruins in which they reside. | This jolly japester loves to leap out at any hapless explorers it finds poking around the ancient ruins it calls home. | Automata |
31 | Paleolith | Paleoliths can generate an electrical charge by spinning their faces at high speed. This circular movement also has the effect of disorienting their enemies. | This sparky fellow can spin his face at alarming speed to generate electricity. | Automata |
32 | Neolith | Though generally passive and motionless, out on the battlefield these creatures scorch their enemies by spouting flame from their mouths. | This stone tablet prefers not to move, but spits fire when circumstances compel it to fight. | Automata |
33 | Danglerfish | These creatures hunt in dank, wet places, using their lantern-like antennae to lure prey before gobbling them up whole. | This crafty character uses its light to lure prey before gulping them down in a single bite. | Aquatica |
34 | Stranglerfish | Having lured their prey with the eerie light from their antennae, these ocean creatures summon crashing waves to incapacitate them. | This creature illuminates the sea with a sinister light, and stirs up currents to carry its prey into its waiting mouth. | Aquatica |
35 | Manglerfish | Though these creatures have a gleaming jewel for luring prey, their terrifying appearance often scares away potential victims before they can be bitten. | This mean monster beguiles its prey with the gem on its head before revealing its frightening fangs. | Aquatica |
36 | Spanglerfish | Distinctive creatures who hypnotize their prey by rhythmically swaying the striped tip of their antenna. The spell is broken as soon as they bare their teeth, however. | This cunning creature uses its stripy light to hypnotize prey, but they soon come to their senses when they see its fangs. | Aquatica |
37 | Little Bighorn | Creatures that carry almost twice their body weight in the form of two large horns. Never observed without their masks, even in the most stifling of conditions. | It wields two huge horns and refuses to remove its angular mask, no matter how stuffy it gets. | Milites |
38 | Bighorn | Extremely fond of fighting, individual bighorns have been known to take on hordes of enemies by themselves. | A belligerent beast that was born to do battle, it could start a fight in an empty room. | Milites |
39 | Batterhorn | Creatures that charm enemies with their elegant crest of feathers before bludgeoning them with the giant horns they carry. | With its stylish headdress and graceful horns, it is the last word in elegance and refinement. | Milites |
40 | Splatterhorn | Notable for their strong sense of responsibility, these creatures never abandon injured companions - or show any mercy when taking revenge. | This healer always looks out for its wounded allies, but will attack enemies without mercy. | Milites |
41 | Crowhawk | Easily identifiable due to their magnificent crests, these creatures are often heard at dawn, crowing together in large numbers. As a result, they are often referred to as "Desert Alarm Clocks." | This creature crows at sunrise, waking everyone within earshot. Its razor-sharp coxcomb dissuades them from complaining. | Aves |
42 | Mohawk | Once these creatures have sighted their prey, they will chase it until it collapses from exhaustion. They are also known to use their sharp crest as a weapon during battle. | It attacks by waving its razor-sharp coxcomb, and is relentless when in pursuit of prey. | Aves |
43 | Prohawk | Very similar to mohawks, but much faster as a result of special training undertaken at a secluded mountain retreat. | A strict regime of meditation and cold showers has boosted this beast's speed and resilience. | Aves |
44 | Snowhawk | These creatures' crests are cold enough to produce flurries of snow from thin air, causing significant damage when directed towards enemies. | This creature's icy coxcomb causes temperatures to plummet, ushering in a frosty cold front. | Aves |
45 | Jabber | Jabbers are born from hearts that yearn for freedom. They are generally found deep in forests, playing or hunting as the mood takes them. | Born from a beast's burning desire for freedom, this carefree character loves nothing more than to hunt in forests. | Bestiae |
46 | Stabber | Nimble creatures that attack their enemies with spears. As their gleeful expressions suggest, they have an insatiable appetite for mischief. | A fun-loving, spear-wielding creature whose main interests are practical jokes and sharp sticks. | Bestiae |
47 | Stabberwocky | Though their spears are rather wonderful objects, it is generally accepted that the creatures themselves have no idea of their value. | Its spear has been handed down for generations, but it is blissfully ignorant of its true value. | Bestiae |
48 | Jabberguppy | Creatures whose "spear" is in fact a fish attached to a stick. Sages are unable to agree on why they would choose to use such a curious implement. | For reasons known only to itself, it wields a stick with a fish stuck on the end instead of a spear. | Bestiae |
49 | Taddlywink | Creatures whose enthusiastic hopping makes them seem both charming and approachable. Be very careful, however - they have been known to strike unsuspecting onlookers with their poisoned tongue. | It hops around in endearing fashion, but on closer inspection turns out to be highly toxic. | Aquatica |
50 | Tadolescent | Usually observed swimming in the ocean at sundown, these frog-like creatures attack their enemies by spitting freezing cold water at them. | When this creature isn't assailing enemies with jets of cold water, it likes nothing more than bathing in the sea as the sun sets. | Aquatica |
51 | Tadabout | Amphibious creatures who can survive in places where water is scarce. Their nomadic lifestyle is believed to be part of a quest for constant self-improvement. | A tough customer who makes pilgrimages to distant desiccated lands in order to hone its survival skills. | Aquatica |
52 | Tadorable | Born only in areas blessed with natural beauty and clear streams, these creatures look pleasant enough, but attack with genuine viciousness. | This freedom-loving creature was born in a crystal clear stream. It is charming to look upon - unless it's angry. | Aquatica |
53 | Sunshine | Creatures who float like suns in the desert sky, attacking their enemies with fire. They are also known to heat up the sand around them, making it even more uncomfortably hot for travelers. | As fierce as the desert sun, it hangs suspended in the air and launches scorching fire attacks. | Arcana |
54 | Grandsun | The flames that surround these creatures indicate their mood. It is best to avoid them when they are blazing brightly and wait for the flames to die down. | A slightly temperamental creature, if it's in low spirits, its attacks tend to be tamer. | Arcana |
55 | Wayward Sun | These creatures have developed a mastery of water but have lost their affinity for fire in the process. Their pale glow is beautiful in the night sky. | A creature more radiant than a full moon in the night sky. While resistant to water, it fears fire. | Arcana |
56 | Godsun | Ignore agitated godsuns at your peril, since their temperature increases when they are left alone. The columns of fire they subsequently unleash can melt steel. | The heat this creature generates can get a little out of hand if left to its own devices. Beware its iron-melting rays. | Arcana |
57 | Baatender | Known for being extremely neurotic, once baatenders have deemed someone an annoyance, they will not rest until the subject of their agitation has been driven away. | Anyone who strays onto its territory risks a stern kick or a fierce prod with its rear-mounted horn. | Bestiae |
58 | Baabarian | Creatures with powerful rear legs that allow for very nimble movement. They are famed for showing no mercy to those who trespass on their territory | Its highly developed rear legs allow it to fling itself at any intruder who ventures into its territory. | Bestiae |
59 | Baabie | These creatures are known for having a curiously sweet aroma and a soporific singing voice. | Its body exudes a sweet scent and its mellifluous singing voice could send anyone to sleep. | Bestiae |
60 | Baarndancer | Blessed with a lightness of foot which allows them to approach foes unnoticed, many a watching wizard has been captivated by the graceful movement of these creatures. | It uses fancy footwork to close in on its prey, its nimble gait entrancing all who look upon it. | Bestiae |
61 | Oroboros | The spectacular stripes of these snake-like creatures leave onlookers dumbfounded. Even more impressively, their nests are also decorated in the same pattern. | The beautiful pattern on its skin stops people in their tracks. Interestingly, its lair boasts the same decoration. | Vermes |
62 | Chloroboros | Creatures that persistently chew their tails, despite the fact that their bite is highly venomous. | Its unfortunate habit of sucking on its own highly toxic tail makes observers worry about its well-being. | Vermes |
63 | Obscuroboros | The stone figures found near obscuroboros lairs are often mistaken for statues, but they are in fact the petrified remains of over-curious wizards. | It likes to conceal itself in the shadows of statues, though no one really knows why. | Vermes |
64 | Fluoroboros | These beautiful creatures are occasionally seen healing their wounds in the warmth of the sun. | This creature sports the most stunning stripes of all, and can often be seen basking in the sun's healing rays. | Vermes |
65 | Sore Boar | Extremely aggressive creatures that charge into enemies on sight. Observers have confirmed that they survive by crashing into trees and consuming the fruit that falls off. | This irascible creature charges at trees, and then eats whatever falls down. Why it charges at rocks is less clear. | Bestiae |
66 | Crashing Boar | Short-tempered creatures that will charge toward anything that is not to their liking, aiming to smash it out of their way. | When faced with anyone unfamiliar, it tends to charge first and ask questions later. | Bestiae |
67 | Hyperboar | The striking appearance of these short-tempered creatures makes them the subject of many a jealous look. | A magnificent beast that brutally flings itself at anything it takes even a minor dislike to. | Bestiae |
68 | Full Boar | Full boars constantly simmer with rage and spout flames from their nose when they eventually boil over. | A selfish creature with a short fuse. It shoots flames from its snout as its temper worsens. | Bestiae |
69 | Lagoon Naiad | These tiny creatures derive their healing powers from the magical stones they carry. The stones themselves are said to disappear when their owners die. | This creature carries a gem imbued with healing powers. Should it fall in battle, the gem will vanish too. | Nymphae |
70 | Sea Naiad | Sea naiads make their homes in coastal caves, where they can often be found using magical stones to cleanse and purify their bodies. | A creature that dwells in coastal caves. The fragrant gem it carries possesses purifying powers. | Nymphae |
71 | Lesser Spotted Naiad | Creatures said to hail from an unspoiled island paradise blessed with bountiful crops of juicy fruits and berries. It is little wonder they are rarely seen in the world of men. | This rarely seen creature travels the land, bringing bountiful harvests to the places it visits. | Nymphae |
72 | Greater Naiad | Creatures whose tiny bodies glow with a divine radiance. They are known to carry magic stones with the power to heal even the most grievous wounds. | Though it looks defenseless, this creature can unleash mighty blasts of light. It also holds a gem with potent healing powers. | Nymphae |
73 | Lumberwood | Despite towering over most wizards, these creatures are surprisingly gentle, and adored by nature lovers the world over. | Embodying love for the natural world, this big, burly fellow has a tender heart. | Flora |
74 | Limberwood | These creatures give off a calming fragrance when their flowers are in bloom, and are a pleasure to be around. No one has ever reported seeing one lose its temper. | A floral scent wafts around this placid creature. No one has ever seen it lose its temper. | Flora |
75 | Umberwood | The red leaves of the umberwood glow during the evening, instilling those who look upon them with a feeling of warm well-being. | Possessing an air of deep calm, its russet leaves seem to glow with the light of the setting sun. | Flora |
76 | Wildwood | These creatures have been granted the power of a wild, primeval forest, and are intrinsically opposed to any form of civilisation. | This vengeful creature rages against the damage civilization has done to his home. | Flora |
77 | Worker Bumbler | Creatures who spend their days transporting nectar. Their poisoned leaves are used to protect their precious cargo from any would-be thieves. | It bumbles round the forest collecting nectar, defending its sweet stash with its poisonous leaf. | Vermes |
78 | Drone Bumbler | Though they will rouse themselves to defend their territory, these creatures are mostly to be found idling. They are, however, capable of flitting about at great speed. | Its job is to patrol its patch, but it has been known to take long breaks. It travels by riding the wind. | Vermes |
79 | Soldier Bumbler | Soldier bumblers are very adept at using their unique leaf swords, striking enemies with dazzling speed and fearsome accuracy. | An elite warrior who can use leaves as deadly blades, cutting foes faster than the eye can see. | Vermes |
80 | Queen Bumbler | Shy creatures which spend most of their time praying in isolation. The object of their prayers is a topic of sagely debate, but most assume they are pleas for protection. | She favors solitary locations where she prays that no calamity will ever strike her hive. | Vermes |
81 | Bubbud | Pretty little creatures with personalities to match. Though they are far from strong themselves, they never hesitate when it comes to helping a friend in need. | A kindhearted soul, it lacks power but will do what it can to help out a pal in a pinch. | Flora |
82 | Sponge Bubbud | The flowers on which sponge bubbuds subsist absorb vitality from the world around them, and are believed to be the source of the creatures' healing powers. | Its petals possess healing properties, and seem to suck the colors from the world around. | Flora |
83 | Lotus Bubbud | Creatures who owe their fair appearance to the purity of the water they drink. Those who gaze upon them are said to be transported to the spirit realm - albeit momentarily. | This creature's flower only blossoms in the purest water. When it does, its beauty bewitches all who gaze upon it. | Flora |
84 | Tropical Bubbud | The pure red petals that surround these creatures captivate those who look upon them, and serve as proof of the tropical bubbuds' passion. | This creature's rich red petals enrapture all who see them, calling to mind burning passion. | Flora |
85 | Floret | These creatures are believed to have sprung from the hearts of sun-kissed plants, and have the invaluable ability to send their enemies to sleep. | A creature born of nature's bounty and the rays of the sun. It has a secret ability to send foes to sleep. | Minima |
86 | Flummox Floret | These creatures are rarely encountered, preferring to live hermetic existences in coastal regions. They are known to cause confusion in their enemies. | This creature lives far from civilization, and is rarely seen. Its favorite wheeze is to confound and confuse its foes. | Minima |
87 | Horrid Floret | Vicious creatures that will gladly attack anyone who approaches them. The stubby leaves on their heads are as sharp as knives and contain a potent toxin. | A highly dangerous creature, known for its aggressive nature and the razor-sharp toxic petals atop its head. | Minima |
88 | Florid Floret | Though these colorful creatures are usually full of cheer, they aren't afraid to use their needle-like claws when they get angry. | This charmingly hued creature is usually even-tempered, but can get rather unruly when riled. | Minima |
89 | Whippersnapper | Though usually found lying motionless at the base of a tree, these creatures spring to life in the presence of potential prey, and give chase with great vigor. | Its usual modus operandi is to lie in wait for prey to wander by, before rolling itself into a ball and giving chase. | Vermes |
90 | Trapper Snapper | These creatures are known to lurk in the undergrowth, waiting for prey to wander by, before trapping them with their enormous hands. | It conceals itself in shrubland before clapping its hands together to trap unsuspecting prey. | Vermes |
91 | Snaptrap | Cruel creatures that target those who have become disoriented in the darkness. Their sharp teeth are just as keen as the spikes on their hands. | It likes to lurk in the dark, waiting for prey, with its sharp teeth and strong arms at the ready. | Vermes |
92 | Claptrap | Vicious beasts that enjoy nothing more than watching victims squirm in their vise-like grasp. | A highly aggressive creature that likes to grab foes in its spiky embrace just for the fun of it. | Vermes |
93 | Ice Maiden | Ice maidens are generally found wandering aimlessly around snowy plains. The mirrors which adorn their robes are said to show the face of the person one most detests, though this is almost certainly hearsay. | This creature wanders far-flung frozen climes, wearing a mirrored robe that is said to reflect a vision of one's worst enemy. | Daemonia |
94 | Ice Queen | Said to prey upon injured travelers, dragging them into the shadows and feasting on what remains of their vitality. | She preys on fallen travelers, spiriting them away from the land of the living to a realm of eternal darkness. | Daemonia |
95 | Eldritch Empress | Creatures who dwell in the darkness and creep up on their prey unnoticed, slicing them open with cruel blades concealed in their robes. | She blends into the darkness, sneaking up on foes before slicing them with a cruel invisible blade. | Daemonia |
96 | Sinister Sovereign | Haughty creatures who sneer at even the most powerful adversaries. Sinister sovereigns have never been known to show any mercy on the battlefield. | All shall wilt in her majestic presence. Those who disobey her will be shown no mercy. | Daemonia |
97 | Bougie | Though generally found floating around in a manner not dissimilar to human souls, these creatures are also capable of disguising themselves as candles. | It favors floating among headstones, and can transform itself into an eerie-looking candle. | Mortui |
98 | Boo-Bougie | Bou-bougies like nothing more than to sneak up on lost travelers at night, and give them a frightful shock. They can often be heard cackling as their hapless victims flee. | It enjoys sneaking up behind unsuspecting travelers in the dark and watching them run away screaming. | Mortui |
99 | Bougie-Woogie | Bougie-woogies are believed to host lavish nighttime gatherings that are so secretive, no witnesses are allowed to leave alive. | This outgoing fellow loves to gather with like-minded ghouls and party all night. None have witnessed such soirees and lived. | Mortui |
100 | Bougieman | It is believed that extinguishing the light on a bougieman's tail brings misfortune to the kingdom it calls home. | It is said that should its eerie purple flame be extinguished, ill fortune will befall a nearby soul. | Mortui |
101 | Spitoo | Ill-tempered creatures who always carry a stock of seeds to spit at those they find irritating. | An irritable creature who is fond of spitting seeds at anyone it doesn't like the look of. | Minima |
102 | Spitooligan | Making eye-contact with these aggressive beasts usually results in having a stone spat at you - assuming they don't choke themselves on it first. | Spits stones at anyone who looks at it sideways. It hates it when larger pebbles jam its blowpipe. | Minima |
103 | Lickety-Spitoo | These creatures collect bladed weapons as a hobby, and can often be observed polishing or sharpening their hoard. | It boasts an extensive collection of blades and spends all its spare time polishing them. | Minima |
104 | Sniper Spitoo | These creatures are the most accurate blowpipe hunters in the natural world, and are known to douse their darts in a paralyzing serum. | A legendary hunter who never misses the mark with its darts, which it coats in poisonous resin. | Minima |
105 | Sprog Cog | Cog-shaped creatures that are capable of slotting into broken machines, bringing them back to life. They are also thought to drain their enemies' spirit. | If this cog-like creature spots an interesting machine, it's liable to crank it into motion. | Automata |
106 | Hot Cog | Creatures that create havoc by inserting themselves into the mechanisms of brand-new machines, often causing them to burst into flames. | A troublesome tyke who can grind its cogs to make fire, and loves nothing more than meddling with modern machinery. | Automata |
107 | Supercogductor | Though these creatures would love nothing more than to be part of a mechanism, their strong electrical charge means that no engineer dare work with them. | This bright spark can generate electricity, and there is no machine it can't get working. | Automata |
108 | Cogdenser | These creatures have learned to cool down overheating machines by throwing snowballs at them, and are therefore very useful to have around. | Capable of freezing water, it uses well-placed ice cubes to cool down overheating machinery. | Automata |
109 | Green Buncher | Desert-dwelling creatures, often confused with ordinary fruit by hunger-maddened travelers. Take care not to make this mistake - they are powerful enemies, and unwilling snacks. | A desert-dweller that hates being mistaken for a foodstuff, and uses its bulk to squash anyone who does. | Flora |
110 | Yellow Buncher | Lazy creatures, generally found basking idly in the sun. They have been known to become extremely aggressive when agitated, however, so tread carefully. | Spends most of its waking hours basking in the sun, and has been known to rage out of control when disturbed. | Flora |
111 | Underripe Buncher | Creatures that move with surprising grace and speed. Tactile wizards should note that underripe bunchers are extremely averse to being touched. | Though usually amiably dazed, it's a fast mover when it wants to be, and has a real aversion to being touched. | Flora |
112 | Overripe Buncher | Powerful yet kind-hearted creatures whose willingness to take on enemies much bigger and stronger than themselves makes them excellent allies. | This fearless and kindhearted creature may resemble an overripe babana, but it is anything but soft. | Flora |
113 | Rabbot | These creatures are believed to be born from plumbers' spanners and are known to throw their tools at any enemy that irritates them. | A creature spawned from a plumber's passion for his spanner. If riled, it will bring its own tool to bear on the nearest irritant. | Minima |
114 | Jackrabbot | These creatures are very fond of wrenches, and are never seen without one. Indeed, they even take a wrench with them to bed. | It always has its beloved wrench in its hand, whether it's eating, sleeping or fighting. | Minima |
115 | Whackrabbot | Their hammers are always at the ready, and are swung at anything that is deemed to be "sticking out." | Somewhat obsessed with its beloved homemade hammer, this creature whacks anything it sees sticking out. | Minima |
116 | Hackrabbot | Though these creatures look utterly terrifying, they are mostly just very lonely, and are believed to spend their days searching for a friend. | Its hacksaw may make it look menacing, but this lonely creature just wants to be loved. | Minima |
117 | Airhead | These creatures are noted for the crackling lightning clouds attached to their heads. The sparks they produce invariably thwart their attempts to conceal themselves from foes. | The large cloud attached to its head makes it easy to spot when it's hiding among the rocks. | Nymphae |
118 | Beachhead | Mischievous creatures who like nothing better than to give nearby fishermen a gentle electric shock. | A fan of tricks and japes, it loves shocking unfortunate fishermen who stray too close. | Nymphae |
119 | Fountainhead | Fountainheads are very fond of swimming, and do so with a grace and speed that are unmatched anywhere in the ocean. | This creature is confident it's the speediest swimmer around. It loves being tickled by ocean currents. | Nymphae |
120 | Thunderhead | It is claimed that these creatures bring storms with them wherever they go. Alternatively and more plausibly, they may simply prefer going out on stormy days. | Said to be able to forecast storms, it's full of beans on rainy days and sad when it's sunny. | Nymphae |
121 | Dinkey | Creatures that are born from the keys of houses that hold precious memories. Having a dinkey appear in your house is considered an extremely auspicious omen. | Born from the key of a house filled with happy memories, he always brings good fortune to the homes he visits. | Minima |
122 | Turnkey | Surprisingly vain creatures that have been observed combing their beard using the teeth of their trusty key. | He possesses a curious key in the shape of a razor and uses it to trim his trendsetting beard. | Minima |
123 | Master Key | These creatures are believed to be experts in all things key-related, and appear to spend their lives looking for more keys to add to their collection. | He's full of strange and startling facts about keys, and dreams of having a world-beating collection. | Minima |
124 | Don Key | Many of these creatures are believed to have vast fortunes locked away, though most have long forgotten which key to use to access them. | He likes to lock up his precious items, though he always forgets which key is for which lock. | Minima |
125 | Whambat | Though these creatures tend to keep to the dark caves that they inhabit, they are able to sense when their companions are in danger and will fly to their rescue wherever they are. | Though it generally prefers to keep to the dark nooks it calls home, it will rush to the rescue if it senses its allies are in danger. | Aves |
126 | Wishing Whambat | These creatures will invariably fly to the aid of a comrade in crisis, flapping their wings to create a mighty wind that drives away the aggressor. | It's always ready to help its comrades out, using its wings to whip up powerful gales. | Aves |
127 | Whampire Bat | Often believed to be selfish creatures due to their insistence on doing things their own way, they are in fact rather kindhearted and generous. | Kindhearted but entirely uncompromising, it will stop at nothing in pursuit of justice. | Aves |
128 | Captain Whamtastic | Creatures who will fly to the aid of anyone who cries "help." Their propensity to protect the weak and reject evil makes them a true ally of justice. | An old-fashioned hero who fights for good, does battle with evil, and protects the weak. | Aves |
129 | Relixx | These creatures use their large ears as wings to fly through the sky. Though much is still unknown about relixx, sages agree that they are foes to be avoided at all costs. | This curious creature keeps itself aloft with its giant flapping ears. Little more is known, save that it excels at airborne combat. | Daemonia |
130 | Electrixx | Creatures capable of summoning storms to smite their enemies. Though they are believed to train rigorously every day, no one has ever actually seen them doing so. | It hides away from prying eyes and devotes hours every day to perfecting its lightning strikes. | Daemonia |
131 | Medixx | These elegant creatures seem to dance through the air. Though their faces never betray any emotion, they will always come to the aid of an injured companion. | Though this eerily beautiful healer betrays no emotion, it is genuinely concerned about its allies' well-being. | Daemonia |
132 | Angelixx | Foes are transfixed by the general magnificence of these creatures, making their devastating wind spells all the more unexpected. | This creature's sublime appearance enchants all who see it, allowing it to surprise foes with its powerful wind attacks. | Daemonia |
133 | Mandragorer | Frost-loving creatures that have been observed gulping down whole icebergs in seconds. The ice they consume remains frozen within their stomachs, giving their bodies a heft that is of great use during battle. | A greedy guts with a foul temper, it wanders the shore looking for things to shovel into its mouth. | Nobility |
134 | Pandoragorer | Though selfish and ill-tempered, pandragorers are surprisingly kind towards their minions, and are always willing to do battle in order to protect them. | Its tears have miraculous healing properties, but it doesn't like to waste them on anyone but itself. | Nobility |
135 | Mendragorer | Though their tears are known to have a healing effect, the selfish nature of mendragorers means they will never share any of them. | Though stubborn and something of a hothead, it has a real sense of honor, and is very protective of its allies. | Nobility |
136 | Tundragorer | These gluttonous creatures comb beaches in search of things to eat. They are known to become violent when hungry, so it is better to avoid them at such times. | It loves munching ice, and will happily chew its way through an entire glacier - before asking for dessert. | Nobility |
137 | Tyke | Equipped with both shield and spear, these creatures attack anyone who dares approach their forest home. Though their spear is short, its head is very sharp, and is to be avoided at all costs. | Armed with its trusty spear, it jabs at anyone who wanders too close to the forest. | Minima |
138 | Spike Tyke | Though they are very proud of how well they know the forest, spike tykes are utterly lost as soon as they step outside it. | It knows the forest like the back of its hand, but is all at sea outside its leafy homeland. | Minima |
139 | Psyche Tyke | Crazed creatures who lure disoriented travelers ever deeper into the woods. They are believed to be willing to protect the leaf on top of their heads with their lives. | It loves leading travelers astray. If the leaf on its head is touched, it responds with a body slam. | Minima |
140 | Pike Tyke | Though these creatures are very fond of fishing, it is believed that the fish they carry with them is for companionship, not consumption. | A famed fisherman, the fish he's holding is his best friend in the whole wide world. | Minima |
141 | Teeny Bopper | Small creatures that have evolved great climbing abilities, and are often found sleeping in the branches of tall trees. On the ground, they are wont to kick sand at those who disturb them. | A gifted tree-climber who often sleeps in the canopy. Back on the ground, it will kick sand in the eyes of any who startle it. | Dracones |
142 | Big Bopper | These creatures periodically leave their forest homes in search of water in which to bathe. Should they meet an enemy on the way, they strike it with dizzying speed. | This speedy battler left the forest to search the world for a nice seaside spot in which to bathe. | Dracones |
143 | Duck-Billed Bopper | Rare creatures with green torsos and rigid white crests. Only recently discovered, much is still unknown about them. | Only recently discovered, little is known about this rare green creature, save that its white crest is extremely hard. | Dracones |
144 | Unibopper | Wizards wishing to catch a glimpse of these rare single-horned boppers are advised to seek them in freshwater lakes, as they are said to be keen swimmers. | A rare blue creature with a dagger-like tusk. Some claim to have caught sight of it swimming in lakes. | Dracones |
145 | Seed Sprite | Though born from thorny flowers, the disposition of these creatures is anything but prickly. In battle, they support their companions with all manner of strange powers. | Born of the life force that brims within young shoots. It uses its curious powers to aid its allies. | Nymphae |
146 | Sprout Sprite | Flower buds grow from the heads of these creatures as they get older, becoming quite a burden in later life. Should you see one looking down, it is probably resting its neck. | The heavy bud that has formed on this creature's head adversely affects its balance. | Nymphae |
147 | Sweetpea Sprite | With the buds atop their heads already in bloom, sweetpea sprites are always full of joy, drawing energy and inspiration from the world around them. | The bud on this creature's head has blossomed, granting life-affirming energy to all around. | Nymphae |
148 | Sugarplum Sprite | Sugarplum sprites grow fruits on their heads that are said to contain their very souls. Indeed, they are unable to live without them. | Its life force is tied to the berry atop its head. If it withers, the poor creature will expire. | Nymphae |
149 | Purrloiner | Vexatious creatures, known to target wealthy humans and steal their valuables. This is almost always done for the thrill alone, and the plunder is soon returned. | A thief who robs rich families just for the thrill of it, before swiftly returning his ill-gotten gains. | Milites |
150 | Cutpurrse | Though these creatures will pick a wizard's pocket without a moment's hesitation, one need only tickle their ears to make them return what they have stolen. | He'll help himself to anything not nailed down, but stroke his head and he'll give it right back. | Milites |
151 | Puss in Bouts | Known to entice humans into duels, wagering their worldly possessions upon the outcome. They proudly wear their winnings as trophies. | All of his fancy clothes and luxurious accessories were won by risking life and limb in countless deadly duels. | Milites |
152 | Puss in Boats | These pirate-mad creatures have developing a swashbuckling fighting style, and even dress like their seafaring idols. | A sharp-dressing, would-be pirate who practices his swashbuckling swordplay in front of the mirror. | Milites |
153 | Lightshade | These shy creatures always cover their faces with a veil. They like to wait for their prey in the darkness, pouncing on them with an unexpected and sinister strength. | A shy soul who hides behind a veil. It lurks in the shadows, waiting to pounce on its prey. | Daemonia |
154 | Sunshade | The spike upon the head of each sunshade is not merely decorative - the beast behind the veil knows only too well how to use it. | Real malevolence lurks behind this creature's veil. The spike on its head serves as a warning of its true nature. | Daemonia |
155 | Starshade | Attention-loving creatures, easily recognizable due to the stars on their heads. Their fondness for the limelight has not yet led any of them to show their faces, however. | A conflicted soul that wears a giant star to attract attention, but won't ever show its face. | Daemonia |
156 | Nightshade | Creatures whose fixation with glamour has caused them to lose sight of who they really are. Nightshades themselves do not believe this to be the case, of course. | Its outlandish attire reflects the fact that this creature has forgotten who it really is. | Daemonia |
157 | Inphant | These hill-dwellers are mainly known for their considerable bulk. The fact that they can squirt water from their trunk has come as something of a surprise to many an unsuspecting wizard. | This lumbering lad dwells in woods and on plains, and can fire powerful jets of water from its trunk. | Bestiae |
158 | Psychophant | The sight of water spraying from these creatures' trunks is a sure sign that they are agitated, and preparing to charge. | When it's in high spirits, it sprays water left, right and center, and likes to charge at powerful foes. | Bestiae |
159 | Triumphant | The bruising resulting from constantly charging into foes has prompted these creatures to pad the worst-affected areas with sturdy armor. | Flinging oneself at enemies can be a bruising business, so this creature pads its sensitive spots with tough armor. | Bestiae |
160 | Hierophant | Though inherently wild and ill-disciplined, these creatures have been taught the value of education via repeated encounters with a large stone. | Once a rampaging ruffian, it has acquired a studious demeanor since hitting its head on a rock. | Bestiae |
161 | Tin-Man | Composed entirely of metal, these creatures are known for the distinctive clanging sound they make when they walk, which unfailingly alerts enemies to their presence. | Its metallic body makes a dreadful racket when it walks, so it can be heard coming a mile off. | Automata |
162 | Iron-Man | The iron-man's persistent mechanical din means that other creatures tend to keep their distance. | Its loud clanking, crashing and clunking sends nearby creatures fleeing for their lives. | Automata |
163 | Steam-Man | Extremely strong, steam-powered creatures. Once on the charge, they are nigh on unstoppable. | Driven by the mighty power of steam, this creature can flatten even the stoutest foe with an unstoppable charge. | Automata |
164 | Beam-Man | Bristling with both high-voltage electricity and nervous tension, these creatures emit cascades of sparks whenever they are surprised. | The powerful electric currents stored in this creature's body are discharged if it is attacked. | Automata |
165 | Wisp | These creatures are at their happiest when dancing together in large groups, and can become rather restless if left alone. | When this floaty fellow isn't hanging around with others of its kind, it likes to creep up on people and make them jump. | Mortui |
166 | Ghost Wisperer | These creatures are usually seen at dusk, rising from the ancient graves where they reside. They leave their dearest possessions below, wrapped in bandages for safekeeping. | This creature wraps its belongings in bandages, and keeps them in an ancient tomb whence it can be seen emerging at dusk. | Mortui |
167 | Kill-o'-the-Wisp | Assassins who lurk in the darkness, waiting for the moment to pounce. They have a surprising range of weaponry secreted about their person. | A deadly assassin who lurks in the shadows. Its entire body bristles with concealed weapons. | Mortui |
168 | Wispula | These horrible creatures are attracted by the smell of fresh blood, but are actually rather choosy about whose veins they bite into. | This creature is attracted by the scent of blood, but will only sink its fangs into the tastiest specimens. | Mortui |
169 | Girlfiend | Undead souls, usually found haunting graveyards. They still retain memories from their lifetime, and tend to think that total strangers are their long-lost lovers. | Back from beyond the grave, this spirit is forever seeking its lost love. | Mortui |
170 | Ex-Girlfiend | Born from the souls of people who were unlucky in love, these creatures are very jealous of happy couples, and strive to make their lives a misery. | Disappointed in love, this heartbroken spirit aims its ire at happy couples. | Mortui |
171 | Phantasma | Born from the hearts of mothers who have lost children, phantasma look after other lost souls as though they were their own flesh and blood. | The ghost of a grieving mother, she kills in order to harvest spirits to raise as her own children. | Mortui |
172 | Grandamned | In time, all girlfiends and ex-girlfiends will turn into these wizened old creatures. Grandamneds are actually very powerful, and know curses that can kill instantly. | A powerful spirit that has grown old and bitter. Its mean-spirited curses can be deadly. | Mortui |
173 | Shrimpaler | Creatures said to be born from the weapons of evildoers. Shrimpalers have an irritating habit of sticking their tridents into anything and anyone that seems unfamiliar. | Spawned from the spear of an evil warrior, this malevolent creature likes to jab everyone it comes across. | Daemonia |
174 | Impaler | Impalers are believed to bring bad luck in their wake, and villagers lock their doors whenever one approaches. | Thought to be a harbinger of disaster, this creature sows fear wherever it goes. | Daemonia |
175 | Grimpaler | Grimpalers' wings stain the very air black, making the accursed regions in which they live seem still more ominous. Be wary - they attack passersby on sight. | This imp favors accursed regions, where it can often be seen stirring up dark energies with its wings. | Daemonia |
176 | Hymnpaler | These righteous creatures only fight alongside those who seek justice, and are known for the dazzling white light which shines from their wings. | This righteous imp fights for the good of all, and can use its wings to whip up a radiant wind with miraculous properties. | Daemonia |
177 | Clinketyclank | Believed to be born from discarded mechanical toys, these metal creatures stomp around in the dead of night, long after most wizards have gone to bed. | A creature born from a child's love for his favorite toy. It clanked into life one night after he had gone to sleep. | Automata |
178 | Clinketyclank Mk. 2 | These creatures are blessed with a host of functional enhancements, including powerful electric limbs. | After tinkering with its own circuitry, this robot has managed to upgrade itself. | Automata |
179 | Clinketyclank LX | These creatures carry a strong electrical charge that can be unleashed upon their enemies at a moment's notice. | It contains a vast electrical charge that it unleashes to counter enemy attacks. | Automata |
180 | Clinketyclank DX | Despite their mechanical construction, these creatures have a beating heart that's full of courage. The drills mounted on their arms are their weapons of choice. | A heroic heart beats within this creature's metal chest. When evil threatens, it rushes into battle, whirring drill at the ready. | Automata |
181 | Potty | These creatures are born from lovingly made pieces of crockery. They attack their enemies by spraying them with water from their capacious bellies. | A creature spawned from a potter's passion. It can slash enemies with foaming blades of water. | Nymphae |
182 | Jackpotty | Though generally calm, jackpotties have been known to shoot jets of water at passersby whom they consider to be a threat. | This pot keeps itself to itself, but will blast enemies with powerful jets of water when threatened. | Nymphae |
183 | Crackpot | The unsteadiness of these creatures can be attributed to the wine that ferments in their stomachs. They are often seen sipping it when they think no one is looking. | This creature is fermenting grape juice in its belly, and often seems the worse for wear after sampling it. | Nymphae |
184 | Hotpot | As a result of a popular myth which says these creatures bring rain with them wherever they go, hotpots are considered lucky by those who farm in arid areas. | Said to bring rain, farmers have long held this pot to be sacred and welcomed it warmly. | Nymphae |
185 | Turbandit | These curious creatures, believed to be born from the wands of wizards who perish in the desert, launch fireballs at their foes without the slightest warning. | A fiery fellow said to have sprung from the staff of a wizard who keeled over in the desert. | Minima |
186 | Turburn | Generally found on windswept plateaus, far away from human habitation, these creatures use scarves to hide their faces and conceal their thoughts. | This secretive creature dwells in the middle of the desert, and keeps its face hidden so no one can tell what it's thinking. | Minima |
187 | Turban Myth | These denizens of the Shipwreck Shore are able to command flames with a grace that is truly something to behold. | This creature lives on the Shipwreck Shore, where it can often be seen wielding flames with consummate skill. | Minima |
188 | Turban Legend | Usually found dwelling in icy caverns, these creatures can control the weather with ease. Many a hapless traveler has met a snowy end at their hands. | This creature favors icebound caves, and has been known to trouble travelers by whipping up snowstorms. | Minima |
189 | Idler | Fundamentally lazy creatures. Even their periodic bursts of energy do not last very long. | A lazybones who occasionally vows to become more active, then goes straight back to sleep. | Minima |
190 | Wild Idler | Creatures who are fond of striking strangers with their clubs. Despite this violent habit, they are invariably upset when people refuse to befriend them. | This creature's unfortunate habit of hitting people over the head with its club has made it few friends, and left it rather lonely. | Minima |
191 | All-Seeing Idler | Creatures who have, through their experiences, achieved a form of enlightenment that enables them to dramatically boost their strength when necessary. | It gained enlightenment after much meditation and can now boost its strength for short bursts. | Minima |
192 | Evil Idler | Evil creatures, well versed in all the darkest arts. No right-thinking wizard would ever trust an evil idler, as they may be relied upon for nothing but duplicity. | Well-versed in the dark arts of deception and skulduggery, this creature cannot be trusted. | Minima |
193 | Bonehead | Having worked themselves to the bone as soldiers, these creatures are now just skeletons. For all their efforts, however, they never received a single promotion. | This well-meaning but hapless soldier is simply too error-prone to advance through the ranks. | Mortui |
194 | Bone Ranger | Creatures who have ground their way up the military ranks. Bone rangers are taken by such fury when attacking that they often lose limbs without even noticing. | Years of devoted service have finally won it a promotion. In battle, its focus is such that it wouldn't blink if it lost an arm. | Mortui |
195 | Bone Brigadier | These creatures have endured countless hardships to make it to the top. The many nicks and chips in their bones attest to just how battle-hardened they have become. | A high-flying skeleton soldier, it wears the nicks and notches on its bones as badges of honor. | Mortui |
196 | Bone Baron | While many generals pay lip service to notions of honor and fraternity, these brave creatures feel them in their bones. | The skeleton forces under his command would gladly work themselves to the bone for their inspirational leader. | Mortui |
197 | Pom Pom | These creatures, born from forest swamps, are known to hide among the trees, waiting for suitable prey to wander by. | A creature spawned by the life force of a woodland swamp. It hides in the trees, waiting for its prey to pass by. | Arcana |
198 | Pond Pom | These transparent creatures lurk in pools of clear water, paddling up to their prey unnoticed before skewering them with their sharp fangs. | This transparent creature lurks in water, waiting to sink its teeth into its unsuspecting prey. | Arcana |
199 | Pompeii | Fun-loving creatures who breathe fire and ash when they laugh. The size of the flame they produce is an indicator of how amused they are. | This merry creature spits flame when it laughs. The louder the laugh, the fiercer the fire. | Arcana |
200 | Pomagranite | Known for their unsettling smiles, pomagranites turn creatures that they like into lumps of stone and take them back to their families as trophies. | Any who gaze at its face are turned to stone. Needless to say, it has amassed a fine statue collection. | Arcana |
201 | Naja | Subterranean creatures that slither around on their smooth bellies. They are known to attack their prey both by using their venomous fangs and by coiling themselves around them. | This slithering subterranean creature coils itself around its prey and applies the coup de grace with its venomous fangs. | Dracones |
202 | Najalisk | Creatures that prefer to build their nests in ancient ruins. Their petrifying breath is rightly feared by traveling wizards the world over. | It lurks in ancient ruins, terrifying luckless explorers. Its fearsome breath turns foes to stone. | Dracones |
203 | Mahanaja | The white pattern on the backs of these reptilian creatures is said to be an auspicious symbol. Indeed, some believe mahanaja to be agents of the gods themselves. | Held to be sacred by certain cultures, its patterned body is said to bring good fortune. | Dracones |
204 | Najapatra | Though very vain, these creatures are actually rather reluctant to show themselves. Those lucky enough to lay eyes on their unique patterning are utterly captivated. | A haughty creature, it rarely allows itself to be seen, but charms all who do catch sight of it. | Dracones |
205 | Fightingale | These creatures are easily embarrassed and blush whenever anyone looks at them. They hide their shame by wearing a tough homemade helmet that covers their entire head. | This shy soul blushes fiercely if anyone sees its face, and hides beneath a homemade helmet. | Aves |
206 | Knightingale | Creatures whose heroic appearance gives courage to those who fight alongside them. Rumor has it that their eyes burn bright red within their helmets. | Its eyes burn with fiery passion, and the sight of its heroic helm gives strength and courage to its allies. | Aves |
207 | Paladin Partridge | Ostentatious creatures who wish to become legendary heroes and can often be seen rashly risking their lives for others during battle. | Having chosen a life of chivalry and honor, this creature will risk all for what it believes is right. | Aves |
208 | Bushido Bantam | Loyal creatures, known for their calm and rational decision-making. They train rigorously every day, and show respect toward even their most bitter rivals. | This creature follows the way of the warrior, striving ceaselessly for self-improvement. | Aves |
209 | Hog-Goblin | These curious creatures usually settle in mountainous areas, where they live in large communities. The sticks they carry are used for hunting, cooking, and more besides. | It lives with its pals in the mountains, and uses its club for hunting and stirring stews. | Milites |
210 | Gobfather | These creatures become very attached to their knives, and use the same one for years at a time. They don't seem to mind getting them bloody, however. | Hardly the most graceful fighter, but one should not underestimate the damage this creature can do with its beloved knife. | Milites |
211 | Gobspeed | Known to target travelers for their weapons and armor, gobspeeds adapt the equipment they steal for their own personal use. | It pilfers weapons from unwary travelers and melts them down to make its own bespoke equipment. | Milites |
212 | Gobforsaken | Hog-goblins that have become utterly evil. Known to hide in the shadows, waiting for the moment to deal an unsuspecting victim a fatal blow. | An aficionado of all things evil, this creature lurks in the dark, waiting to bludgeon passersby with its spiked club. | Milites |
213 | Zombo | It may look like they have seen better days, but these creatures are actually born like this. Even so, it is hard not to be repulsed by their insistent groaning... | A creepy creature born from a soul that could not rest in peace. Its ceaseless moaning is deeply disturbing. | Mortui |
214 | Zomboatswain | Shaped by the curses of drowned sailors, these malicious creatures like nothing better than to suck the blood of the living. | A creature born of a drowning sailor's lamentations. It is forever searching for fresh blood to suck. | Mortui |
215 | Cap'n Zombo | Creatures born from the souls of unrepentant pirate captains. Cap'n zombos continue to lead their loyal crew out to sea each night in search of ships to plunder. | The bitter grudges of a dying pirate captain gave birth to this creature. It sets sail every night along with its undead crew. | Mortui |
216 | Mumbo Zombo | Sometimes the restless souls of aspiring wizards who died before achieving greatness give rise to these creatures. They would happily study magic for all eternity. | A creature born from the woes of a wizard who died before gaining the power he sought. It studies the dark arts day and night. | Mortui |
217 | Clubber Cub | Clubber cubs are obsessed with martial arts, and dedicate their whole lives to training for battle. Some of the more powerful ones have been seen crushing large boulders with a single blow. | Wholly devoted to mastering the martial arts, this creature can chop boulders in half with its paw. | Bestiae |
218 | Lubber Cub | Their fondness for training by the seaside has given these creatures a unique aptitude for beach-based combat. | After strenuous training on sandy beaches, it loves to run rings round its opponents. | Bestiae |
219 | Adamantiger | Rigorous training has made these creatures' muscles as hard as steel and capable of deflecting even the most vicious of blows. | It has developed muscles of steel through years spent pummeling rocks, and loves to fling itself at foes. | Bestiae |
220 | Elegantiger | Having pushed themselves to the very limit in training, these creatures attack so quickly that their unsuspecting victims see nothing but a blur. | It has gained incredible speed from high-altitude training, and its combo attacks are lightning fast. | Bestiae |
221 | Sillymander | Though these creatures try to keep a low profile in the wetlands they inhabit, their bright coloring means they are easily spotted in the undergrowth. | This peace-loving creature favors scenic spots by the water. Sadly, its gaudy scales mean it cannot hide from predators. | Vermes |
222 | Slamander | These unsightly creatures dwell deep within the sludge of the Miasma Marshes, jumping out to attack hapless travelers when they least expect it. | It lurks in the mud of the Miasma Marshes, ready to give the unwary a nasty surprise. | Vermes |
223 | Pyromander | Red-faced creatures, equipped with sharp horns and a tough carapace. The flames they breathe are believed to have caused many a raging conflagration. | This creature boasts horns, an armored carapace, and breath that can melt just about anything. | Vermes |
224 | Petramander | Green creatures with a distinctive tuft of bright red hair. They are known for being rather ill-tempered, and will turn other creatures to stone at the slightest provocation. | This ill-tempered fellow is proud of its red crest, and will turn anyone who mocks it to stone. | Vermes |
225 | Splisher | Creatures who prefer to live together in quiet, peaceful societies. So relaxed are their lives, indeed, that they are prone to falling asleep at any given moment. | This creature likes to live with its pals in quiet spots, and is so relaxed that it is liable to fall asleep at any moment. | Aquatica |
226 | Splasher | Uusally found floating idly on the surface of the water, eating and sleeping would appear to be the only activities that interest these creatures. | Its favorite activities include eating, napping and bobbing along on the surface of the ocean. | Aquatica |
227 | Snapper | These gluttonous creatures have evolved long claws with which to prize open the shells of their favorite prey. A necessary adaptation, given their insatiable appetite. | Permanently hungry, it has grown its nails long so it can prize open seashells in record time. | Aquatica |
228 | Snipper | Creatures who use their scissor-shaped tails to give themselves a daily haircut. Take care not to disrupt this ritual - they produce crashing waves when enraged. | It uses its unique tail to clip its fur every day, and to stir up mighty waves when angered. | Aquatica |
229 | Plessie | Sea dragons whose fondness for humans often leads them onto dry land. Though they tend to struggle in hot weather, even weakened plessies can cause trouble with their water-based attacks. | A friendly sea-dweller that is fond of coming ashore. It is a firm favorite among children. | Dracones |
230 | Messy Plessie | Mischievous creatures, full of curiosity. It is said that when they straighten their backs to look around, they are searching for the victim of their next practical joke. | Curious and playful, it is constantly in search of the next victim for its practical jokes. | Dracones |
231 | Stressy Plessie | Though they are generally very sweet-natured creatures, stressy plessies become utterly incorrigible when angered, causing rivers to flood with their relentless rage. | Usually placid, but it has a temper that can cause the sea to roil and rage. | Dracones |
232 | Blessy Plessie | Creatures whose golden aura and pious solemnity has prompted some to call them the "divine denizens of the deep." | It bathes the area around it with a divine light, and is believed by some to serve the god of the sea. | Dracones |
233 | Small Fry | Mischievous little creatures that reside in the foothills of Old Smoky. They like nothing more than playing with fire, much to the annoyance of those who have to live alongside them. | This merry prankster makes its home on Old Smoky. Its habit of playing with fire is highly dangerous. | Minima |
234 | Deep Fry | Old Smoky is infested with these troublesome creatures, who are unaccountably attached to the burning rocks they insist on carrying everywhere. | This cheeky chap can be found on Old Smoky, carrying a pair of flaming stones around with it wherever it goes. No one knows why. | Minima |
235 | Firefry | Aggressive creatures with a permanent ill-natured grin. The fire on top of their head burns brighter as they get angrier. | This rowdy ruffian is in a permanently bad mood, its head burning brighter as it gets angrier. | Minima |
236 | Flash Fry | Flash fries' iron masks allow them to withstand the hottest and brightest of flames, while also keeping their identity a secret from prying eyes. | This creature's mask protects it from high temperatures and means that no one knows what it looks like. | Minima |
237 | Thumbelemur | Small creatures that are very fond of dancing. Their graceful movements and constant activity are known to be a source of encouragement to their companions. | A gifted dancer whose graceful movements serve to soothe the spirits of its companions. | Bestiae |
238 | Dumbelemur | Though these bearded creatures often feign a dumb passivity, they are in fact extremely tenacious - especially when babanas are involved. | This furry-faced fellow clasps a babana tightly in its tail at all times. It claims it's for emergencies. | Bestiae |
239 | Aye-Aye Sir | Rendered all the more conspicuous by their bright yellow beards, the rapid movements of these creatures are known to befuddle their enemies. | This creature's eye-catching tufts of yellow fur become a blur when it moves at speed, leaving foes befuddled. | Bestiae |
240 | Aye-Aye Catcher | Though their ribbons and flowers make them look like pampered pets, these creatures are famed for their capacity to save companions from catastrophe. | This charming creature sports a ribbon in its hair and a flower in its tail, and is said to offer protection from misfortune. | Bestiae |
241 | Flutterby | This elegant flying creature is of unknown origin. Strikingly beautiful, it delights all who are fortunate enough to catch a glimpse of it. | Vermes | |
242 | Forest Flutterby | This creature's green hue allows it to blend in to forest foliage, and thence observe its enemies unnoticed. | Vermes | |
243 | Midnight Flutterby | This creature's dark coloring has earned it the nickname "Midnight Moth." Its wings shed a harmful dust that can inflict ailments on foes. | Vermes | |
244 | Midday Flutterby | This graceful creature is oft to be seen twisting and wheeling in the noontide sun. It can harness the power of light to boost its strength. | Vermes | |
245 | Hooray | Sea creatures that use their broad fins to traverse the oceans. Though they appear to be rather docile, they have been known to jump out of the water and attack unsuspecting seafarers. | Though it appears mild-mannered, this creature is willing and able to leap out of the water to strike foes. | Aquatica |
246 | Hip-Hooray | Noted for their spiky skin, these creatures have been known to skewer sailors who lean too far overboard. | Impurities in the water have altered this creature's body, granting it sharp belly spikes. | Aquatica |
247 | Grimray | These ominous-looking black and red sea creatures use their long tails as whips with which to attack their enemies. | Next to the black of its back, this creature's striking red head draws the eye, but it is its mighty tail which does the damage. | Aquatica |
248 | Springray | Capable of swimming much faster than their size would suggest, these creatures are usually within striking range before their prey even knows they're there. | Its large body may look ill-suited to speed, but it can close in on its prey in the blink of an eye. | Aquatica |
249 | Sasquish | Though they dwell on only a handful of snow-covered islands, these creatures' mighty roars are so loud as to be audible in distant tropical climes. | This creature dwells in a land of permafrost, where its roar can be heard for miles around. | Bestiae |
250 | Sasquash | Extremely michievous creatures who are known to let snow collect on top of their heads before forming it into balls and pelting unsuspecting victims. | A playful character who enjoys making projectiles out of the snow piled on its head. | Bestiae |
251 | Papa Sasquash | These widely feared beasts are believed to hail from the Glittering Grotto. Physically strong, they are also capable of directing blizzards towards their enemies. | This horned creature resides in the Glittering Grotto. It has the power to whip up biting snowstorms. | Bestiae |
252 | Mama Sasquash | Known for the pouch in which they carry their young, mama sasquashes are generally kind, but become very aggressive when they believe their child is in peril. | Her maternal instincts mean she will do anything to defend the baby nestling in her pouch. | Bestiae |
253 | Griffy | Known as the Hunter of the Skies, this creature can spy possible prey from great distances, before swooping down on its target at astonishing speed. | Aves | |
254 | Greater Griffy | This creature's piercing gaze strikes fear into the hearts of its prey. Once it has set its sights on a target, its victim has little chance of escape. | Aves | |
255 | Griffurnace | This sturdy creature's crimson body is resistant to fire. It rules the skies with overwhelming force. | Aves | |
256 | Griffridgerator | A cold-blooded creature in every sense. It possesses sharp fan-like wings and ear plumage which it brings to bear on foes who stray too close. | Aves | |
257 | Sleepeafowl | Curious creatures whose plumage forms a face when correctly aligned. They tend to wait in trees for a suitably weak victim before using their wings to blow sand in its eyes. | It jumps out from behind trees and uses its giant wings to blow sand into the eyes of its victims. | Aves |
258 | Hippeafowl | The expression on the face formed by these creatures' wings changes as their feathers are shed, meaning some reckless pluckers have ended up looking rather alarming. | The face-like pattern on this creature's wings has a new expression every time it molts. | Aves |
259 | Grumpeafowl | These creatures' large red wings produce searing flames when flapped. It has been noted that grumpeafowl can run faster than they can fly when enraged. | When angered, it tends to run around at full pelt rather than fly. It can whip up flames with its fiery red wings. | Aves |
260 | Wimpeafowl | These sensitive souls will cry at the slightest provocation. Do not think that this makes them easy targets, however - their tears are accompanied by violent storms. | This creature can whip up a howling gale with its wings. It has a soft side, and bursts into tears at the slightest thing. | Aves |
261 | Fuddy-Daddy | Though they are always cajoling everyone around them, it would seem that fuddy-daddies are just lonely creatures, desperately seeking attention. | Prone to provoking passersby, this creature is actually just profoundly lonely and seeking attention. | Automata |
262 | Big Daddy | Big daddies are very proud of the metal armor that keeps them safe from attack. They are less proud of the fact that it rusts easily upon contact with water. | This creature is deeply proud of its impervious metallic body. It just needs to make sure it doesn't rust. | Automata |
263 | Grand-Daddy | The trademark "pipe" in the mouth of these mechanical creatures is actually an exhaust port through which they release the gases produced by their inner workings. | This old fellow has a pensive personality and always weighs up all the options before acting. | Automata |
264 | Baddy-Daddy | Baddy-daddies' appetite for mischief is even greater than their appetite for food. Nothing makes them happier than a troubled expression on a human face. | It loves causing mischief for its own sake and revels in the misery it causes others. | Automata |
265 | Dinoceros | These uncommonly strong creatures can lift the heaviest of objects with ease, and are notable for the lengths to which they will go in order to help their companions. | This creature's brute strength means it can lift hugely heavy objects. Anything but a bully, it always puts its allies first. | Dracones |
266 | Destroceros | Blessed with fists capable of smashing boulders, and an excess of animal aggression, these creatures can truly be said to belong on the battlefield. | This angry character can reduce stones to dust with a single swipe of its mighty fist. | Dracones |
267 | Demoliceros | In battle, these savage creatures bring their distinctively shaped horns to bear upon their foes, causing them untold pain and suffering. | This creature is notable for its distinctive crescent-shaped horn and its seemingly unbreakable jutting lower jaw. | Dracones |
268 | Catastroceros | Warlike creatures whose immense physical strength makes them nigh on unstoppable. They are known to pound their enemies until they are nothing but dust. | This brute expends every drop of its awe-inspiring power on acts of wanton destruction. | Dracones |
269 | Boggly-Boo | Though these creatures are not considered to be evil, they do have a childlike love of mischief. Their favourite trick is creeping up behind travelers and flicking their ears. | This playful creature loves nothing more than taking the unwary by surprise. | Daemonia |
270 | Bigger-Boggle | Playful creatures that are very good at hide-and-seek. Their flexible bodies can be squeezed into the tiniest of crevices, making them almost impossible to find. | This devoted fan of hide-and-seek can squeeze its rubbery body into the tightest of spaces. | Daemonia |
271 | Hoggle-Boggle | These creatures strike enemies with their long, sharp claws before slipping away to safety. The speed with which they hit and run makes them very tricky customers. | A formidable battler that can bring its dagger-like horns to bear with breathtaking speed. | Daemonia |
272 | Moggle-Boggle | These cat-like creatures have a habit of thrusting their paws at any human they see. Feline fanciers claim this to be evidence that they enjoy human contact... | This creature has a curious penchant for having the soft pads on its paws petted, and often proffers them to strangers. | Daemonia |
273 | Tu-Whit | These nocturnal creatures are usually asleep during the day, though rumor has it that their narrow eyes see the truth in all things, even when closed. | A nocturnal creature whose gimlet eyes are said to see nothing but the truth. | Aves |
274 | Tu-Whoo | The heart-shaped outline of these creatures' faces means that they are often drawn by children as symbols of peace. | Its heart-shaped face has turned this creature into a symbol of peace, love and harmony. | Aves |
275 | Sharp-Hooter | Never seen without their top hat and glasses, sharp-hooters' chivalrous nature means they are unable to stand idly by when there is a damsel in distress. | A real gentleman, complete with a top hat, it never leaves a damsel in distress. | Aves |
276 | Hooting-Star | The pattern on hooting-stars' breast plumage looks like a giant face, and is genuinely terrifying when glimpsed at night. | Its curious body markings look like a giant face - a chilling sight when glimpsed through the gloom. | Aves |
277 | Kipper | Kippers are notable for their fish-like heads, and for their habit of sleeping whenever it is rainy, windy, or stormy. Indeed, it is quite a rarity to see one that is awake. | This fishy sleepyhead barely stirs from one end of the year to the other. | Arcana |
278 | Red Napper | These creatures are capable of fighting skillfully while apparently asleep, leading some to believe that they are actually awake the whole time. | This creature's fighting skills have led observers to speculate that it might be feigning sleep. | Arcana |
279 | Sweet Bream | Though it is said that these creatures can use their fins to swim, this is unconfirmed due to the fact that no one has ever seen one awake. | It is thought to use the fin on its head to swim, but no one has confirmed this as it's always asleep. | Arcana |
280 | Siestar Fish | Creatures that sport a permanently sleepy expression. Their charmingly helpless demeanor makes them popular with children. | A lovable, dozy character that always looks like it's about to nod off at any moment. | Arcana |
281 | Sapdragon | Sapdragons are notable for their wing-like ears and tiny fangs. They are generally thought to be gentle souls that are not especially fond of fighting. | A shy creature, notable for its large ears. Though it has prominent fangs, it would rather not use them. | Dracones |
282 | Flapdragon | Though they are able to fly for short periods using their ears as wings, flapdragons are commonly to be seen fleeing the battlefield on foot - speedily, it must be said. | It can stay airborne for a short time by flapping its ears, and knows how to make a swift exit. | Dracones |
283 | Scrapdragon | Though their appearance makes them seem somewhat evil, nothing could be further from the truth. Ruffling a scrapdragon's mane is a uniquely satisfying experience. | It looks evil, but is in fact a kindly creature. Many have commented on the surpassing softness of its ruff. | Dracones |
284 | Napdragon | Much-loved creatures who owe their popularity to their charming appearance. Though they seem to be sleeping all the time, they are in fact mostly awake and alert. | This adorable-looking creature appears to be asleep, but is actually wide awake. | Dracones |
285 | Draggle | Domesticated creatures who are incapable of fending for themselves. Their adorable round eyes seem tailor-made for the task of extracting human affection. | A domesticated dragon with adorable eyes. It is a pampered pet that never has to hunt. | Dracones |
286 | Dragette | Dragettes have adopted a pastel skin tone in an attempt to become even more adorable. Though they look meek, they are in fact extremely spirited and despise losing. | Though it has a charming, cuddly appearance, this creature is actually a very tough customer. | Dracones |
287 | Dragamuffin | Having finally realized their own strength, these creatures make for determined fighters. Even other members of the dracones genus are impressed by their steely gaze. | After becoming aware of its battling prowess, its eyes now blaze with dragonly pride. | Dracones |
288 | Bedraggle | These creatures have become so reliant on humans that they now spend most of their time sleeping. Though they possess great power, they rarely make use of it. | Overreliant on its human owners, it has become indolent, seldom using its awesome powers. | Dracones |
289 | Hullaballoon | Creatures who are born and raised inside balloons, giving them the ability to ride the six winds and soar through the skies. | Its body is encased in a brown balloon, letting it float on the wind to its heart's content. | Arcana |
290 | Balloonatic | Creatures who have developed thicker, tougher balloons. Though they are able to fly through heavy rain as a result, they still require a favorable wind. | Its body is encased in a reinforced balloon that's waterproof, but useless when there's no wind. | Arcana |
291 | Hot-Air Balloonatic | These creatures have propellers on their tails that allow them to fly under their own steam, meaning they no longer have to rely on the wind. | The propeller attached to its tail lets it fly where it pleases, even on windless days. | Arcana |
292 | Water Balloonatic | Creatures with a specially adapted balloon that allows them to dive underwater. The outer membrane is as strong as steel, and is able to withstand great water pressure. | Its balloon suit is airtight and able to withstand water pressure, allowing underwater travel. | Arcana |
293 | Auroralynx | Auroralynx appear on quiet evenings, leaving a glimmer of spectral light in their wake. Many a traveling wizard has been transfixed by their ethereal beauty. | Its stunningly beautiful form is said to reveal itself in an aurora-like blaze of light on dark nights. | Arcana |
294 | Umbralynx | These creatures absorb people's strength through their shadows, and their inky, slinky bodies allow them to blend effortlessly into the night. | This creature steals people's shadows to enhance its power. The eye on its forehead is said to see the future. | Arcana |
295 | Astralynx | Astralynx have the ability to draw power from the night sky and unleash it upon an enemy. The resulting blast of energy looks just like a shooting star. | It draws its power from celestial bodies, and can unleash a shower of shooting stars. | Arcana |
296 | Dualynx | Both the light of morning and the dark of night are present in these creatures. The two elements produce a powerful explosive reaction when combined. | The light of the dawn and the darkness of dusk combine to give this creature explosive power. | Arcana |
297 | Incy | Timid creatures whose lack of a backbone is usually all too apparent. When it comes to the crunch, however, they have been known to show great tenacity. | Though generally weak-willed and lacking confidence, this creature can show surprising tenacity in battle. | Vermes |
298 | Wincy | Conceited creatures who like nothing better than bullying others. Pleasingly, their inflated self-opinion makes them complacent, and has frequently proved their undoing. | A bully that loves mocking and jeering, it takes on weaker creatures just to toy with them. | Vermes |
299 | Web Master | These taciturn creatures are possessed of an iron will, and will fearlessly repel anything that dares to attack them. | Taciturn and high-minded, it desires only to test its mettle against those with hearts as pure as its own. | Vermes |
300 | Weaver Diva | Weaver divas are opinionated and domineering, and so not care how unpopular this makes them. Their every move on the battlefield is made to garner attention. | A domineering character who craves constant praise, it is always flamboyant in battle. | Vermes |
301 | Sparkee | Creatures that use charged coils to deliver devastating electrical attacks. They have also been known to become overexcited and electrocute themselves with them... | The coil it carries unleashes electrical blasts. Though it tries to direct them at foes, it has been known to shock itself. | Aquatica |
302 | Wattee | The two forks on these creatures' heads unleash electrical blasts, the power of which Wattees can then measure using the meters that they always carry. | The meter it holds indicates the amount of power generated by the forked horns on its head. | Aquatica |
303 | Acee | Though these creatures generate a great deal of electrical power, they are unable to control its discharge, and frequently electrocute allies as well as enemies. | This creature cannot fully control the vast amount of power it generates, and strikes friends and foes alike. | Aquatica |
304 | Deecee | Creatures that are constantly charging large batteries with the electricity they generate, storing it up to be unleashed during battle. | It is constantly building up power, storing it in its battery to unleash in devastating strikes. | Aquatica |
305 | Eggroll | Unfortunate egg-like creatures, born before they were fully ready. They have wrapped themselves in bandages and are waiting for their bodies to form. | This poor creature was born before it was fully formed, and so has been swaddled in bandages. | Mortui |
306 | Scrambled Eggroll | These creatures have partially formed, and some of their bandages have been removed. They are generally optimistic, and look forward to being fully unwrapped. | As it has grown, some of its bandages have been unwrapped. It can't wait to be rid of them all. | Mortui |
307 | Humpty Bumpty | Humpty bumpties are what eggrolls become when fully formed. Their sturdy oval bodies are perfectly suited for rolling attacks, as they are only too happy to demonstrate. | It has unwrapped its bandages to reveal its true form, and treats foes to a closer look with its robust rolling attacks. | Mortui |
308 | Eggyptian | Eggrolls that died before they were fully formed. Their souls remain trapped within the bandages, which move as though they have a life of their own. | It tragically died before it was fully formed, and was subsequently mummified. | Mortui |
309 | Napcap | Born from the nutrient-rich soil found under fruit trees, these permanently sleepy creatures seem ill-adapted to life above ground. | This creature grows underground, absorbing nutrients from the forest. It never appears to be fully awake. | Flora |
310 | Duncecap | Creatures whose paleness is attributed to their sun-averse lifestyle. They only emerge above ground to embark on journeys of discovery - journeys that rarely end well. | This pale-faced young fungus hopes to get some sun as it embarks on a journey of discovery. | Flora |
311 | Madcap | Creatures whose enthusiasm has led some to question their sanity. They are known to squirt spores into the air when excited. | This manic mushroom is full of vim and vigor, and tends to spray spores into the air when it gets overexcited. | Flora |
312 | Nightcap | These creatures can only sleep while spraying clouds of spores into the air. Ironically enough, these spores have a sleep-inducing effect on other creatures. | It sprays sleep-inducing spores into the air which are said to give folks sweet dreams. | Flora |
313 | Shonky-Honker | These charming creatures, whom some believe are born from the hearts of music lovers, communicate via a series of staccato parps from their shiny brass beaks. | This creature was born from the heart of a music-lover, and communicates by parping with its brass beak. | Arcana |
314 | Sharper-Parper | Creatures whose aptitude for music is without parallel in the natural world. This talent makes sharper-parpers very popular in human communities. | This popular creature has graduated from tuneless parping to create fully fledged melodies. | Arcana |
315 | Trumpy-Pumper | Creatures with two additional brass horns that allow them to create music with greater harmonic complexity. They are also triply loud, of course. | It has grown horns on its head so it can accompany itself in three-part pieces. | Arcana |
316 | Honky-Tonker | These creatures grow ruffs that are in fact pianos, allowing them to play complicated harmonic pieces without accompaniment. | It has managed to grow a keyboard-like crest with which to accompany itself, and thereby create winning harmonies. | Arcana |
317 | (Gold) Duck-Billed Bopper | Only recently discovered, little is known about this rare gold creature, save that its crest is extremely hard. | Dracones | |
318 | (Gold) Unibopper | A rare gold creature with a dagger-like tusk. Some claim to have caught sight of it swimming in lakes. | Dracones | |
319 | Hubber Blubber | Pops up on rare occasions near Castaway Cove, filling its belly to bursting with tasty fish. | Nobility | |
320 | Blubber Bubbler | It attempts to eat everything it sees, and has long been a symbol of calamity among seafaring folk. | Nobility | |
321 | Prince of Whales | It has only been spotted a handful of times, and is so powerful, it can whip the sea into a frenzy. | Nobility | |
322 | Lone Shark | An unsociable creature with a gargantuan mouth that allows it to devour pretty much anything it likes in one gulp. | Nobility | |
323 | Fluvius Maximus | The ancient god of rivers. Any who stand in his way are washed away by powerful currents. | Nobility | |
324 | Tempestus Majora | The ancient god of the weather. His tsunami strikes could capsize even the largest ship with ease. | Nobility | |
325 | Igneous Supremus | The ancient god of fire. He can kindle a raging inferno with the merest twitch of his fans. | Nobility | |
326 | Celestius Primus | The ancient god of the skies. His mighty wings can whip up a gale, and blow his foes away. | Nobility | |
327 | Magmoiselle | A creature powered by lava. The crater on her back has earned her the nickname "walking volcano." | Nobility | |
328 | Magmadame | A volcanic superstar born from ore-rich magma. Beware: her head erupts when she gets overexcited. | Nobility | |
329 | Magmadonna | The glittering gems which adorn her body may look showy, but they serve to toughen her defenses immeasurably. | Nobility | |
330 | Magmadiva | This stylish volcanic celebrity has a supremely heat-resistant body and great hair. | Nobility | |
331 | Earth Ogrrr | This hard-working hulk is too busy to trim his bushy eyebrows and beard. | Nobility | |
332 | Water Ogrrr | This fur-clad giant bashes all obstacles out of the way with his great big blue fists. | Nobility | |
333 | Ice Ogrrr | A burly character with big ears and a full beard. The white fur around its neck is ideal for cold climes. | Nobility | |
334 | Fire Ogrrr | This brawny brawler packs a powerful punch and sports mean-looking spiked wristbands. | Nobility | |
335 | Collum | A statue brought to life to guard ancient ruins, it only likes to move when there's someone to fight. | Nobility | |
336 | Doric Collum | It is indistinguishable from regular stone statues, until someone is foolish enough to bump into it. | Nobility | |
337 | Ionic Collum | Supremely single-minded, its sole purpose in life is to pound its enemies into submission. | Nobility | |
338 | Auric Collum | An ancient sentinel tasked with the protection of sacred ruins. The glow of its golden body dazzles all who look upon it. | Nobility | |
339 | Fug | Born from noxious gas, this creature feels most at home knee-deep in fetid swamp water. | Nobility | |
340 | Dusty Fug | It trails a cloud of dust wherever it goes, making it a most unwelcome houseguest. | Nobility | |
341 | Smoggy Fug | This grubby creature pumps out toxic fumes at all times and cannot abide fresh air. | Nobility | |
342 | Grubby Fug | It breathes out poison that makes anyone who approaches it feel distinctly unwell. | Nobility | |
343 | Magimech | A mechanical weapon forged with ancient magic. It was discarded, but developed a life of its own. | Nobility | |
344 | Manic Magimech | A robot with a short fuse, it flails its arms around, smashing anything within reach. | Nobility | |
345 | Magimech Sentry | A revamped, remodeled robot charged since ancient times with guarding sacred sites. | Nobility | |
346 | Magimech Master | The origins of this hard-hitting robot are shrouded in mystery. | Nobility | |
347 | Shellraiser | A ponderous creature encased in a tough shell. It shows only the mildest interest in attacking. | Nobility | |
348 | Shellfire | It feels very smug as its foes' attacks fail to even scratch its adamantine shell. | Nobility | |
349 | Shellshocker | Said to resemble a dragon parting the clouds, this creature's lumbering form conceals awesome powers. | Nobility | |
350 | Shellmet | A walking siege engine, it cuts swathes through enemy ranks, reveling in their panic and despair. | Nobility | |
351 | Rusty's Nightmare | This dark spirit possessed Rusty after his heart was drained of kindness. | Nobility | |
352 | Swaine's Nightmare | This vicious, violent spirit possessed Swaine after the restraint was stolen from his heart. | Nobility | |
353 | Khulan's Nightmare | When the love was stolen from Khulan's heart, this merciless spirit possessed her. | Nobility | |
354 | Denny's Nightmare | When Denny lost his confidence, this spirit plunged him into the darkest despair. | Nobility | |
355 | Philip's Nightmare | When Phil had his ambition stolen from him, this spirit filled the void with guilt and despair. | Nobility | |
356 | Guardian of the Woods | A divine being who has protected the Deep Dark Wood since time immemorial. Though generally peaceful and rather passive, it becomes wild and irrational when angry, pounding the earth with such fury that all around it are brought to their knees. | The ancient protector of the Deep Dark Wood. Placid by nature, but its rage can shake the earth. | Nobility |
357 | Gladiataur | A towering forest guardian who uses its fearsome might to punish those who would sully its woodland home. The Gladiataur's low roar can be heard throughout Golden Grove, summoning other creatures to help repel invaders. | Protects Golden Grove from those who would harm it. Its deep cry summons the creatures of the forest to its aid. | Nobility |
358 | Ulk | A giant beast that roams the Rolling Hills with its herd. Its antlers are highly prized. | Nobility | |
359 | Bashura | The final challenge that awaits those who would prove themselves worthy of the title of "sage." Though it appears to be made of stone, Bashura comes to life when people approach, and shows no mercy as it brings its four mighty arms to bear upon them. | Though it appears at first glance to be a statue, it is in fact the final test for would-be sages. | Nobility |
360 | Cerboreas | The loyal hound of the Wizard King. Cerboreas is famed both for its mastery of ice magic, and its preternatural fleetness of foot. Its overwhelming physical power, meanwhile, goes almost unremarked. Only the most foolhardy of wizards would willingly face such a foe. | The faithful servant of the Wizard King. Any who seek to prevent it from discharging its duties can expect no mercy. | Nobility |
361 | Royal Jelly | An enormous gelatinous sea creature whose transparent flesh reveals a hypnotic array of colorfully flashing innards. Enemies that enter its territory are entranced by its beauty, but soon find themselves wrapped in its tentacles, being lifted towards its gaping mouth. | This jumbo jellyfish lures prey with the hypnotic beauty of its translucent body before swallowing them whole. | Nobility |
362 | Jelly Baby | They may be compact, but they refuse to be outdone by their mother in the cruelty stakes. | Nobility | |
363 | Aapep | This giant serpent once commanded a vast army and fought for the Wizard King. It commands both wind and lightning. | Nobility | |
364 | Warbird | This enormous bird is highly intelligent and can swoop down to pilfer travelers' possessions. | Nobility | |
365 | Porco Grosso | The latest revision of the famous tank design that has helped defend Hamelin's borders for over a century. | Nobility | |
366 | Red Dragon | This ferocious wyrm's fiery breath can reduce everything in sight to ash in an instant. | Nobility | |
367 | Candelabracadabra | It uses its uncanny candles to fight, and can befuddle the unwary with its eerie voice. | Nobility | |
368 | Vileheart | This evil spirit dwells in the Miasma Marshes, savoring the taste of the souls it devours. | Nobility | |
369 | This soul-devouring monster made its way to Perdida, striking down foes without mercy. | |||
370 | Cap'n Crossbones | Animated by the Sun Stone, this swashbuckling bag of bones captains the Black Porpoise. | Nobility | |
371 | Hickory Dock | This kingly descendant of the rodent race defeated by feline forces now dwells beneath Ding Dong Dell. | Nobility | |
372 | Moltaan | A fiery brute, believed to be the guardian of the volcano known as Old Smoky. The mere sight of its colossal, blazing body is enough to put enemies to flight. Its still more terrifying roar, meanwhile, causes the earth to crack open and release the red-hot magma beneath. | This magma-spewing giant lives at the peak of Old Smoky. Its mighty roar echoes throughout the mountains. | Nobility |
373 | Al-Khemi | The genie of the cauldron. He only serves masters whom he has tested and deemed worthy. | Nobility | |
374 | Jetsam | This mechanical menace delivers devastating barrages with its arm-mounted barrel cannons. | Nobility | |
375 | Gallus | The tenth member of the Council of Twelve. He seeks the one who can save the White Witch. | Nobility | |
376 | Shadar | The dark sorcerer who shares a soul with Oliver. He seeks to build a perfect world, governed by despair. | Nobility | |
377 | Eternal Knight | The familiar summoned from Shadar's dark heart. None till now have ever withstood its rage. | Nobility | |
378 | Dark Djinn | Transformed by unfathomable despair, no trace of a human heart remains within Shadar. | Nobility | |
379 | Cassiopeia | Eons of solitude and despair have wrought a terrible change in the once noble Queen of NazcaƤ... | Nobility | |
380 | Cassiopeia has taken the form of a raging beast, striking out with the power of deepest despair. | |||
381 | Zodiarch | The Council of Twelve have gained a will of their own and created a new White Witch. | Nobility | |
382 | Satellite | The true form of the council Cassiopeia created in her mind. Her power is the key to stopping them. | Nobility | |
383 | King Tom XIV | Cruelly transformed by manna, the King of Ding Dong Dell attacks viciously with his claws. | Nobility | |
384 | Queen Lowlah | Cruelly transformed by manna, the Cowlipha of Al-Mamoon strikes with overwhelming force. | Nobility | |
385 | Porco Loco | Transformed by manna, this Hamelin tank's reinforced armor shrugs off regular attacks with ease. | Nobility | |
386 | Guardian of Worlds | This being stands at the heart of all things and has existed since the beginning of time. | Nobility | |
387 | This eternal being will always be there should a challenger seek to do battle with it. | |||
388 | Fury of the Forest | Transformed by the power of the rift, this beast's rage brings destruction and decay to nature. | Nobility | |
389 | Dickory Dock | The power of the rift has enraged this rodent monarch who now takes on all challengers. | Nobility | |
390 | Badiataur | The power of the rift has caused this beast to lay waste to the woodland it once protected. | Nobility | |
391 | Smashura | The power of the rift has filled the guardian of the Temple of Trials with implacable rage. | Nobility | |
392 | Vulcaan | The power of the rift has left Old Smoky's guardian more ferociously fired-up than ever. | Nobility | |
393 | Imperial Jelly | The hypnotic allure of this creature's rainbow body has grown through exposure to the power of the rift. | Nobility | |
394 | Jelly Teen | The power of the rift has made these creatures hunt their prey even more pitilessly. | Nobility | |
395 | Porco Rosso | This already formidable Hamelin tank has been further enhanced by the power of the rift. | Nobility | |
396 | Candelabracadaver | The power of the rift has made this creature even more malevolent. Its green fire is formed of the purest evil. | Nobility | |
397 | Golden Dragon | The power of the rift has granted this dragon the strength to turn the world into a sea of flames. | Nobility | |
398 | Mehen | This cruel commander is nigh-on invincible, its might having been enhanced by the power of the rift. | Nobility | |
399 | Commodore Crossbones | The power of the rift has resurrected this scurvy skeleton and made him stronger than ever. | Nobility | |
400 | Cerborealis | The power of the rift has made this wolf's fangs and claws keener and crueler than ever. | Nobility | |
401 | Bileheart | The power of the rift has sharpened this already ravenous monster's appetite for innocent souls. | Nobility | |
402 | Knight Terror | The power of the rift has granted this dark creature unimaginable destructive force. | Nobility | |
403 | Zodiarchangel | A new queen created by the power of the rift. It craves dominion over all things. | Nobility | |
404 | Dominion | Driven mad by the power of the rift, this being's incredible speed barely leaves foes enough time to scream. | Nobility | |
405 | Wretch | Cruelly transformed by manna, this wretched, terrified soul cries out to be saved. | Nobility | |
406 | Hideously transformed by manna, this wretched soul howls with impotent rage. | |||
407 | This wretched man has been twisted by manna, and now has no control over his actions. | |||
408 | A kindhearted woman transformed by manna into a vicious wretch, preying on the innocent. | |||
409 | Transformed into a beast by manna, he roams the streets, howling in terror. | |||
410 | Twisted beyond recognition by manna, what was once a woman now moves with terrifying speed. | |||
411 | This poor wretch has been robbed of his reason by manna and now hunts for prey relentlessly. | |||
412 | Manna has granted this tormented soul venomous fangs and an insatiable appetite for blood. | |||
413 | Manna has given this woman a warped, fishlike form, making her every movement nightmarish to behold. | |||
414 | Manna has given this woman a fishlike form, rendering her unable to express her distress. |
# | Name | Wizard's Companion Desc | Inventory Desc | Effect |
---|---|---|---|---|
1 | DUMMY_BREAD | Just a dummy item made for debugging purposes. This bread is destined to soon disappear..how sad! | Does bugger all! | |
2 | White Bread | Freshly baked white bread. Just the thing for hungry wizards. | Soft white bread that never seems to go stale. Its fluffy texture makes it filling but not heavy. | Restores 30 HP. |
3 | Sandwich | A mouthwatering sandwich, packed with juicy meat. Sure to put a spring in your step. | A luxurious sandwich, filled with thick, juicy cuts of prime beef. | Restores 100 HP. |
4 | Fishburger | A fillet of fresh fish, lightly breaded, deep-fried and served in a crusty bun. | A circular sandwich containing a deep-fried fillet of fish. The lack of bones makes for easy eating. | Restores 150 HP. |
5 | Cheeseburger | A thick, hand-made beef patty, served in a bun with crispy lettuce and fresh tomato. | A juicy all-beef patty, plenty of fresh salad, and some melted cheese, served in a toasted bun. | Restores 250 HP. |
6 | Tonic | A herbal elixir that's extremely effective at easing one's aches and pains. | An invigorating fluid, made using medicinal herbs. It soaks into deep wounds, easing their pain. | Fully restores HP. |
7 | Tikka Mahala | A beef curry whose secret blend of spices accounts for its great popularity. | A marriage of tender beef, chunky vegetables, and exquisite spices that will leave you wanting more. | Restores 150 HP. |
8 | Pixie Dew | Collected from the leaves of an enchanted forest, this dew comforts mind and body. | A restorative dew collected from the leaves of a forest glade where pixies were once said to play. | Restores 100 HP to all party members. |
9 | Sprite Dew | An enchanted liquid that has the power to heal the deepest of wounds. | Though not technically dew, this spritely byproduct is blessed with miraculous healing properties. | Restores 200 HP to all allies. |
10 | Iced Coffee | Ice-cold milky coffee. Uniquely refreshing and a great aid to clear thinking. | A sweet, milky drink with a gentle coffee flavor. So mild that even children can enjoy it. | Restores 10 MP. |
11 | Strong Coffee | An invigorating cup of black coffee that restores a certain amount of magical power. | A coffee with a deep, bitter flavor. Its strength makes it something of an acquired taste. | Restores 30 MP. |
12 | Cappuccino | Frothy coffee that brings clarity to the mind and restores one's magical power. | A rich cappuccino that combines coffee and frothy milk to provide a uniquely refreshing experience. | Restores 70 MP. |
13 | Espresso | A rich, deep espresso, bitter enough to blow away the cobwebs and get the synapses firing. | A dark coffee that's almost too bitter to drink. A single sip is enough to get your brain in gear. | Restores 150 MP. |
14 | Nostrum | A mysterious and curiously pungent serum that greatly restores magical power. | A magical elixir with a slightly sweet aroma that invigorates the weary heart. Restores magical power. | Fully restores MP. |
15 | Sage's Secret | A potent tonic, developed by a team of sages to restore a wizard's mind and body. | Several eminent sages worked on the development of this potion, which restores mind and body alike. | Restores 100 HP and MP. |
16 | Great Sage's Secret | A miraculous medicine, created by fairies at the behest of a legendary sage. | An extremely effective potion, created by fairies who were commissioned by a famous wizard. | Fully restores HP and MP. |
17 | Wizard King's Secret | A potion so potent, it is thought the wizard king himself has a hand in its creation. | Said to be an invention of the greatest wizard in history, this potion's restorative power is unequalled. | Fully restores HP and MP to all allies. |
18 | Phoenix Feather | A feather of the legendary phoenix. It has the power to restore consciousness. | A magical feather that can restore consciousness to one who has fallen during battle. | Restores consciousness. |
19 | Phoenix Tear | A phoenix tear, shed upon the battlefield. Fully restores consciousness and health. | A beautiful, crystal-clear teardrop, shed to commiserate those who have died in battle. | Restores consciousness and fully restores HP. |
20 | Phoenix Breath | A miraculous vapor, stored in a pouch. Opening it restores vitality to fallen allies. | The breath of a sacred beast, known to revive even the most reckless of fallen warriors. | Restores consciousness and HP to all allies. |
21 | Poison-Be-Gone | A bitter leaf that cures the effects of poison and purges the body of residual toxins. | Leaves that extract poison from the body. Their bitter aftertaste is said to be proof of their effectiveness. | Cures poison. |
22 | Nix-Be-Gone | A brush that sweeps away the effects of evil, used in ceremonies to cure nixed wizards. | A curious paintbrush, the bristles of which are imbued with the power to cure nixed magic users. | Counteracts nixes. |
23 | Confusion-Be-Gone | A strike from this hammer restores clarity to a person's mind and eliminates all confusion. | A quick tap on the head with this hammer will restore clarity to the most muddled of minds. | Cures confusion. |
24 | Sleep-Be-Gone | An alarm clock with a unique pitch that's sure to wake one from the deepest sleep. | This alarm clock will cause one to wake from the deepest slumber feeling refreshed and alert. | Cures sleepiness. |
25 | Stone-Be-Gone | A powder that reverses the effects of petrification, helping a patient to move again. | A magical powder that frees an ally from petrification's stony prison. | Cures petrification. |
26 | Curse-Be-Gone | Crystalline water whose blessed purity can lift the deepest of curses. | Cool, refreshing water that has been blessed with the power to lift curses. | Lifts curses. |
27 | Blindness-Be-Gone | A pear that glows brightly through the darkest nights and restores sight to blinded allies. | The core of this strange fruit glows brightly, and has long been used to aid those overcome by darkness. | Cures blindness. |
28 | All-Be-Gone | An antidote to any ailment. Unconsciousness is not an ailment, as any wizard should know. | This miraculous substance will cure a conscious ally of all ailments. Very valuable and difficult to obtain. | Cures all ailments. |
29 | dummy stone | The ultimate alchemy material created by ancient gods. However it is just a dummy item, which is such a waste. It wants to die. | ||
30 | Plainswort Flower | A plant that grows on the open plain, known for its pretty orange flowers. | This plant's beautiful orange flowers brighten up the open plains on which they grow. | |
31 | Supple Leather | Tough leather with a smooth finish that is used to make all sorts of daily necessities. | This leather's toughness and smooth surface make it a favored material among craftsmen the world over. | |
32 | Springwater | Pure water from the fountain in Golden Grove. A single gulp can restore a wizard's vitality. | Clean water from a source hidden deep underground. Packed with minerals, and remarkably tasty. | |
33 | Booster Shoots | Herbs that are used to increase the efficacy of medicinal potions. | Herbs that are mainly used to increase potions' efficacy, especially in alchemical medicine making. | |
34 | Baneflower | A highly poisonous flower - not to be eaten under any circumstances. | A flower that contains a highly lethal toxin. Keep apart from poison-be-gones, as they are easily confused. | |
35 | Glowcap | A rare crimson mushroom that starts glowing intermittently as soon as the sun goes down. | A mystifying mushroom that emits a faint crimson glow. Though edible, its flavor leaves a lot to be desired. | |
36 | Shadowglass | This smooth black glass has a beautiful sheen, and can be sharpened to a very fine edge. | So black it seems to radiate darkness, this extremely hard glass can be used to make deadly sharp blades. | |
37 | Emberstone | The fire that appears to burn inside is in fact an optical illusion, caused by the refraction of light. | A red jewel that appears to contain an eternal flame, though some say it's just an optical illusion. | |
38 | Slumbernot Leaves | Bushy leaves whose invigorating aroma can arouse a wizard from the deepest slumber. | Herbs with an invigorating aroma that rouses one from sleep. Slumbernot bushes are easy to grow at home. | |
39 | Rings-a-Bell | This flower's glowing pollen brings back fond memories to those who gaze upon it. | The pollen of this flower emits a faint glow during the hours of darkness, conjuring warm recollections. | |
40 | Wetstone | Researchers are still unable to explain why this strange stone always feels wet to the touch. | This stone's permanent wetness means that it must be stored separately from other materials. | |
41 | Sturdy Shinbone | An extremely hard bone, packed with calcium and nigh on unbreakable. | A very robust bone. The identity of the animal from which it was taken remains a mystery. | |
42 | Gnomebeard | A dainty plant whose soft leaves and fluffy white flowers make it really rather endearing. | A delicate plant notable for its soft, downy leaves and fluffy white flowers. | |
43 | Angula | Though this flower's sharp angles make it look pointy and hard, it is in fact rather limp. | This flower's shape gives the impression that it is stiff and rigid, but it is in fact soft and delicate. | |
44 | Sprocket | An old iron cog, covered in patches of rust. | A poor-quality, rusted iron cog which presumably once formed a part of some sort of machine. | |
45 | Raw Steel | Hard, rust-resistant steel that's used in alchemy to create weapons and armor. | Very strong steel, said to be impervious to rust. Often used in alchemy to create weapons and armor. | |
46 | Rumblenut | This unique nut produces a thunderous rumbling sound when shaken. | A hard nut with a curious pattern on its shell. Shaking it produces a surprisingly loud rumbling sound. | |
47 | Drill Screw | A new type of screw that can be used without the need for preexisting holes. | An innovative screw that does not require a hole to be bored before use. They are not yet widely available. | |
48 | Bass Bell | A heavy bell that produces a pitch far deeper than its small size would lead one to expect. | Despite its size, this bell produces a very deep pitch when struck, reverberating deep within one's heart. | |
49 | Fogdrop | A curious flower whose pollen is shrouded in an icy fog. | A flower whose pollen is emitted in clouds of cold mist. Receiving one as a gift is said to be very bad luck. | |
50 | Jade Marble | A large marble, made from sea green jade, used to decorate wizards' robes. | A large, opaque marble, made of pure jade. Often used as a decorative material. | |
51 | Gustplume | A feather that flutters in the slightest breeze. Used to decorate both weapons and armor. | An elegant feather with a smooth, streamlined shape. Generally used as a form of decoration. | |
52 | Blizzard Bloom | All attempts to grow this translucent flower in warm climates have failed miserably. | An icy flower that's always cold to the touch. It can only be grown in very cold climates. | |
53 | Tealwood | Much loved by nobility, this blue wood's subtle fragrance is said to calm the nerves. | A fragrant wood that's a common ingredient in high-class perfumes. | |
54 | Snowflake | A single flake of pure white snow. Very small but incomparably beautiful. | A perfectly formed, pure-white snowflake that will not melt when held in the hand. | |
55 | Coldstone | Iron ore with a silver gleam. Its surface is always cold to the touch. | A slab of silver-colored ore, often used to keep things cool when ice is unavailable. | |
56 | Drakestone | A dragon fossil whose residual heat makes it far too hot to handle with bare hands. | A fossil of a dragon, bright red in color and still retaining a searing heat that makes it difficult to carry around. | |
57 | Iron Diamond | A supremely hard metal said to retain the warmth of its molten origin for all eternity. | A piece of metal that forms a perfect diamond shape. Its dull glow is uniquely captivating. | |
58 | Sour Grapes | Pale purple fruits with a bittersweet flavor. They are, alas, becoming increasingly rare. | A rare variety of grape, prized for its pale purple color and refreshingly bittersweet taste. | |
59 | Powerstone | A stone inscribed with an ancient seal. Generally used to enhance pieces of equipment. | A stone marked with an ancient magical seal. It is used in alchemy to make weapons even more destructive. | |
60 | Bubble Pipe | Blowing bubbles through this pipe cleanses evil from the body and clears one's mind. | Blowing bubbles through this pipe helps focus one's mind and allows for deep contemplation. | |
61 | Tachestone | A moustache-shaped stone, used as a repository for memories and experiences. | A stone shaped like a moustache. Each one stores the memories and experiences of a living being. | |
62 | Crownberries | Ripe, mouthwatering berries that are fully deserving of their royal name. | Beautiful, brightly colored berries that are ripe and ready to eat. Plump, flavorsome, and fit for a king. | |
63 | Big Babana | The "king of babanas" turns bright red when ripe, at which point its flavor is truly blissful. | This "king of babanas" has been overripened until red, and is extremely satisfying to peel open and eat. | |
64 | Meteorite Fragment | A mysteriously gleaming stone fragment, believed to have fallen from the sky. | A glowing stone that fell suddenly from the sky. It comprises minerals that cannot be found elsewhere. | |
65 | Blowpipe | A hunting implement that allows one's worries to be chewed up and spat away. | Believed to have been invented by an ancient wizard, these pipes are used to blow one's worries away. | |
66 | Star Pearl | A pink pearl whose many points make it look like a glittering star. | A pink pearl whose five points make it look like a star. It is curiously warm to the touch. | |
67 | Black Wings | Pitch-black wings that flutter gently in the breeze. | The wings of a bird that resides in total darkness. They take on a life of their own when exposed to a breeze. | |
68 | Old Oak Leaves | Leaves taken from Old Father Oak, said to add restorative power to alchemical concoctions. | Large, soft leaves shed by Old Father Oak himself. Their numerous nutrients make them a popular medicinal ingredient. | |
69 | Ritestone | A carved stone fragment, imbued with great magical power. | A tablet carved from a magical stone, once used in ancient rituals. | |
70 | Seeds of Discord | The seeds of a golden flower, known to have been the cause of countless wars. | Countless wars have been fought over these seeds and their golden flowers. | |
71 | All-Seeing-Eye | This flawless stone seems to gaze back at those who look upon it. An unsettling sensation... | A flawless, perfectly transparent gemstone, carved into the shape of an iris. | |
72 | Kaleidostone | An ancient fossil, known for its light-refracting properties and many-hued glow. | The elegant fossil of an ancient sea creature. It produces a dazzling array of colors when exposed to light. | |
73 | Troll's Tears | Small blue stones, rumored to be the hardened tears of a troll. | These tiny stones are generally found clinging to large boulders. Their name derives from their deep blue color. | |
74 | Glowstone | A mysterious stone whose milky-white glow puts one in mind of a full moon. | A stone that emits a pale glow, reminiscent of the moon. Popularly carried as a good luck charm. | |
75 | Angel's Wings | Wings that carry light to the darkest corners. Their heavenly brilliance is said never to dim. | These angelic wings emit a pure light that is believed to be inextinguishable. | |
76 | Evil Eye | A red jewel, run through with black stripes and said by some to be identical to a demon's eye. | A spherical red jewel said to contain the soul of a demon. It is both fascinating and unsettling to look upon. | |
77 | Scroll of Truth | An ancient scroll said to contain profound knowledge about the mysteries of life. | All the world's knowledge is said to be inscribed on these scrolls. Sadly, they are sealed and cannot be opened. | |
78 | Jar of Bumbler Honey | Bumblers spend their days harvesting nectar to produce this wonderfully aromatic foodstuff. | Natural honey produced by the bumbler. Much-loved for its fragrance and intensely sweet taste. | |
79 | Dumpty Egg | A highly nutritious spherical egg that's an essential ingredient in many staple dishes. | A fresh, spherical egg that's jam-packed with nutrients. An important part of any hearty breakfast. | |
80 | Crispy Lettuce | A common garden vegetable whose crispiness adds delight to every bite. | A crispy salad vegetable, its texture helps add bite to a whole range of dishes. | |
81 | Crunchy Carrot | A slightly sweet carrot that's just perfect for eating raw. | A sweet, succulent carrot. Delicious when eaten raw, these can also be used to make treats for familiars. | |
82 | Tender Beef | Soft red meat whose high fat content ensures that it melts in the mouth. | A popular cut of meat that simply melts in the mouth. This versatile ingredient will never let you down. | |
83 | Babanas | A brightly colored fruit that grows in bunches on large-leaved trees. | Al Mamoon's famous local delicacy. Babanas have a rich, sweet taste that makes them perennially popular. | |
84 | Creamy Milk | Thick milk of the type that is rarely tasted in modern cities. A treat for the traveling wizard. | Thick milk with a wonderful farm-fresh flavor. It is used as an ingredient in a wide variety of dishes. | |
85 | Yogurt | Sages agree that this healthy dairy product has all sorts of positive effects on the body. | Fresh yogurt, made from high-quality milk. It has a creamy texture and a taste that's not too sour. | |
86 | Fluffy Rice | Gleaming white rice, cooked till fluffy and tender. A popular side dish. | A gleaming bowl of cooked white rice. The perfect accompaniment for dishes with intense flavors. | |
87 | Dumbflounder | An unusually expressive fish, often caught looking very surprised. | A fish well-known for its surprised expression. Its savory smell and lack of bones seem to invite cooking. | |
88 | Glowshrimp | Brightly glowing creatures that light up the sea bed. Very tender when cooked. | A shellfish whose faint glow makes it easy to catch. Though naturally blue, they turn red when cooked. | |
89 | Green Grapes | Juicy green fruits that grow in bunches. Their faintly sweet aroma is uniquely appetizing. | The bunches of this succulent fruit look like clusters of glistening gems. Of course, gems don't smell as nice. | |
90 | Black Truffle | Referred to as "black diamonds," this luxury foodstuff is renowned for its glorious aroma. | These "black diamonds" are the snack of choice for aristocrats everywhere. | |
91 | Caramels | Soft caramels that are not too sweet, with a texture that ensures they melt in the mouth. | Smooth caramel that makes for a perfect sweet treat. Its mild flavor suits every palate. | |
92 | Snow Radish | Whiter than pure snow, this staple of winter cookery will grow only in the coldest climes. | An enormous variety of radish, known for its dazzling white color and satisfying, crunchy texture. | |
93 | Sun Crystal | A curious crystal, imbued with the power of the sun and slightly warm to the touch. | A crystal said to contain the power of the sun. It is noticeably warm to the touch. | |
94 | Star Crystal | A curious crystal, imbued with the power of the stars. It occasionally glitters in the dark. | A crystal said to contain the power of the stars. It shines intermittently during the night. | |
95 | Moon Crystal | A curious crystal, imbued with the power of the moon. It emits a pallid glow. | A crystal said to contain the power of the moon. It gives off a pale light that turns its surroundings silver. | |
96 | Planet Crystal | A curious crystal, imbued with the power of a planet and surrounded by a distinctive ring. | A crystal said to contain the power of a planet. Its gleaming ring makes it easily distinguishable. | |
97 | The Wizard's Companion | A venerable tome, containing wizarding knowledge from ancient times to the present day. | ||
98 | Locket | A vessel worn around the neck, designed to store pieces of people's hearts. | ||
99 | Mirror of Truth | A magical mirror, said to contain a great truth. No reflection appears when one gazes into it... | ||
100 | Proof of Wits | A crest encased in a spherical gem that proves its owner has overcome the sagely Test of Wits. | ||
101 | Proof of Friendship | A crest encased in a spherical gem that proves its owner has overcome the sagely Test of Friendship. | ||
102 | Proof of Strength | A crest encased in a spherical gem that proves its owner has overcome the sagely Test of Strength. | ||
103 | Peculiar Pot | A large, garishly decorated cooking pot. It is much too large for use in a normal kitchen. | ||
104 | Cauldron | A vessel used to blend items together in order to create new ones. It is also the home of the genie Al-Khemi. | ||
105 | Giant Cheese Wedge | A magically produced hunk of cheese that requires both hands to carry. The Cowlipha's favorite snack. | ||
106 | Portrait | A picture of the Great Sage who is said to reside in the city of Hamelin. He looks like a very handsome man. | ||
107 | Letter of Passage | A letter that grants its bearer permission to board the Sea Cow, Her Moojesty's very own ship. | ||
108 | Piece of Art | One of the elements of comedy that fairies possess in abundance. There are said to be eight in total... | ||
109 | Skeleton Key | A key obtained on the Tombstone Trail of the past. But can it still be used in the present day...? | ||
110 | RIP Pass | A pass that allows the bearer to access an extremely exclusive RIP area. | ||
111 | Bronze Ticket | A bronze ticket that allows the bearer to view certain movies in the RIP area's Mem-O-Vision theater. | ||
112 | Silver Ticket | A silver ticket that allows the bearer to view certain movies in the RIP area's Mem-O-Vision theater. | ||
113 | Golden Ticket | A gold ticket that allows the bearer to view certain movies in the RIP area's Mem-O-Vision theater. | ||
114 | Platinum Ticket | A platinum ticket that allows the bearer to view certain movies in the RIP area's Mem-O-Vision theater. | ||
115 | Dragon Horn | A horn whose distinctive call can be heard by Tengri, wherever he may be. Press [UP] to summon him. | ||
116 | Map of the Stones | A map that shows the locations of the three magic stones required to restore Mornstar's power. | ||
117 | Serpent Key | A key that opens the door to the Vault of Tears. A sinister snake is coiled around its shaft. | ||
118 | Sun Stone | One of the Wizard King's three magic stones. The life force contained within can cause the very earth to swell. | ||
119 | Star Stone | One of the Wizard King's three magic stones. The light contained within is truly dazzling. | ||
120 | Moon Stone | One of the Wizard King's three magic stones. The darkness within is like that of the night sky. | ||
121 | Wings of Xanadu | A medal entrusted to you by a female soldier from Xanadu. It is the only proof that she exists. | ||
122 | Holy Wood | A piece of wood, taken from a holy tree near Al Mamoon. Even in darkness, it gleams like polished silver. | ||
123 | Carved Holy Wood | A piece of wood, carved by King Tom in the ancient tradition of Ding Dong Dell royalty. | ||
124 | The Clarion | An instrument made using the talents of three kingdoms, and renowned as a symbol of peace. | ||
125 | Flower of Youth | A faintly glowing flower that contains a memory. Its soft red light represents blessing and prayer. | ||
126 | Flower of Faith | A faintly glowing flower that contains a memory. Its soft blue light symbolizes a vow that was made. | ||
127 | Flower of Hope | A faintly glowing flower that contains a memory. Its soft golden light is a symbol of hope. | ||
128 | Philmobile Key | A key to a sporty yellow car. Press [DOWN] to get behind the wheel of the Philmobile. | ||
129 | Cherub's Wing | An elegant wing that once belonged to an angel. It can be used to enhance the heart-winning harp. | ||
130 | Heart of the Muse | A gem that enables one to commune with all living things. It can be used to enhance the heart-winning harp. | ||
131 | Blossom of the Bard | A decorative flower, much-prized by fairy comedians. It can be used to enhance the heart-winning harp. | ||
132 | Hog's Cog | A part that fell from a tank belonging to the Hamelin army. It can be used to improve the performance of handguns. | ||
133 | Gyro-Grappler | A piece of cutting-edge Hamelin technology. It can be used to improve the performance of handguns. | ||
134 | Cad's Clasp | A prized piece of vintage Hamelin engineering. It can be used to improve the performance of handguns. | ||
135 | Riddle Rivet | A curious part about which nothing is known, save that it can apparently improve the performance of handguns. | ||
136 | Name Tag | This tag proves that your bond with your familiars is so deep, they'll even let you change their names. | ||
137 | Alicia's Pendant | A pendant that was given to Allie by Lucien. It contains nothing but pure motherly love. | ||
138 | Spirit of the Woods | A deep green orb that once belonged to the Guardian of the Woods. A roaring gale is sealed within. | ||
139 | Spirit of the Glade | A blood-red orb that once belonged to a mighty warrior. Unquenchable fighting spirit is sealed within. | ||
140 | Spirit of the Temple | A crimson orb that once belonged to a beast with two blades. Countless sword strikes ring out from within. | ||
141 | Spirit of the Flame | A blazing orb that once belonged to an enormous, fiery giant. Roaring flames are sealed within. | ||
142 | Spirit of the Storm | A shining orb that once belonged to a creature which crackled with energy. A mighty storm is sealed within. | ||
143 | Spirit of the Snow | An icy orb that once belonged to a huge wolf. A raging blizzard is contained within. | ||
144 | Red Earring | A shiny red earring, given to a young grimalkin by her grandmother. | ||
145 | Lover's Lunch Basket | A generously sized picnic, made with love by a wife for her husband. It looks nice and nutritious, too. | ||
146 | Turmeric Root | A rare root harvested from the lumberwood. Dried and ground, it makes for a very popular spice. | ||
147 | Spicy Seeds | Bright red seeds that are usually found in volcanic regions. They are a very popular spice. | ||
148 | Sheikh's Special Spices | A blend of rare spices, made in Al Mamoon according to a top-secret recipe. | ||
149 | Rainbow Leaf | An extremely beautiful leaf, dropped by the floret. Keep it in a cool place, or it will wilt. | ||
150 | Slapstick | The preferred prop of every fairy comedian. This model has a fine tone and an easy-grip, non-slip handle. | ||
151 | Feel-good Fungus | Despite looking rather unappetizing, this rare fungus has the power to cure every known ailment. | ||
152 | Broken Booster | A broken aircraft part that seems to be well beyond repair. | ||
153 | Brand-new Booster | An aircraft part that's been restored to top condition, and polished to a fine metallic gleam. | ||
154 | Snazzy Swimsuit | The latest in Castaway Cove swimwear fashion. Just the thing to make heads turn this summer! | ||
155 | Hometown Flower | A young girl in Perdida seems to want this regular tulip more than anything else in the world. | ||
156 | Cold Compress | This medical compress has a surface as soft as powder snow and soothes soreness in a matter of moments. | ||
157 | Cat's Whiskers | A badge of honor, given to Ding Dong Dell's most accomplished guards. Also a popular fancy dress item. | ||
158 | Traveler's Diary | A diary recounting someone's journey through the Rolling Hills. | ||
159 | A diary recounting someone's journey around the foothills of Old Smoky. | |||
160 | A diary recounting someone's journey to Teeheeti. | |||
161 | A diary recounting someone's journey across the Pig Iron Plain. | |||
162 | A diary recounting someone's journey through the Winter Wonderlands. | |||
163 | A diary recounting someone's journey to NazcaƤ. | |||
164 | A diary recounting the tale of how someone discovered ancient ruins to the south of Ding Dong Dell. | |||
165 | Lumberwood Ticket | A familiar ticket that can be exchanged for a lumberwood. | ||
166 | Relixx Ticket | A familiar ticket that can be exchanged for a relixx. | ||
167 | Dinoceros Ticket | A familiar ticket that can be exchanged for a dinoceros. | ||
168 | Idler Ticket | A familiar ticket that can be exchanged for an idler. | ||
169 | Tin-Man Ticket | A familiar ticket that can be exchanged for a golden tin-man. | ||
170 | Mandragorer Ticket | A familiar ticket that can be exchanged for a mandragorer. | ||
171 | Draggle Ticket | A familiar ticket that can be exchanged for a draggle. | ||
172 | Mite Ticket | A familiar ticket that can be exchanged for a golden mite. | ||
173 | Drongo Ticket | A familiar ticket that can be exchanged for a golden drongo. | ||
174 | Hurly Ticket | A familiar ticket that can be exchanged for a golden hurly. | ||
175 | Sapdragon Ticket | A familiar ticket that can be exchanged for a sapdragon. | ||
176 | Flutterby Ticket | A familiar ticket that can be exchanged for a flutterby. | ||
177 | Griffy Ticket | A familiar ticket that can be exchanged for a griffy. | ||
178 | Milk Chocolate | Creamy chocolate with a mild taste that is just the ticket when one needs cheering up. | Good-quality chocolate with a creamy, melt-in-the-mouth texture that's simply divine. | |
179 | Fairy Chocolate | Colorful chocolate whose fresh flavor is a well-known cure for the wizarding blues. | Bubbly texture and surpassing sweetness are the keys to this treat's popularity. A great pick-me-up. | |
180 | Chocolate Bonbons | Small candies that make for a perfect snack. One of the sweeter chocolate varieties. | Chocolate that comes in cute little bite-sized pieces, making it a perfect snack for sharing. | |
181 | Snowdrop Bonbons | Beautifully colored chocolate treats that are as small and dainty as fresh flakes of snow. | Delicately flavored chunks of bright blue chocolate which seem to cool the mouth as they melt. | |
182 | Princess Chocolate | Chocolate containing a luxurious blend of berries. Served at royal palaces the world over. | Luxurious chocolates, packed with fresh berries. Their fabulous flavor will make anyone feel like royalty! | |
183 | Creamy Flan | A soft custard treat that slides off the spoon to tantalize the taste buds. | A light set custard that wobbles pleasingly. Its smoothness is the stuff of legend. | |
184 | Babana Flan | A dessert made with babanas for a rich fruity flavor. Best served with a thick caramel sauce. | The smell of fresh babanas makes this flan an appetizing treat. Also known as the "dessert of the desert." | |
185 | Frosty Flan | Though not actually frozen, this custard has an ice cream-like texture, and is cold to the touch. | A flan with a satisfyingly crunchy texture. Despite its name and color, however, it is not actually frozen. | |
186 | Fruit Flan | A juicy dessert, packed with plump grapes. Its sour tang makes for a very popular pudding. | A flan that's packed with juicy grapes for an intensely fruity flavor. | |
187 | Fantastic Flan | This custard glows with the light of a distant star and brings luck to those who taste it. | This wonderful flan shines like a star and brings good luck to whoever eats it. | |
188 | Carrot Cake | This sweet cake is the ideal way to introduce skeptical children to the joys of carrots. | Packed with sweet, juicy carrots, this cake is a good way to get children to eat more vegetables. | |
189 | Carnation Cake | This aromatic cake is a treat for all the senses, and invariably improves one's mood. | An immaculately presented cake, with a flowery aroma that's sure to have a calming effect. | |
190 | Breeze Cake | A cake that contains a raging gale, filling the mouth with a spectacular storm of flavor. | This cake has a powerful breeze trapped inside, providing a unique sensation for those who bite into it. | |
191 | Patty Cake | A single bite of this nutty cake is sure to put a spring - or even a strut - in any wizard's step. | A cake said to contain equal measures of vim and vigor. Brings a smile to anyone who tries it. | |
192 | Hot Cake | A cake that contains the power of a dragon. Words simply cannot do justice to its taste. | The power of a fiery dragon is said to be contained within this magical cake. Its taste is simply out of this world. | |
193 | Sour Sundae | Made with a blend of ice cream and yogurt for a sour taste that's truly addictive. | A sundae made using generous helpings of yogurt, giving it a really mouthwatering tang. | |
194 | Wildflower Sundae | A simple sundae whose flowery flavor never fails to conjure childhood memories. | A sundae flavored with wild flowers. While its taste is rather subtle, it is also curiously comforting. | |
195 | Toadstool Sundae | Though its appearance may turn the stomach, this sundae's flavor is truly delightful. | This sundae's curious appearance puts many people off eating it - a real waste, as its taste is truly sensational! | |
196 | Sarsaparilla Sundae | This nutritious sundae remains popular with the health-conscious, despite its bitter flavor. | Though packed with nutrients, this sundae's intensely sour flavor makes for a poor "treat." | |
197 | Knickerbocker Glory | A luxurious and perennially popular dessert, known as the "King of Sundaes." | This "king of sundaes" enjoys the sort of enduring popularity that has proved elusive for many world leaders. | |
198 | Salted Ice Cream | Being less fattening than most ice cream, this salty oddity is a hit with overweight wizards. | Though it may be an acquired taste, this ice cream's uniquely bittersweet flavor makes it perennially popular. | |
199 | Ruby Ripple Ice Cream | Brightly colored ice cream, believed by credulous souls to contain actual gemstones. | Though it gleams like a ruby, this ice cream does not contain any precious stones. | |
200 | Soft Scoop Ice Cream | Ice cream with a cloud-like consistency that does not leave one feeling bloated. | An ice cream with a rare fluffiness that puts one in mind of a cloud. | |
201 | Snow-White Ice Cream | Soft ice cream with a pure white gleam. Popular among those who have a sweet tooth. | A dazzlingly bright white ice cream that's popular with adults and children alike. | |
202 | Tutti-Frutti Ice Cream | A beautiful kaleidoscope of colors that many feel is too pretty to consume. More fool them! | An ice cream that glitters with all the colors of the rainbow. So pretty, it seems a shame to eat it. | |
203 | Sweetie Pie | A pie known for its soft and crumbly pastry. Put one in the oven and watch your family salivate. | A pie with a sweet filling and a soft, yet firm crust. Best eaten while still hot from the oven. | |
204 | See-Through Pie | A children's favorite, this pie is filled with clear jelly and has a taste that's truly unique. | The gelatinous filling of this pie is so clear that one would be forgiven for missing it altogether. | |
205 | Game Pie | A meaty pie, packed with juicy cuts. A strange rumbling can be heard coming from within. | A pie filled with fine cuts of various meats. The sound of stampeding hooves can be heard within. | |
206 | Pie on the Bone | A novel take on traditional baking. The bone is used to hold the pie whilst eating. | A pie containing an entire joint of meat, served on the bone. And what better way to hold said snack? | |
207 | Golden Pie | Time seems to stand still when one basks in the golden glow of this baked marvel. | This golden-brown pie has a rich, deep glow and a taste that makes it the darling of the baking industry. | |
208 | Chocolate | Sweet chocolate that melts in the mouth. Its popularity means that it is often sold-out. | Chocolate with a high sugar content, making it popular with those who have a sweet tooth. | |
209 | Flan | A wonderfully light and delicate set custard, coated in a slightly bitter caramel sauce. | A silky set custard, served in a rich caramel sauce that adds a delightful touch of bitterness. | |
210 | Cake | A simple sponge cake, often served with berries and fresh cream. | This simple strawberry sponge is a baker's staple, popular with people of all ages in every part of the world. | |
211 | Sundae | A refreshing ice cream treat, popular even among those who don't care for desserts. | A chilled dessert that has a fine, refreshing sweetness. Almost anything can be added as a topping. | |
212 | Ice Cream | Fresh ice cream, much loved for its soft texture and refreshing coolness. | This ice cream is just the thing when you need to cool down. Just be careful that you don't eat too much. | |
213 | Pie | A well-proportioned pie, cooked until perfectly golden-brown and prized for its crispy crust. | A piping hot pie with a crumbly crust. The sight of one is enough to whet anyone's appetite. | |
214 | Sundrop | A curious candy that's said to contain the power of the sun. Induces metamorphosis in familiars. | Allows a sun-sign familiar to metamorphose into a second form. | |
215 | Stardrop | A curious candy that's said to contain the power of the stars. Induces metamorphosis in familiars. | Allows a star-sign familiar to metamorphose into a second form. | |
216 | Moondrop | A curious candy that's said to contain the power of the moon. Induces metamorphosis in familiars. | Allows a moon-sign familiar to metamorphose into a second form. | |
217 | Planetdrop | A curious candy that's said to contain the power of a planet. Induces metamorphosis in familiars. | Allows a planet-sign familiar to metamorphose into a second form. | |
218 | Jumbo Sundrop | A rare candy that's said to contain the power of the sun. Induces a dramatic metamorphosis in familiars. | Allows a sun-sign familiar to metamorphose into a final form. | |
219 | Jumbo Stardrop | A rare candy that's said to contain the power of the stars. Induces a dramatic metamorphosis in familiars. | Allows a star-sign familiar to metamorphose into a final form. | |
220 | Jumbo Moondrop | A rare candy that's said to contain the power of the moon. Induces a dramatic metamorphosis in familiars. | Allows a moon-sign familiar to metamorphose into a final form. | |
221 | Jumbo Planetdrop | A rare candy that's said to contain the power of a planet. Induces a dramatic metamorphosis in familiars. | Allows a planet-sign familiar to metamorphose into a final form. | |
222 | Fling Flame Gem | A crimson gemstone that contains the crystallized power of a blazing flame. | Allows a familiar to learn the Fling Flame trick. | |
223 | Firewall Gem | A crimson gemstone that contains the crystallized power of a blazing flame. | Allows a familiar to learn the Firewall trick. | |
224 | Spire of Fire Gem | A crimson gemstone that contains the crystallized power of a blazing flame. | Allows a familiar to learn the Spire of Fire trick. | |
225 | Heat Ray Gem | A crimson gemstone that contains the crystallized power of a blazing flame. | Allows a familiar to learn the Heat Ray trick. | |
226 | Water Bomb Gem | A deep blue gemstone that contains the crystallized power of a crashing wave. | Allows a familiar to learn the Water Bomb trick. | |
227 | Bubble Bath Gem | A deep blue gemstone that contains the crystallized power of a crashing wave. | Allows a familiar to learn the Bubble Bath trick. | |
228 | Snowball Gem | A deep blue gemstone that contains the crystallized power of a crashing wave. | Allows a familiar to learn the Snowball trick. | |
229 | Snowblower Gem | A deep blue gemstone that contains the crystallized power of a crashing wave. | Allows a familiar to learn the Snowblower trick. | |
230 | Thunderspark Gem | A pure green gemstone that contains the crystallized power of a roaring thunderstorm. | Allows a familiar to learn the Thunderspark trick. | |
231 | Thunderstorm Gem | A pure green gemstone that contains the crystallized power of a roaring thunderstorm. | Allows a familiar to learn the Thunderstorm trick. | |
232 | Whirligig Gem | A pure green gemstone that contains the crystallized power of a roaring thunderstorm. | Allows a familiar to learn the Whirligig trick. | |
233 | Whirly Whirlies Gem | A pure green gemstone that contains the crystallized power of a roaring thunderstorm. | Allows a familiar to learn the Whirly Whirlies trick. | |
234 | Healing Tear Gem | A gleaming gemstone that contains the crystallized power of a divine light. | Allows a familiar to learn the Healing Tear trick. | |
235 | Healing Rain Gem | A gleaming gemstone that contains the crystallized power of a divine light. | Allows a familiar to learn the Healing Rain trick. | |
236 | Purifying Pulse Gem | A gleaming gemstone that contains the crystallized power of a divine light. | Allows a familiar to learn the Purifying Pulse trick. | |
237 | Light Relief Gem | A gleaming gemstone that contains the crystallized power of a divine light. | Allows a familiar to learn the Light Relief trick. | |
238 | Darkness Beckons Gem | A sinister gemstone that contains the crystallized power of an impenetrable darkness. | Allows a familiar to learn the Darkness Beckons trick. | |
239 | Dark Cloud Gem | A sinister gemstone that contains the crystallized power of an impenetrable darkness. | Allows a familiar to learn the Dark Cloud trick. | |
240 | Drowsy Drops Gem | A sinister gemstone that contains the crystallized power of an impenetrable darkness. | Allows a familiar to learn the Drowsy Drops trick. | |
241 | Leech Gem | A sinister gemstone that contains the crystallized power of an impenetrable darkness. | Allows a familiar to learn the Leech trick. | |
242 | Roly-Poly Gem | An unusually weighty gemstone that contains a mighty destructive force in crystallized form. | Allows a familiar to learn the Roly-Poly trick. | |
243 | Pebble Pelt Gem | An unusually weighty gemstone that contains a mighty destructive force in crystallized form. | Allows a familiar to learn the Pebble Pelt trick. | |
244 | Earsplitter Gem | An unusually weighty gemstone that contains a mighty destructive force in crystallized form. | Allows a familiar to learn the Earsplitter trick. | |
245 | Poison Pinch Gem | An unusually weighty gemstone that contains a mighty destructive force in crystallized form. | Allows a familiar to learn the Poison Pinch trick. | |
246 | Blunt Gem | A colorless gemstone that contains the crystallized form of an elusive power. | Allows a familiar to learn the Blunt trick. | |
247 | Slow Poke Gem | A colorless gemstone that contains the crystallized form of an elusive power. | Allows a familiar to learn the Slow Poke trick. | |
248 | Soulshield Gem | A colorless gemstone that contains the crystallized form of an elusive power. | Allows a familiar to learn the Soulshield trick. | |
249 | Hocus Focus Gem | A colorless gemstone that contains the crystallized form of an elusive power. | Allows a familiar to learn the Hocus Focus trick. | |
250 | Rise and Shine Gem | A colorless gemstone that contains the crystallized form of an elusive power. | Allows a familiar to learn the Rise and Shine trick. | |
251 | Tricksy Nixy Gem | A colorless gemstone that contains the crystallized form of an elusive power. | Allows a familiar to learn the Tricksy Nixy trick. | |
252 | Old Stick | A twig found near Oliver's house. Faint symbols adorn its surface: [nz_e][nz_p][nz_o][nz_h][nz_g][nz_n][nz_i][nz_r][nz_b]. | ||
253 | Magic Wand | Though comparatively easy to use, a wand like this will only come to life in the hands of a true wizard. | ||
254 | Mornstar | Very few wizards have the aptitude and attitude required to wield this legendary wand. | ||
255 | The legendary wand has been restored to its full might, granting its owner incredible magical power. | |||
256 | Imperial Scepter | A powerful wand that has belonged to the royal family of Hamelin for countless generations. | ||
257 | Astra | A wand that contains a wizard's soul, entrusted to Oliver so that he might save Cassiopeia from her fate. | ||
258 | Sky Tree Wand | A holy wand, carved from the branch of an ancient tree whose flowers bloom in three different colors. | ||
259 | Timeworn Harp | Esther's harp. Though it has seen a lot of use, it is still capable of producing a truly beautiful sound. | ||
260 | Heart-Winning Harp | A harp fashioned by a playful spirit. Hearing its song is enough to soothe the hearts of wild beasts. | ||
261 | Herald's Harp | A harp that's as light as a single feather from an angel's wing. Its voice floats up to the very heavens. | ||
262 | Muse's Harp | A legendary harp, said to have been used by a goddess who could communicate with all living creatures. | ||
263 | Bard's Harp | A harp passed down through generations of comedians. Its sound is sure to bring a smile to your face. | ||
264 | Pickpocket's Pistol | The wire fired by this gun can be used to pick the locks of distant treasure chests. | ||
265 | Rogue's Revolver | A gun that shoots several wires at once, making it possible to pick even more complicated locks. | ||
266 | Highwayman's Handgun | A gun made using the latest Hamelin technology. It takes experience to get the most from its complex design. | ||
267 | Cad's Cannon | Believed to have once been used by a legendary thief, the lock that this gun cannot pick has yet to be designed. | ||
268 | Masterthief's Magnum | A gun that's shrouded in mystery. Indeed, there is some debate as to whether it exists at all. | ||
269 | Oliver's Clothes | Oliver's favorite outfit, combining a yellow sweater and a comfortable pair of blue pants. | ||
270 | Traveler's Clothes | A special set of clothes made from the woven fibers of the Sky Tree. Said to bring travelers good fortune. | ||
271 | Bathing Suit | A swimsuit provided by the Governor of Castaway Cove. It doesn't fare at all badly in the fashion stakes. | ||
272 | A swimsuit whose color puts one in mind of the ocean. Its light skirt flutters gently in the sea breeze. | |||
273 | An outfit that's perfect for sunbathing - provided the wearer doesn't desire anything approaching a tan. | |||
274 | Trunks made from special waterproof fibers that allow even the most incompetent swimmer to stay afloat. | |||
275 | Hamelin Armor | The standard uniform of the Hamelin grunt, known for its generous waistband and pig-shaped helmet. | ||
276 | Made especially for female soldiers, this armor retains a certain elegance despite its ghastly expression. | |||
277 | A large suit of armor capable of making even the scrawniest fellow look like a fearsome warrior. | |||
278 | A Hamelin grunt's helmet, used to cover the entire body. Makes one look very silly when walking. | |||
279 | Winter Clothes | Indispensable when in the Winter Isles, these garments keep one warm in even the most unrelenting snowstorm. | ||
280 | A winter coat decorated with pom-poms that are believed to be tokens of affection in the tomte community. | |||
281 | The traditional costume of Yule, embroidered with a pattern that's designed to ward off evil magic. | |||
282 | Esther's Clothes | A popular outfit among the young women of Al Mamoon, allowing for freedom of movement when dancing. | ||
283 | Shabby Coat | A well-worn garment that's full of holes. Or a "distressed" piece of "vintage fashion," if you prefer. | ||
284 | Fairy Suit | A basic fairy costume, woven using magic fibers that are guaranteed to provide a comfortable fit at all times. | ||
285 | Furry Suit | A snugly fitting fairy costume with fluffy white trim. Makes any fairy look right at home in the snow! | ||
286 | Regal Attire | A royal robe, lovingly woven from only the finest threads by the most accomplished tailor in all of Hamelin. | ||
287 | Bathing Raiment | High-quality Hamelin-made swimwear that provides comfort, elegance, and exemplary ventilation. | ||
288 | Winter Vestments | The kind of warm garments worn in the Winter Isles. Despite their plain design, they are clearly well made. | ||
289 | Wooden Sword | A simple wooden weapon. Unlikely to sever an enemy's limbs, but delivers a decent bonk on the head. | A rather blunt sword, made of wood. More likely to give your enemies bruises than cuts. | |
290 | Well-Worn Sword | An extremely basic weapon, common in Ding Dong Dell. Its blade is nothing special, but it is very easy to wield. | A basic sword, commonly sold in Ding Dong Dell. A sharp and easy-to-use weapon at a reasonable price. | |
291 | Bone Sword | A sword carved from a large monster bone. Though not as sturdy as its metal counterparts, it is significantly lighter. | A sword made from a large piece of bone. Not as sharp as metal weapons, perhaps, but considerably lighter. | |
292 | Soldier's Sword | A popular metal blade, issued to grunts of the Hamelin army. Keen-edged and fairly sturdy. | The basic weapon of the Hamelin grunt, with a blade that boasts rather impressive sharpness. | |
293 | Pirate's Cutlass | A pirate's weapon of choice. The sight of its curved blade strikes fear into every seafarer's heart. | An intimidating weapon, beloved by pirates. The curved blade causes its victims untold agony. | |
294 | Burning Blade | A sword that produces a jet of flame as it is swung. Do be sure not to singe your robes. | A sword that leaves trails of flame in the air when swung. Care must be taken not to burn oneself during use. | Element: [FIRE] |
295 | Roc Feather | An enormous feather-shaped sword, comprising numerous smaller blades. Said to cause whirlwinds when swung. | A large sword, made from several feather-like blades. A single slash brings a terrifying storm in its wake. | Element: [STORM] |
296 | Clockwork Cleaver | A sword with a revolving cog where its blade should be. Ensure your sleeves do not get caught up in the mechanism. | The blade of this ingenious weapon contains a spinning cog that shreds anything it touches. | |
297 | Champion's Sword | A modern imitation of a legendary blade. Some claim that it is more effective in the hands of one who believes it to be the real thing. | A replica of a sword from ancient legends. Wielding it requires one to have faith in its power. | |
298 | Black Blade | A sword whose narrow blade is as black as night. It is said to absorb all the light around it, darkening its owner's mood in the process. | A jet-black sword that absorbs light and simultaneously darkens the wielder's mood. | |
299 | Hero's Sword | Once used by a warrior who single-handedly repelled an invading army, this sword is said to exude a fearsome presence. | A sword imbued with the power of a soldier once lauded as his kingdom's savior. | |
300 | Bluster Blade | A blade inscribed with magical runes that cause a great wind to blow when it is swung. | A magical sword, engraved with runes that allow it to turn the mildest breeze into a fierce whirlwind. | Element: [STORM] |
301 | Greatsword | The favored weapon of a band of warriors known for their bloodcurdling war cries. Its sheer size makes it incredibly destructive. | A sword that was once used by a warrior who lived only to fight. It is almost unreasonably large and heavy. | |
302 | Blazing Blade | A magical sword that is permanently engulfed in flames. It sears and sunders flesh with ease. | Hellish flames dance upon the blade of this magical sword, allowing it to sear that which it slashes. | Element: [FIRE] |
303 | Night Blade | A dark blade that feeds upon its wielder's hopes and dreams. Take care when using it, lest you lose yourself in its eternal night... | A sword imbued with dark magic. Even as it drains its victim's ambition, it envelops the wielder in inky gloom. | |
304 | Lost Sword | A weapon believed to have been used during the Great Wizard Wars. Though its blade is warped, it still retains its ancient power. | A weapon that decided the outcome of an ancient war. Its power is still discernible through its coating of rust. | |
305 | Sainted Sword | A blade that will only harm those whom its wielder has designated. Thus guided, it seeks out weak points and smites them righteously. | A holy blade that always swings true, never missing its target. It is very effective at striking enemy weak spots. | |
306 | Radiant Blade | A sword that gleams in the hands of the pure-hearted. Creatures of an evil disposition flee before its light. | This sword shines brightly in the hands of the pure-hearted, allowing them to unleash their full potential. | Restores HP when it damages an enemy. |
307 | Skyfall Sword | Said to contain an ore that fell from the skies above, this blade's glittering sheen is unlike any metal from this world. | Carved from a piece of rock that fell from the heavens, this sword contains metals not found in this world. | |
308 | Celestial Sword | A legendary weapon, said to be guided by the stars themselves. Its blade becomes sharper every time it is raised to the night sky. | A sword that draws its considerable power from the stars themselves, thus becoming even sharper at night. | Damages the wielder as well as the enemy. |
309 | Primordial Sword | Legends tell of how this sword was thrust into the earth at the dawn of time, bringing about the birth of all things. | A sword that was thought only to exist in legends. It is said to have been used in the creation of all things. | |
310 | NazcaƤn Longsword | NazcaƤn tradition dictated that only the bravest soldiers were permitted to wield this blade. The hero stirs within all who grasp its hilt. | Only chosen NazcaƤn soldiers were allowed to use this blade. It is said to fill its wielder's heart with courage. | |
311 | Soppy Slapstick | This legendary fairy comedian's slapstick would be worth an absolute fortune...if it wasn't a replica. | Occasionally stuns an enemy. | |
312 | Kitchen Knife | A sharp implement that makes light work of any culinary cutting. Reasonably priced and always useful to have on hand. | A small blade that does a good job of culinary chopping. Reasonably priced and useful during battle. | |
313 | Candle Cutter | A knife with a magical flame at its tip. The flame is never extinguished, and the blade is always red-hot. | This blade has a flame-shaped tip that is constantly ablaze with magical fire. | Element: [FIRE] |
314 | Flint Dagger | A stone dagger, created by the people of an ancient civilization. Now blunt, it is a rather ineffective weapon. | An old-fashioned knife, carved from a piece of rock. Its blunt blade makes it a rather ineffective weapon. | |
315 | Sickle | A cutting tool with a curved blade. Its unique shape makes it useful both on the farm and on the battlefield. | A dagger with a viciously curved blade that can cut deeply into enemy flesh. | |
316 | Shadowglass Knife | Crafted from an extremely hard black glass, this knife has a jagged edge that causes great distress to its victims. | An uneven blade, carved from a piece of jet-black stone, and designed to inflict agonizing wounds. | |
317 | Sacred Dagger | A ceremonial dagger, mainly used in weddings and other such rituals. Believed to be holy, so be sure to handle it with respect. | A decorative dagger, mostly used for ceremonial purposes. Its holy nature means it is to be treated with care. | Occasionally nixes an enemy. |
318 | Divine Dagger | A weapon that receives divine protection from the sun. The dagger and wielder become one, allowing them to move more swiftly than any enemy. | A dagger that confers divine protection upon its wielder. A definite advantage in battle. | |
319 | Witch's Thorn | Sharpened to a fine point and designed to strike targets where they are most vulnerable, this weapon can fell a foe with a single blow. | One blow from this dagger's needle-like tip is often enough to render an enemy unconscious. | Occasionally knocks an enemy out. |
320 | Woodsman's Knife | A crude implement, fashioned from an animal's fang. Its serrated edge causes agony to its victims. | A dagger that makes ingenious use of an animal fang to enhance the attacking power of its wielder. | |
321 | Ice Shard | Forged from a piece of ice that will never melt, its cooling touch has a calming effect during the heat of battle. | A blade carved from ice that will never melt. Its cooling effect is known to be an aid to clear thinking. | Element: [WATER] |
322 | Kiss of Death | A dagger that can dispose of an enemy with a single blow. Its blade seems to be magically drawn to a target's weak spots. | A knife that is drawn to a victim's weak spots. A single blow can leave an enemy unconscious. | Occasionally knocks an enemy out. |
323 | Flitwing | A blade that moves so swiftly, its approach cannot be heard until after the weapon has struck home. | A blade that moves faster than the speed of sound, allowing it to strike a victim before they can hear it coming. | |
324 | Sorcerer's Soul | A mysterious dagger, believed to have been crafted from crystallized light by an ancient sorcerer. | A dazzling dagger, made from pure crystallized light and said to have been crafted by a venerable wizard. | |
325 | Planet Splitter | The most powerful dagger of all, it cleaves through any material with ease and strikes with incredible speed. Its power is not believed to be of this world. | The infinite power of the universe resides within this blade, which slices through the air at the speed of light. | |
326 | Spiral Horn | A horn whose unique spiral shape can be both a help and a hindrance. Be sure to find a way to use it to your advantage. | This animal horn has a distinctive spiral shape that makes it a somewhat tricky weapon to use effectively. | |
327 | Beetle's Horn | A curious horn with a forked tip. Its origin has been the subject of intense wizardly debate. | A large horn that forks at the tip. The animal from which it was taken is unknown. | |
328 | Poisoner's Horn | A horn that has been specially adapted to poison its victims. Be sure to keep its tip well away from any exposed skin. | A horn that contains an extremely potent poison. Be sure to wear gloves when wielding this weapon. | Occasionally poisons an enemy. |
329 | Whalefish Tusk | The original owner of this tusk was an ancient marine mammal that ruled over the oceans of old, striking terror into sailors' souls. | The horn of an ancient sea creature that could command the waves, costing many a sailor his life. | Element: [WATER] |
330 | Dragon Tusk | An artificial tusk, carved from the fossil of an ancient dragon. When held to the ear, a roaring wind can be heard. | A dragon fossil carved into the shape of a tusk. The sound of a strong wind can be heard coming from within. | |
331 | Lazy Bone | Its captivating pattern is known to send those who look upon it to sleep. Be sure to avert your gaze while wielding. | A horn covered in an intricate and beautiful pattern that's known to induce sleep in those who gaze at it. | Occasionally puts an enemy to sleep. |
332 | Icewyrm Tusk | This horn's piercing chill makes holding it with bare hands impossible. Be sure to wear gloves of leather or fur while wielding. | This horn is far too cold to touch with bare hands. Gloves are recommended for those who wish to wield it. | |
333 | White Stag's Antler | The antler of a legendary white stag, said to be a representative of the gods. It grants strength and courage to its bearer. | The antler of a legendary white stag. It is said to inspire its wielder to perform feats of heroism. | |
334 | Woodcutter's Ax | A basic ax, generally used for cutting firewood but also of use on the battlefield. | Though this simple ax was designed to chop firewood, it is nevertheless an effective weapon on the battlefield. | |
335 | Iron Ax | An ax with a heavy iron head. Its thick edge will rarely succumb to nicks, no matter how wildly it is swung. | A sturdy ax with a chunky iron head that allows for wild swinging. | |
336 | Ogre King's Ax | An enormous axe, believed to have a soul of its own. Enemies will quiver in fear of a wizard who wields one of these. | A giant ax that once belonged to a fearsome ogre. Simply holding it gives the wielder a sense of its power. | |
337 | Guardsman's Ax | An ax issued to grunts of Hamelin's army. The latest model combines ease of wielding with awesome destructive power - and all at a very reasonable price. | The favored ax of Hamelin grunts. Made using the latest techniques, it is strong, light and affordable. | |
338 | Watchmaker's Ax | A weapon with a blade that is fine enough to cut cogs for watches. On the battlefield, the ax sinks deeply into enemy flesh, leaving them begging for mercy. | This ax's blade is fine enough to cut watch cogs, and can cleave living flesh with frightening ease. | |
339 | Clockwork Ax | An unusual ax with a giant cog instead of a blade. The spinning teeth cause untold damage when they catch on enemy flesh. | An ax whose head consists of a spinning cog that mangles anything unfortunate enough to be caught in it. | |
340 | Grand Ax | A huge ax that requires both hands to wield. Though it seems unrefined, it is a powerful weapon, and one which commands a high price. | A heavy double-handed ax whose design is simple, yet effective. Though mass-produced, they are not cheap. | Occasionally stuns an enemy. |
341 | Giant's Ax | Legends claim that this ax once belonged to a giant who used it to fell a hundred men with a single blow. | An ax that was once used by a legendary giant to topple an entire regiment of soldiers with one blow. | |
342 | Demon's Ax | Since its creation by an ancient wizard, this ax is said to have claimed countless lives. A sobering thought for any who face it. | An ancient ax, believed to have claimed the lives of countless brave warriors, and widely feared. | Occasionally curses an enemy. |
343 | War God's Ax | This mighty weapon smolders with the fierce fighting spirit of its former owner. Its power is beyond imagining. | A solid gold ax, once wielded by a warlike deity. It sunders stone as if it were air. | |
344 | Wooden Mallet | A simple wooden hammer. Though not especially powerful, it has been carved from sturdy timber and is very easy to use. | A hammer made from a piece of solid wood. It cannot compete with metal weapons when it comes to power. | |
345 | Massive Mallet | As huge as its name suggests, this hammer requires superhuman strength to wield. | A hammer built according to the simple idea that bigger is better. Its sheer size is rather reassuring. | |
346 | Tower Toppler | An extremely heavy metal hammer. Though rather cumbersome, it is powerful enough to bring down a tower with a single blow. | Despite its weight, this ingeniously designed hammer requires next to no strength to wield. | |
347 | Hammer of Justice | This hammer belonged to a knight who never forsook his comrades. It serves as a reminder of the importance of caring for one's companions. | The hammer of a knight who fought only to protect others. It is said to inspire kindness in the wielder. | |
348 | Tomte Whomper | Carved from a piece of glacial ice, this hammer freezes anything it strikes. No wizard worthy of his wand would ever use it to whomp a tomte, of course. | A leather-covered lump of ice, attached to the end of a stick. A chill wind blows from within it as it strikes. | Element: [WATER] |
349 | Ninnyhammer | Though it produces a silly noise and a cloud of stars upon impact, a brain-scrambling blow from this hammer is no laughing matter. | A hammer that makes a funny sound upon impact, leaving enemies seeing stars and thoroughly confused. | Occasionally confuses an enemy. |
350 | Steam Hammer | A steam-powered hammer capable of crushing boulders into tiny pebbles. The latest model boasts several aim-improving features. | A hammer with a steam-powered booster that ensures it swings true, making it easier to strike enemies. | |
351 | Meteor Mallet | An enormous hammer. Though its weight makes it hard to aim with accuracy, its impact is like that of a falling meteorite. | An enormous and hugely destructive hammer. It strikes with the power of a falling star. | |
352 | Mom's Favorite Pan | Many a hearty breakfast has been cooked in this sturdy pan, much loved by a certain Motorville mother. | Restores HP when it damages an enemy. | |
353 | Sharpened Stick | A sturdy wooden staff, carved to a point. It makes for an excellent tent pole in times of peace. | A rudimentary spear, carved from a long piece of wood and sometimes used to prop up clotheslines. | |
354 | Flint Spear | A wooden spear with a sharpened stone head. Surprisingly fragile, it is easily broken when wielded carelessly. | Though this spear's head is made from sturdy sharpened stone, the shaft is surprisingly flimsy. | |
355 | Pig-Iron Pike | A basic metal spear that requires careful maintenance to prevent it from rusting. | A long iron spear that will last a lifetime, as long as it is maintained properly and prevented from rusting. | |
356 | Soldier's Spear | A spear issued to Hamelin grunts. The elegant engravings along its shaft have a positive effect on morale. | The basic spear of the Hamelin grunt. Its design means that anyone can wield it with ease. | |
357 | Hoarfrost Harpoon | A wintry spirit has blessed the ice that forms the glittering tip of this spear, ensuring it will never melt. | A spear with a tip made from semi-transparent ice that is destined never to melt. | Element: [WATER] |
358 | Lightning Bolt | A thin spear that crackles with natural energy. A mighty storm is summoned when its point is held aloft. | A slender spear, imbued with the power of a raging storm. Thunder clouds gather when its tip is raised. | Element: [STORM] |
359 | Gale Spear | This spear's curved head evokes the spirit of a gust of wind. Forging it requires great skill and no little art. | A spear whose finely sculpted head is said to have the power to summon mighty whirlwinds. | Element: [STORM] |
360 | Champion's Spear | A large weapon designed for use by warriors of surpassing strength and skill. Its balance aids speed and accuracy. | This spear gives its victims no chance of evading, and may only be wielded by true warriors. | |
361 | Dryad's Spear | Fashioned from a fallen branch, and blessed by a forest spirit, this spear brings good fortune to its wielder. | A large spear, carved from the branch of a spirit tree and said to be imbued with its power. | |
362 | Royal Spear | Once used by the royal family of a forgotten kingdom, this spear adds a touch of elegance to one's battle regalia. | A spear whose elegance is immediately apparent. In times gone by, it was the sole preserve of royalty. | |
363 | Bee Sting | A cruel spear that releases a deadly poison upon impact. The bold pattern is designed to intimidate the enemy. | A sinister spear with a tip that contains lethal poison, and a garish design that intimidates one's enemies. | Occasionally poisons an enemy. |
364 | Crystal Spear | A transparent spear, made of the purest crystal. Its magical properties mean that one blow can cause untold damage. | A spear whose pure crystal tip refracts light all over the battlefield, exposing enemies' darkest secrets. | Occasionally nixes an enemy. |
365 | Deadeye Spear | Forged by a legendary hunter, this spear never misses its mark, however evasive the enemy may be. | Once used by a legendary and much-loved huntsman, no enemy is swift enough to escape from this spear. | Occasionally stuns an enemy. |
366 | Glorious Lance | A proud weapon that gleams magnificently. The Glorious Lance is said to guarantee victory for its wielder. | This proud weapon gleams like pure gold. It is said that victory is a mere formality to whoever wields it. | |
367 | Rainbow Lance | A lance with a prism-shaped head that sheds light on the secrets of even the most enigmatic enemies. | This lance's prism-shaped head can shine a light into the deepest recesses of an enemy's soul. | |
368 | Dragon Lance | A lance whose power is sure to overcome its wielder. It is not a weapon to be taken up by the fainthearted. | A lance that possesses those who wield it, ensuring they remain fiercely focused on the enemy at all times. | |
369 | Giant's Spear | This weapon once belonged to a giant who bestrode the battlefields of old. Foes still quake at the mere sight of it. | A spear that once belonged to a ferocious, warlike giant. Its multiple blades are a fearsome sight to behold. | |
370 | Longshank | The hero to whom this spear first belonged is said to have used it to clear an entire battlefield with a single mighty swing. | The prized possession of a great warrior, this long spear puts the whole battlefield within the wielder's range. | |
371 | Lullaby Lance | A lance that contains the countless embarrassing memories of a shameless Fairy Godmother. | Occasionally puts an enemy to sleep. | |
372 | Crude Claws | Curved and extremely charp claws - perfect for when the enemy gets too close. | Animal claws that have simply been stuck together. Their curved tips make them deadly at close range. | |
373 | Knucklebone Claws | Made from carved animal bones, these imitation claws are sharper than the real thing, and exceedingly light to boot. | Sharp imitation claws, carved from the hardest bones available. Light-weight and highly portable weapons. | |
374 | Woodland Claws | A claw-shaped weapon made of wood. Be sure not to let it sprout leaves - they would only soften your blows. | A set of claws made from a plank of wood and liable to sprout leaves if not properly maintained. | |
375 | Gaudy Claws | Golden claws, as worn by a man who styled himself the "Casino King." Such garishness does not become a wizard. | Dazzling golden claws that were once the property of a gambler known as the "Casino King." | |
376 | Bullhorn Claws | Claws in the shape of animal horns, set far apart. They are theoretically capable of goring two enemies at once. | A set of horn-shaped claws that are set far apart, allowing the wearer to skewer two enemies at once. | |
377 | Steel Claws | Military-issue metal claws. The glint of their finely honed edges will strike fear into even the toughest enemy. | Sharp military claws, issued to a regiment of soldiers who specialize in tackling powerful monsters. | |
378 | Tainted Claws | Cruel claws that carve through a victim's flesh, leaving poison in the wound. The toxin takes effect in seconds. | Claws which secrete a powerful toxin that, once in the bloodstream, affects the whole body within seconds. | Occasionally poisons an enemy. |
379 | Giant's Fingernails | Enormous fingernails, plucked from a fallen giant. Most folk would struggle to pick these up, let alone wield them. | Heavy claws made from a set of gargantuan fingernails. Simply picking them up is beyond most people. | |
380 | Crucible Claws | Highly durable tempered steel claws that cover the whole hand, allowing the user to smash through walls with ease. | Pure steel claws that fit over the hand like a glove, allowing the wearer to punch through solid stone walls. | |
381 | Haunted Claws | Contrary to popular opinion, these eerie claws are not haunted by an evil spirit, and do not harm the wearer. | Some say these claws are possessed by an evil spirit, but there is no actual evidence to support this. | Occasionally curses an enemy. |
382 | Six Wind Claws | Curious claws that summon powerful gales when swung. Said to have been used by a mountain-dwelling spirit. | Claws that once belonged to a mountain spirit. Capable of unleashing a howling gale upon the enemy. | Element: [STORM] |
383 | Snow Witch Claws | Claws hardened by exposure to the harsh climate of the Winter Isles. Some claim that they contain fragments of tundra ice. | Claws hardened by exposure to extreme cold. The wounds they inflict freeze instantly and agonizingly. | Element: [WATER] |
384 | Ice Queen Claws | Ice-cold claws, imbued with the power of a sorceress from the frozen north. They deliver a piercing chill. | Claws that contain the spirit of a sorceress queen. They cut deep, chilling the victim to the very soul. | Occasionally stuns an enemy. |
385 | Werewolf Claws | Gleaming silver claws, taken from a legendary wolf. Their power is said to increase tenfold whenever the moon is full. | Once thought to exist only in fairy tales, these silver claws become even sharper when the moon is full. | Occasionally puts an enemy to sleep. |
386 | Ice Crystal Claws | Transparent claws, made of finely polished ice. A spectral glow seems to emanate from inside them. | A mysterious glow is emitted from the tips of these claws, made from polished ice. | Occasionally nixes an enemy. |
387 | Griffin's Talons | Claws taken from the mighty griffin, king of beasts. No creature alive could suppress a cry when faced with such weapons. | The talons of a mighty griffin - truly the greatest of all beasts. Other creatures quiver in their presence. | |
388 | Blackwyrm Claws | The claws of a fire-breathing black dragon. Enchanted with evil spells, they cut through enemy ranks with relentless ferocity. | The claws of a dark dragon, said to be a harbinger of doom. Their victims suffer long and agonizing torment. | |
389 | Cat King's Claws | Crafted using claws bequeathed by several kings of Ding Dong Dell, these ceremonial items have never seen battle. | A ceremonial weapon, made from the claws of the cat kings of Ding Dong Dell. | |
390 | Dragon King's Claws | The claws of an ancient dragon, believed to have belonged to a venerable royal family for generations. | A rare weapon, made from the claws of an ancient dragon and usually wielded only by royalty. | |
391 | Star Eater's Claws | The glowing claws of a legendary beast, believed to have feasted on the stars themselves. Evil-disposed creatures flee before them. | These claws emit a magical glow, and are said to have come from a monster that feasted on the stars themselves. | |
392 | Flawed Claws | Bright red claws that are covered in countless spikes - inside as well as out, unfortunately. | Damages the wielder as well as the enemy. | |
393 | Leather Armor | Though this animal hide does not provide much protection, it is very light and allows for great ease of movement. | A simple suit of armor, made from animal hide. Though fairly flimsy, it allows for great freedom of movement. | |
394 | Iron Breastplate | Armor made from a thick sheet of iron. While reasonably priced, its protection is limited to the torso. | A basic piece of armor, beaten from a sheet of iron. Cheap, and readily available at Cawtermaster's Stores. | |
395 | Rugged Armor | Armor made from extremely durable animal hide. Donning it makes one feel truly ready for battle. | This armor is made from sturdy animal hide, and is said to become stronger with every blow it receives. | |
396 | Toughened Armor | Armor made from tough leather, treated at a high temperature for additional surface strength. | A suit of armor made from tough leather that has been heat-treated to offer extra protection. | |
397 | Mirrored Armor | Enchanted so as to ward off evil spirits, this armor is believed to protect its wearer from catastrophe. | Armor that has been enchanted so as to ward off evil. It is said that no disaster will ever befall its wearer. | |
398 | Dress Armor | Though extravagantly decorated, this golden suit of armor is surprisingly resilient. | Garishly decorated golden armor that boasts a toughness not immediately apparent to the casual observer. | |
399 | Grunt Armor | Cheap yet relatively comfortable, this iron armor has been standard issue in the Hamelin army for generations. | Military-issue armor, forged from discarded pig iron. Cheaply available all over Hamelin. | |
400 | Scale Armor | A tough suit of armor, made from hard scales that are ingeniously linked to allow full freedom of movement. | A well-made suit of armor that offers a decent degree of protection without unduly impeding movement. | |
401 | Bone Mail | Armor made from animal bones, designed to absorb impact. Far lighter than metal armor, it permits greater mobility. | A suit of armor made from especially tough bones. It is lighter than iron and just as robust. | |
402 | Gale Armor | A spirit has granted this armor protection from the storm, making it the ideal attire for doing battle in bad weather. | Armor that has been blessed by a wind spirit. It offers its wearer protection from the storm. | Resistances: [STORM] |
403 | Stout Armor | Heavy armor, made from several slabs of iron. Though very tough, its weight will greatly impede a wizard's movement. | This thick armor is forged from heavy iron plates, sacrificing mobility for near-impregnable toughness. | |
404 | Royal Armor | Believed to have once been worn by a famously courageous king, donning this armor causes one's fears to fade away. | Once worn by a courageous king, this armor is said to give one the strength to overcome any fear. | |
405 | Champion's Armor | This suit of armor has survived many a brutal battle, and confers great strength upon its wearer. | Armor that fills its wearer with pride. Its strength derives from memories of the countless conflicts it has survived. | |
406 | Inferno Armor | Armor designed specifically for doing battle with fire-breathing dragons. It is extremely resilient to both heat and flame. | Created specifically for doing battle with fiery dragons, this armor is impervious to both heat and flame. | Resistances: [FIRE] |
407 | Pure Steel Armor | The steel used to make this armor has been specially refined using a secret method, granting it extra strength. | Made from specially purified steel, this armor retains its gleam during even the most bloody of battles. | |
408 | Enchanted Armor | The jewels which adorn this armor confer magical protection, even if the wearer is not magically inclined. | Decorated with enchanted gemstones, this armor confers magical protection on wizards and non-wizards alike. | Resistances: [FIRE] [WATER] [STORM] |
409 | Knight's Armor | The armor of a peerless knight. Its many decorations recall its former owner's valorous achievements. | Only selected knights may don this armor, adorned with reminders of past wearers' heroic accomplishments. | Deflects damage back onto the attacker. |
410 | Night Armor | A jet-black suit of armor that allows the wearer to become one with the night, overcoming all fear of darkness. | The impenetrable gloom which surrounds this suit of armor serves to lessen the wearer's fear of the dark. | |
411 | Enigma Armor | Armor which incorporates a mysterious fossil. The eerie glow is not merely decorative - it also deflects enemy blows. | Armor that draws its power from a strange fossil. Despite its appearance, it is actually harder than steel. | Restores some received damage. |
412 | Boarlord's Armor | Ceremonial armor that has been worn by generations of Hamelin royals. | A replica of a suit of armor once worn by an emperor of Hamelin. Imposing and impressively tough. | |
413 | Armor of Justice | The favored armor of a hero who believed that to fear injury was to invite it. | The armor of a knight who fought only to protect his friends. It has the power to heal the wounds of its wearer. | |
414 | Brilliant Armor | A suit of armor that glows ever brighter with each blow it receives. Its light causes courage to swell within the wearer. | A suit of armor whose sheen inspires bravery in the meek and brings light to the darkest corners of the soul. | |
415 | Celestial Armor | Majestic armor that shines with the light of a million stars. It is believed to confer a form of magical protection. | Magical armor that has bathed in the light of the stars. It protects its wearer from all magical afflictions. | |
416 | War God's Armor | Purportedly worn by a warlike deity, this nigh impregnable armor is capable of deflecting countless enemy blows with ease. | Once owned by a warlike deity, this battle-scarred armor possesses power beyond human comprehension. | |
417 | NazcaƤn Armor | Only the most steadfast NazcaƤn soldiers were awarded this armor. Wearing it is said to kindle one's patriotic fervor. | Armor awarded to NazcaƤn soldiers in order to bolster their sense of patriotism and loyalty. | Resistances: [FIRE] [WATER] [STORM] |
418 | Rustic Garb | A simple outfit woven from natural fibers grown near Ding Dong Dell. Cheap enough for even the lowliest peasant to purchase. | Everyday clothing for the citizens of Ding Dong Dell. Made from natural fibers and always cheaply available. | |
419 | Merchant's Garb | A lightweight outfit that allows full freedom of movement. Said to bless the wearer with spectacular sales patter - if you believe such claims. | Lightweight clothing said to improve its wearer's sales patter. Remember to put it on before going to market! | |
420 | Hallowed Habit | Made from an elegant, lightly shimmering fabric, enemies have been known to be distracted by this garment's scintillating sheen. | A shimmering garment, interwoven with silver thread. Its gleam has been known to confuse certain creatures. | |
421 | Rubber Robe | A waterproof garment, designed to prevent inexperienced swimmers from drowning. Effective at repelling water-based attacks. | A waterproof garment that has a life buoy stitched into its midriff. For those who value dryness over fashion. | Resistances: [WATER] |
422 | Fine Frock | A dress that's covered in countless fine jewels. Its eye-catching design is intended to inform onlookers of the wearer's wealth. | This glamorous piece of evening wear, lavishly adorned with gleaming jewels, is said to bring its wearer good luck. | |
423 | Soldier's Smock | As worn by Hamelin grunts-in-training. Though it wraps tightly around the body, this smock permits great freedom of movement. | A light garment worn by Hamelin grunts for training. Its flattering cut makes it popular with fashionistas too. | |
424 | Misty Shroud | A garment woven from fine strands of mist, it allows the wearer to fade from sight, leaving enemies swinging at thin air. | A garment woven from strands of morning mist. It allows one to descend upon an enemy unnoticed. | Makes it easier to evade attacks. |
425 | Magic Cloak | Though nowhere near as effective as a suit of armor, this enchanted cloak does confer some magical protection upon the wearer. | An enchanted garment. Though it offers little protection from attack, it does give wizards a magical boost. | |
426 | Noble Attire | Once owned by a proud family of aristocrats, this outfit's quality is evident in the surpassing fineness of its weave. | A fine outfit, once in the possession of a noble family. Simply putting it on is said to sharpen one's senses. | |
427 | Champion's Tunic | A tunic that allows complete freedom of movement. Instilled with a warrior's spirit, it ensures that the wearer never loses heart. | This traditional garment allows for great freedom of movement, and is imbued with a warrior's spirit. | |
428 | Sasquash Pelt | A coat made from a sasquash pelt. Warm, waterproof, and indispensible for those who reside on the Winter Isles. | The white, furry pelt of a creature that inhabits the Winter Isles. Waterproof and very resistant to cold. | Resistances: [WATER] |
429 | Dead Man's Duds | A sinister-looking outfit. Some claim that those who wear it are susceptible to the pernicious influences of evil spirits. | A sinister black garment. Its wearer runs the risk of being mistaken by evil spirits for one of their own. | Renders knockout attacks ineffective. |
430 | Starspun Tunic | A gently glittering robe imbued with a purifying power. Wearing it is said to hasten a wizard's recovery from injury. | This outfit exudes a pure, warm glow, and has the power to heal its wearer's body. | |
431 | Wizard's Robes | Noble vestments woven using an ancient method. Those who wear such robes are known to bring miracles in their wake. | An outfit made using age-old techniques. It is said to confer miraculous powers upon its wearer. | Renders knockout attacks ineffective. |
432 | Mist Robes | The traditional robes of wizards-in-training. They serve to inspire the wearer and thereby teach the importance of ambition. | As worn by ancient wizards. Donning these robes is said to give a boost to one's positivity and ambition. | |
433 | Flame Robes | A heat-resistant outfit, worn by Mamoonis when crossing the desert. It also offers protection against fire during battle. | Designed to be worn on journeys across the desert, these robes repel both heat and sand. | Resistances: [FIRE] |
434 | Gale Robes | Light robes, encircled by a constant breeze that offers protection against the elements. Ideal for those who wish to travel through storms. | Lightweight robes that can deflect even the strongest wind, creating an oasis of calm around the wearer. | Resistances: [STORM] |
435 | Mystic's Robes | Beyond simple protection, this outfit made from enchanted iron sand grants the wearer heightened sensitivity to nearby magnetic fields. | A robe of woven iron sand that allows the wearer to become attuned to nearby magnetic fields. | |
436 | Ripple Robes | Covered in a thin film of moisture, these robes are entirely water-resistant, making them perfect for a rainy day. | Robes that are shrouded in a thin veil of moisture. Completely waterproof, they are the ideal outfit for a rainy day. | Resistances: [WATER] |
437 | Robe of Restoration | A pale green robe, believed to have been woven by fairies. It continues to sparkle dimly on even the darkest of nights. | A faint glow envelops this pale green robe, which is said to lift one's spirits when worn. | Restores some received damage. |
438 | Goddess's Gown | A gown that shimmers like a restless rainbow. The degree of craftsmanship required to weave this garment explains why it is so seldom seen. | A garment woven by a supernatural being. It offers its wearer protection from magical attacks. | Resistances: [FIRE] [WATER] [STORM] [LIGHT] [DARK] |
439 | Sorceress's Robes | Elegant robes, decorated with magical gems whose power is said to protect the wearer from a multitude of perils. | Robes adorned with countless magical gems that are said to protect the wearer from calamity. | Protects against nix. |
440 | Wooden Shield | This simple wooden shield cannot be relied upon to provide much protection, but sages agree it is better than nothing. | A basic wooden shield. It is of little real use on the battlefield, and is more commonly used as a children's toy. | |
441 | Shinbone Shield | A shield made from large animal bones, tied together with string. Try to ensure that the knots do not come undone. | A crude shield, made from animal bones. The string that binds them together is the design's weak point. | Occasionally auto-blocks enemy attacks. |
442 | Leather Shield | A shield consisting of an animal hide stretched across a wooden frame. The thicker the hide, the stronger the shield. | A light shield, made by covering a wooden frame with a piece of animal hide - the tougher the better. | Occasionally auto-blocks enemy attacks. |
443 | Iron Shield | Comprising several iron plates, this shield is certainly strong, but its weight makes it unsuitable for the weak of arm. | A shield made from several layers of iron. While undeniably strong, it is too heavy for most to wield. | Occasionally auto-blocks enemy attacks. |
444 | Scale Shield | Wrought from several hard monster scales, this shield excels at deflecting enemy blows, and is also completely waterproof. | Made from hard scales laid on top of each other, this waterproof shield deflects most enemy blows with ease. | Occasionally auto-blocks enemy attacks. |
445 | Shiny Shield | A shield whose surface always gleams like a polished mirror. A special metal is said to be used to create the effect. | Made from a lustrous metal, this mirrored shield disarms enemies by showing them their own reflection. | Makes auto-blocking more likely. |
446 | Grunt Shield | A shield issued to grunts of Hamelin. Though one feasibly could, cowering behind its girth is not a seemly way for a wizard to behave. | The basic shield of the Hamelin grunt. With the right posture, it can cover the bearer's whole body. | Occasionally auto-blocks enemy attacks. |
447 | Shadowglass Shield | A gleaming black shield made from pure shadowglass. It is said to have belonged to a warrior wizard of yore. | A sturdy black shield that was very popular amongst those who fought in the Wizard Wars. | Occasionally auto-blocks enemy attacks. |
448 | Holy Shield | This glowing white metal shield deflects blows with aplomb and thwarts adversaries' attempts to nix its owner. | A shield made from a gleaming white metal. Its unblemished surface prevents the wielder from being nixed. | Protects against nix. |
449 | Champion's Shield | A shield that was once used by a great warrior. Its surface is completely free of rust, despite its age. | The shield of a celebrated soldier. Carrying it into battle helps keep one focused on the task at hand. | Occasionally auto-blocks enemy attacks. |
450 | Tundra Shield | Having laid hidden under a mass of ice for millennia, this shield is now extremely resistant to wintry weather. | A shield that lay for centuries under a thick sheet of ice. It shrugs aside the wrath of blizzards. | Resistances: [WATER] |
451 | Avenger's Shield | This uniquely shaped shield has a glossy-smooth finish that deflects curses back onto the enemies who cast them. | A curiously shaped shield with an unusually glossy surface that deflects enemy attacks. | Occasionally auto-blocks enemy attacks. |
452 | Mystical Shield | With this shield, a wizard may stand tall against fearsome foes, safe in the knowledge that he shall never be nixed. | This shield offers protection from foes who would nix one, making it popular with the wizarding community. | Protects against nix. |
453 | Goddess's Shield | A shield that enjoys a degree of divine protection. It also grants the wizard an invaluable insight into the thoughts of allies, aiding cooperation. | A shield created by a divine being. Its dainty appearance belies its incredible resilience. | Restores some received damage. |
454 | Shield of the Pure | A sacred shield that resists all evil. Naturally, it can only be wielded by a wizard who is pure of heart. | A shield that has been cleansed of all evil. It cannot be held by those with impure intentions. | Occasionally auto-blocks enemy attacks. |
455 | War God's Shield | Said to have once belonged to a warlike deity, this all-surpassing shield is capable of swatting meteorites back into the heavens. | A shield once used by a warlike deity to swat a falling meteorite back into the night sky. | Deflects damage back onto the attacker. |
456 | Pretty Parasol | A parasol with a rather dainty design. Despite its flimsy appearance, it deflects both the sun's rays and enemy blows with ease. | Though this dainty parasol looks nothing like a shield, it is remarkably effective at deflecting enemy blows. | Resistances: [FIRE] [WATER] [STORM] |
457 | Wooden Helmet | A helm carved from a sturdy tree trunk. Though heavy and simply designed, it does a good job of protecting one's head. | Basic headgear, carved from an old tree trunk. Though rather heavy, it keeps one's head well-protected. | |
458 | Pointy Hat | A tall hat that tapers to a distinctive point. It is by some distance the most popular item of headwear among wizards. | This aptly named hat is the first thing that comes to mind when one thinks of wizarding headwear. | |
459 | Soldier's Helmet | This tough iron helmet has long been the first item of armor that trainee soldiers learn to wear. | A standard piece of iron headgear. Many soldiers are loath to take them off - even in bed. | |
460 | Champion's Helm | An extremely heavy iron helmet. Simply feeling its great weight lends clarity and decisiveness to one's actions. | A helmet made from specially purified steel. It gives the wearer a sense of strength and purpose. | |
461 | Blessed Helm | This sacred helm has been the subject of countless prayers, and is believed to grant good fortune on the battlefield. | A helmet that confers a blessing upon its wearer, granting safety and fortune on the battlefield. | |
462 | Helm of Hamelin | Being awarded this helm is the greatest honor afforded to soldiers of the Hamelin army. | A helmet worn by officers in the Hamelin army to distinguish them from ordinary grunts. | Restores some received damage. |
463 | War God's Helm | A helm forged by a warlike deity and decorated with trophies torn from beasts that he slew. The sight of it fills enemies with unholy dread. | Once worn by a legendary warlike deity, this helm was carved from the skull of a mighty magical beast. | Deflects damage back onto the attacker. |
464 | NazcaƤn Helm | The finest minds in the NazcaƤn army were granted the use of this helm. It allows the wearer to perceive the truth with total clarity. | A helmet given only to chosen NazcaƤn soldiers. It is said to prevent one's judgment from being clouded. | Resistances: [FIRE] [WATER] [STORM] |
465 | Leafy Mantle | Made of fresh green leaves, this mantle is surprisingly warm, and highly prized for its wonderfully calming aroma. | A cloak made from soft green leaves. It provides protection from the elements along with a soothing aroma. | |
466 | Snakeskin Cloak | The snakeskin from which this cloak is made is naturally light and strong, yet it will swiftly harden and crack without due care. | This diamond-patterned snakeskin cloak is a delight to the touch, but a nightmare to keep clean. | |
467 | Cloud Cover | A pale cloak that's light as a veil of mist. The wearer becomes a blur in his enemy's peripheral vision. | A weightless cloak, woven from fine strands of mist. Wearing it allows one to become almost invisible. | |
468 | Stripy Cloak | This cloak's stark stripes are rather too striking to wear about town, but out in the field they actually serve to make one less visible! | Though made from an eye-catching pelt, this cloak actually makes the wearer harder to spot. | |
469 | Sea Breeze Cloak | A mantle imbued with the awesome power of the ocean. It allows the wearer to channel the energy of nearby waves. | Having once fluttered in a sea breeze, this sailor's cloak retains some of the ocean's power. | Resistances: [STORM] |
470 | Diva's Mantle | This glamorous garment gives the wearer a certain sense of superiority - entirely unfounded, of course. | A gaudy cloak that gives wearers the wholly unfounded impression that they're better than everyone else. | |
471 | Breezy Cloak | This dainty garment billows in the faintest of breezes, catching the light and producing a wonder shimmer. | A cloak that creates a gently caressing breeze around its wearer, warding off stronger winds. | Resistances: [STORM] |
472 | Caghoul | Allegedly woven from the hairs of a ghost, this garment's eerie appearance does not endear its wearer to onlookers. | Strangers tend to stay away from those who wear this unsettling ghost hair cloak. | |
473 | Green Man's Cloak | A beautiful green cloak, colored using a herbal dye that also gives it a wonderful calming fragrance. | This cloak's bright color and fresh fragrance put a spring in one's step. Better still, they're wholly natural! | |
474 | Eagle Eye Cloak | A pure blue cloak with a truly captivating beauty. Even wizards who don't usually wear blue look good in this garment. | A light blue cloak that puts one in mind of clear skies. Gazing at it for too long may make you feel dizzy... | Increases the accuracy of attacks. |
475 | Champion's Cloak | Once worn by an ancient warrior, this cloak gives the wearer an air of unshakeable courage. | The cloak of a great warrior. Draping it over one's shoulders fills one with courage and determination. | |
476 | Phantom Mantle | A cloak that's been enchanted so as to refract light, rendering its wearer night on invisible. | This cloak uses magic to refract light, rendering the wearer invisible, and confusing enemies. | Renders knockout attacks ineffective. |
477 | Aurora Cloak | A beautiful garment decorated with twinkling stars. It unfurls in the breeze to display a vista much like the aurora after which it was named. | A cloak that shimmers beautifully as it ripples. Seeing it flutter in the wind puts one in mind of the aurora itself. | |
478 | Necromancer's Mantle | Despite being blacker than night itself, this cloak supposedly prevents the wearer from being enveloped by darkness. | This jet-black cloak has been known to convert those who wear it to the cause of darkness... | |
479 | Dusk Mantle | This deep orange cloak puts one in mind of the setting sun, warming both body and soul. | Dyed the burned orange color of the setting sun, this soft cloak has a wonderfully calming effect. | Makes it easier to evade attacks. |
480 | Beast-Hide Cloak | Cut from the hide of a predatory beast, this cloak makes no sound as it flutters in the breeze. Ideal for those who do not wish to be noticed. | This supple cloak does not rustle when it moves, allowing its wearer to launch surprise attacks. | |
481 | Cyclone Cloak | A near weightless blue cloak, said to ensure fair winds for its wearer. | A strong gale is trapped amongst the fibers of this fine cloak, allowing its wearer to run like the wind itself. | Resistances: [STORM] |
482 | Heavenly Mantle | Purportedly worn by messengers of heaven, this lustrous garment allows its wearer to move with otherworldly grace and speed. | This divine cloak ensures that travelers always enjoy the fairest of winds. | Makes it easier to evade attacks. |
483 | Giant's Tooth | Though this tooth can be used to attack an enemy directly, it is more commonly used as a material for making other weapons. | A tooth taken from a giant. Its fearsome appearance prompts panic in enemies. | |
484 | Poisoned Fang | The venomous tooth of a magical creature. Wiping it clean will not stop the flow of poison, so be sure to handle with care. | A venomous fang that continues to drip with poison even after its surface is wiped clean. Handle with care. | Occasionally poisons an enemy. |
485 | Beast Fangs | A set of fangs, taken from a bloodthirsty wolf. Dagger-sharp and capable of shredding enemy flesh effortlessly. | The knife-like fangs of a ferocious wolf. They are very sharp, and excel at finding enemy weak points. | |
486 | Nix Gnashers | Though these white teeth do not appear especially dangerous, enemies dread their spirit-sapping abilities. | A set of man-made teeth that are capable of draining a victim's spirit. | Occasionally nixes an enemy. |
487 | Soretooth Ring | Made from teeth that sap their victims' vitality, this ring is best worn by wizards who have the courage to engage their enemies head on. | Historically worn by assault troops, this type of ring robs its wearer's enemy of vitality. | |
488 | Piercing Fangs | Capable of punching a hole in the thickest iron plate, these sharp fangs will strike fear into even the most well-armored enemy. | A set of fangs that can penetrate any material as if it were as insubstantial as the clouds above. | |
489 | Skullfang Ring | A sinister ring, made from the fangs of a terrifying monster, in whose vise-like jaws many a man suffered a slow and agonizing death. | A ring made from a fang that has pierced the flesh of countless hapless enemies. | |
490 | Dragonstooth Ring | Made from needle-sharp dragon teeth, this ring allows the wearer to focus on an enemy's weak spots, improving accuracy. | This ornate ring, made from a dragon fang, guides its wearer's attacks toward enemy weak points. | Increases attack speed. |
491 | Soulfang Necklace | A necklace that drains energy from the souls of enemies, and uses it to strengthen the bond between wearer and familiar. | A necklace that absorbs energy from enemy souls, using it to strengthen the wearer's bond with familiars. | Increases familiar stamina. |
492 | Devil's Fang | A single black fang, curled into a ring. Unsettling to look at, and brutally effective at breaking down enemy defenses. | A ring made from the fang of a terrifying demon, capable of turning sturdy armor into a pile of rust. | |
493 | Wolf Fangs | Sharp white fangs that are permanently cold to the touch. The chill they exude causes enemies to lose their will to fight. | Pure white fangs that cause enemies to freeze in terror. Witnessing their power chills one's very bones. | |
494 | Crimson Fang | This monster fang has pierced countless veins, tasting enough blood to turn the enamel a perfect crimson. | Though stained red by the blood of countless victims, this fang still seems thirsty for more. | Deflects damage back onto the attacker. |
495 | Wyrmfang Ring | A ring carved from the fangs of a dragon whose titanic skeleton now forms a mountain range. | Carved from the bones of a mighty dragon, whose ancient corpse is now a well-known mountain range. | Resistance: [FIRE] |
496 | Griffin's Teeth | A necklace adorned with the teeth that lined the beak of a griffin, king of beasts. Though not especially large, they nevertheless inspire awe. | A necklace bearing the highly prized teeth of a griffin, the beast before whom all others bow down. | |
497 | Fiend's Fang | A single tooth, believed to bring suffering and calamity to those who touch it. Be sure to handle with great care. | A fang that is rightly feared for the catastrophic effect it has on anything it touches - its owner included. | |
498 | White Stag's Tooth | A tooth taken from a white stag that was believed to be a representative of the gods. It is generally treasured as a royal ornament. | A ring adorned with a tooth taken from a legendary white stag. Beautiful to look at and effective during battle. | Resistance: [WATER] |
499 | Harrowfang | A fang taken from a beast that resides in a poisonous swamp. A single drop of venom within is sufficient to kill a grown man. | The fang of a swamp-dwelling beast. Its venom can be lethal if it makes contact with the skin. | Occasionally poisons an enemy. |
500 | Star Eater's Fang | The fang of a monster that fed on the stars themselves. Nothing can dim its glow, and indeed it shines brighter as the darkness grows. | The darkly glowing fang of a legendary beast that was said to have feasted upon the stars. | |
501 | Sturdy Scale | An extremely hard scale that's nigh on impossible to bend or break. It is also completely waterproof. | A waterproof scale that's admired for its toughness, being very difficult to break or bend. | |
502 | Stalwart Scale | Made from an especially hard scale, this defensive item strengthens the bond between wizard and familiar. | Though chosen for its toughness, this scale also has the effect of deepening a wizard's bond with their familiars. | Increases familiar stamina. |
503 | Steel Scales | Made from polished steel and able to withstand most blows, these scales are also highly resistant to fire. | Hard scales, forged from steel. They are strong and fire-resistant, yet also admirably light. | |
504 | Storm Serpent Scales | Thick, sturdy scales, taken from the hide of a great serpent. Some wizards have been known to use them as a form of rudimentary armor. | Bulky scales that once belonged to a fearsome sea serpent. Often worn as charms by superstitious sailors. | Trick Type Intensified: [STORM] |
505 | Shadowglass Scale | A black scale, made from one of nature's hardest materials. It increases its owner's command over the powers of darkness. | This darkly gleaming scale is said to make its wearer more attuned to the forces of darkness. | Trick Type Intensified: [DARK] |
506 | Deep Blue Scale | Dyed a beautiful blue color, this eye-catching scale allows a wizard to command great masses of water with ease. | An elegant azure scale that brings bodies of water under its wearer's command. | Trick Type Intensified: [WATER] |
507 | Salamander Scale | Though it contains an inextinguishable magic flame, this scale is not hot to the touch. Wearing it greatly improves one's mastery of fire. | A scale shaped like a dancing flame. It is said to give its wearer the power to command raging blazes. | Trick Type Intensified: [FIRE] |
508 | Shining Scales | Gleaming amber scales that grant the wearer greater control over the forces of light. | Bright, amber-colored scales that give their wearer more control over the forces of light. | Trick Type Intensified: [LIGHT] |
509 | Wyrm King's Scale | A protective charm made from the scale of a king among dragons. Such scales are shed but once a century, and are therefore very rare. | A dragon scale that takes a century to grow and shed. It gives the wearer a boost in every department. | Makes critical hits more likely. |
510 | Medal of Valor | A tiny badge with a golden gleam, it serves to remind the wearer that courage is not the sole preserve of the physically imposing. | A medal that shines brightly when worn by the courageous. It serves as a reminder of the importance of bravery. | Increases familiar stamina. |
511 | Medal of Impunity | This medal's permanent shine makes it unsuitable for those who wish to keep a low profile. | A medal whose constant, dazzling gleam does tend to draw attention to the wearer. | Renders all ailments ineffective. |
512 | Medal of Strength | A stone medal, imbued with an otherworldly power. Merely touching it sends strength and vigor coursing through one's veins. | A heavy medal, carved from stone. It has the power to summon its wearer's very last reserves of energy. | Increases attack when HP are full. |
513 | Medal of Dexterity | Forged to honor a celebrated warrior, this medal's fine craftsmanship is proof of the esteem in which he was held. | A medal created in honor of a great warrior. Its elegant design recalls his famously dexterous swordplay. | Increases attack speed. |
514 | Medal of Agility | A medal blessed by a warlike deity, it rouses the wearer's spirits, even during the most grueling of battles. | A blessed medal that is sure to lift its wearer's spirits during drawn-out battles. | Increases movement speed. |
515 | Medal of Fortitude | Decorated with a swirling whirlpool, this medal commemorates those who stay true to their beliefs in the midst of chaos. | This lovingly crafted medal sports a whirlpool design which somehow serves to absorb enemy blows. | |
516 | Medal of Steadfastness | A medal with an impregnable surface. The protection it grants its wearer is most effective when placed over the heart. | A medal with a wholly unblemished surface. It is said to help protect the most vulnerable parts of one's body. | Occasionally auto-blocks enemy attacks. |
517 | Brinkman's Badge | A badge that provides a sudden rush of strength in moments of dire need, inspiring the wearer to fight unto the very end. | A badge that grants its wearer power at times of crisis, turning potential disaster into opportunity. | Increases attack when HP are low. |
518 | Berserker's Badge | This badge boosts offensive capabilities but leaves the wearer vulnerable. One must hope that attack is indeed the best form of defense. | A badge that contains the soul of a warrior who was prepared to make sacrifices in order to achieve his ends. | Increases attack but lowers defense. |
519 | Avenger's Badge | A badge that converts pain into power. It is black as night and has the thrilling aroma of the forbidden fruit. | A powerful badge that allows the wearer to draw strength from suffering endured. | Deflects damage back onto the attacker. |
520 | Barrier Badge | A badge that creates a transparent barrier around its wearer. It has a proud reputation as a defensive accessory. | A unique-looking badge that erects a transparent defensive barrier in front of its wearer. | |
521 | Bastion Badge | When the abyss beckons, this badge allows a wizard to dig in his heels, turning potential disaster into opportunity. | A badge that reminds its wearer that victory is always possible, even when staring defeat in the face. | Increases defense when HP are low. |
522 | Ironclad Badge | A magical badge that grants protection to its wearer, greatly increasing defensive power when guarding. | A badge given to warriors who have defensive roles, enabling them to guard more effectively. | Decreases movement speed. |
523 | Bravado Badge | This badge gives its wearer a certain swagger, making it useful for those who lack the belief to cast spells with confidence. | A badge that provides a swell of the self-confidence so necessary for successful spell casting. | |
524 | Braggart's Badge | This jade green badge makes its wearer feel impossibly strong. More surprisingly, it actually does make one's attacks more powerful. | A badge that compels wearers to always give of their best, raising their spirits and strengthening their muscles. | |
525 | Battler's Badge | Made from extremely tough materials, this badge gives one's defensive abilities a slight boost. | Made from very sturdy materials, this badge helps protect its wearer from enemy blows. | |
526 | Adamant Badge | Decorated with a curious enchanted crest, this badge grants its wearer a supreme stubbornness. | This badge's crest grants its wearer the determination never to give up in the face of adversity. | Prevents knockouts when HP are high. |
527 | Bracer Badge | A badge decorated with a shield, worn by many wizards as a simple protective charm. | A badge said to contain a warrior's soul, bearing the image of a shield. It strengthens its wearer's defense. | Occasionally auto-blocks enemy attacks. |
528 | Hardheaded Badge | A badge that depicts an iron helmet. It is said to protect the wearer's skull, even in the absence of traditional headgear. | A badge said to contain a warrior's soul, bearing the image of a helmet. It strengthens its wearer's defense. | |
529 | Hot-Blooded Badge | When placed over the heart, this badge fills the wearer with passion, and also instills a burning sense of justice. | Once worn by a passionate warrior, this badge gives its wearer a burning desire to fight for justice. | Increases movement speed. |
530 | Fire Seal | A glowing badge, emblazoned with the image of a roaring flame. It is known to protect the wearer from fire-based attacks. | A badge adorned with a roaring blaze. It protects its wearer from fiery attacks. | Resistance: [FIRE] |
531 | Water Seal | Adorned with the image of a single droplet of water, this badge grants the wearer protection from water-based attacks. | A badge adorned with a raindrop. It protects its wearer from water-based attacks. | Resistance: [WATER] |
532 | Storm Seal | Decorated with the image of swirling winds, this badge protects the wearer from storm-based attacks. | A badge adorned with tempestuous winds. It protects its wearer from storm-based attacks. | Resistance: [STORM] |
533 | Omniseal | A magical badge that displays the all-seeing eye of a mighty deity. It protects the user from all types of attack. | A badge adorned with the all-seeing eye. It protects its wearer from all kinds of attack. | Increases resistance to all attack types. |
534 | Unused? | This helmet is a symbol of its wearer's courage. Only those who show no fear during battle may put it on. |
# | Name | Description |
---|---|---|
1 | Soreaway | A healing herb that's just the thing for everyday cuts, bumps, and grazes. |
2 | Three-leafed Soreaway | A healing herb that's been specially cultivated for extra potency. |
3 | Four-leafed Soreaway | A healing herb sporting four lucky leaves. Stirs the spirits while soothing soreness. |
4 | Sovereign Soreaway | A rare variety that glitters like gold, and only seems to grow where it's needed. |
5 | Soreaway Sweet | An emerald sweet with a liquid soreaway center just waiting to burst out! |
6 | Sovereign Soreaway Sweet | An extraordinarily rare sweet with a sticky sovereign soreaway syrup center. |
7 | Sixth Censer | A pot of enchanted incense, surrounded by curls of mist. Restores magic power. |
8 | Strong Sixth Censer | A soothing fragrance that gently blows the blues away. Restores magic power. |
9 | Superior Sixth Censer | Ensorcelling incense certain to soothe the soul. Restores magic power. |
10 | Supreme Sixth Censer | Rich with fragrance and thick with magic, but rather hard to come by. |
11 | Sage's Secret | A potion devised by several eminent sages that restores mind and body alike. |
12 | Great Sage's Secret | An extremely effective potion, created by fairies at the behest of a famous wizard. |
13 | Wizard King's Secret | A peerlessly potent restorative devised by one of the greatest wizards in history. |
14 | Angel's Tear | A faintly glowing jewel formed from the crystalized tears of a grief-stricken angel. |
15 | Savior's Tear | A sacred jewel that shines with the light of divine mercy, guiding the fallen. |
16 | Phoenix Tear | This jewel burns like the phoenix's fiery heart, rekindling the spirits of the fallen. |
17 | Burn-Be-Gone | A cold, damp towel that stays cool no matter how long you use it. |
18 | Wet-Be-Gone | A super-absorbent towel that can soak up bucketfuls of water without dripping. |
19 | Float-Be-Gone | |
20 | Weight-Be-Gone | |
21 | Venom-Be-Gone | A lozenge that neutralizes poisons while simultaneously delighting the taste buds. |
22 | Sleep-Be-Gone | The shrill sound of this alarm clock is guaranteed to leave your ears ringing. |
23 | Chill-Be-Gone | A warming balm that brings a glow to your cheeks and keeps out the cold. |
24 | Hush-Be-Gone | Bells like these are often used to break the silence in nix-fixing rituals. |
25 | Confusion-Be-Gone | A squeaky mallet that's ideal for gently knocking the sense back into your allies. |
26 | All-Be-Gone | This comprehensive curative is certain to cure any condition you can contract. |
27 | One-And-All-Be-Gone | Atomized all-be-gone, ideal for relieving the suffering of several allies at once. |
28 | Cough Sweet | Eating these rather refreshing sweets will permanently improve one's health. A bit. |
29 | Strawberry Chew | These reassuringly sweet treats actually make one better at fighting. No seriously. |
30 | Lemon Drop | Oddly, these eye-wateringly sour sweets make one more dangerous at long range. |
31 | Violet Pastille | This delicate floral treat makes one feel simply magical. And it's not just a feeling. |
32 | Treacle Toffee | Eating these unapologetically bitter treats can be quite a bracing experience. |
33 | Milk Chew | These child-friendly treats are meant to be good for you. And magically, they are. |
34 | Freshly Baked Bread | A simple, homely bread roll with a beautiful brown crust. |
35 | Sardine Sandwich | A charming, fish-shaped sandwich, perfect for grimalkin on the go. |
36 | Country Corn Soup | A warming and hearty soup that's been slowly simmered to perfection. |
37 | Om-Nom-Nomelet | A soft, fluffy omelet, cooked with love. Easy to make, and always a winner. |
38 | Fish Supper | Freshly fried fish with a generous dollop of tartar sauce. A grimalkin favorite. |
39 | Cozy Curry | Not too spicy, not too bland - everything about this homemade curry is just right. |
40 | Steak Dinner | A succulent steak served with a trio of seasonal vegetables. |
41 | Crabapple Tea | Crabapple slices and zingy spices make a tea that leaves you feeling toasty all day. |
42 | Frothy Coffee | A piping-hot cup of sugary coffee hiding under a hill of whipped cream and honey. |
43 | Milkmaid's Delight | A sublime custard pudding that you'd struggle not to scoff in a single sitting. |
44 | Pile o' Pancakes | A majestic stack of fluffy pancakes crowned with a heaped helping of fruit. |
45 | Dice Dumplings | Freshly steamed buns, each with a different but equally delectable filling. |
46 | Hot Streak Spicy Noodles | Noodles in a chili-infused broth. Comfort food for when your luck finally runs out. |
47 | Potluck Potsticker | A pork-packed pouch that really sticks to your ribs. Comes in one size: huge. |
48 | Victor's Volcano | A dish resembling magma, and not only in color. Fortune favors the bold. |
49 | Meat Jackpot | A mouth-watering selection of succulent meats, barbecued over a blazing brazier. |
50 | Lucky Lobster | Who could fail to feel fortunate with this luxurious serving of lobster in chili sauce. |
51 | Peachy Player's Punch | A milky drink flavored with peach puree, great for cooling down after a spicy meal. |
52 | Hot-Tip Tea | A richly recommended, albeit rather bitter, brew that fortifies the constitution. |
53 | Double-Down Dumplings | Crispy, crunchy dumplings, covered in crushed nuts and served in sets of two. |
54 | Fruits of Fortune | A fabulous fruit cocktail that tastes almost as sweet as victory. |
55 | Siren's Salad | This light and simple salad of cured and raw fish is a Hydropolitan classic. |
56 | Mermaid's Delight | An unpretentious pasta dish crowned with meltingly soft fish filets. Perfection. |
57 | Medusa's Hair | Seafood coiled with snakelike strands of pasta, bathed in a blood-red sauce. |
58 | Ocean's Bounty | A wholesome seafood stew, cooked in the old style with rice, herbs, and spices. |
59 | Kraken's Catch | A rustic fried fish dish given a decadent spin with an exquisite sea urchin sauce. |
60 | Hydropolitan Stew | A hearty dish that brings together all the riches of the sea in a single pot. |
61 | Centaur's Blood | The juice of ripe Hydropolitan grapes, famous for their deep vermillion hue. |
62 | Zephyr Zabaglione | A light and tangy tropical treat, served chilled. Perfect for stifling summer days. |
63 | Ice Cream Cornucopia | Tongue-tinglingly tangy orange and strawberry sorbets in a crisp wafer cone. |
64 | Aquarium Jelly | A dome of crystal-clear jelly that glistens like the sea in the summer sun. |
65 | Gotta-Fly Flakes | A crunchy breakfast cereal that gives you the get-up-and-go to start your day. |
66 | Bona Fide Fried Game | A hunter's haul of wild meat treats, fried to crispy perfection. |
67 | Shot-O-Salad | For when you're too busy to stop and graze, but still need to eat your greens. |
68 | Mom's Meat Pie | A hearty slice of good old-fashioned home cooking - Broadleaf style. |
69 | The CEO | Classy. Enormous. Outstanding. This burger is the boss. |
70 | Executive Steak | A thick, juicy slice of Grade A steak - the President's personal pick. |
71 | Good Ol' Eggnog | A steaming-hot mug of homemade eggnog. Just add winter. |
72 | Rocket Fuel | A soft drink that's guaranteed to put a spring in your step, or your money back. |
73 | Get-Up-And-Gonuts | Chocolate or plain? The eternal question. For those who can't have both, that is. |
74 | Big Cheese Cake | Not just the greatest cheesecake ever made - the greatest dessert, period. |
75 | Mush Kebab | Grilled skewers of freshly picked mushrooms. Small on frills, big on flavor. |
76 | Fruity Fried Rice | A rich rice dish flavored with a finely balanced blend of dried fruits and spices. |
77 | Killer Kebab | A meaty miscellany cooked on a spit, from which strips are cut before serving. |
78 | Gooey Curry | A curry with a curious texture that would be rather troubling...if it weren't so nice. |
79 | Gloopy Curry | A veritable sultan among curries. Thick, and rich beyond reckoning. |
80 | Molten Curry | In the wrong ratio, the spices used in this lethally hot curry can be literally lethal. |
81 | Classy Lassi | A cooling yogurt drink with a few drops of melon juice for extra refreshment. |
82 | Genie Juice | A magical mixture of all that's good and wholesome, distilled into a tasty drink. |
83 | Slice of Rosehip Tart | One bite of this pretty pink pastry and you'll think everything's coming up roses. |
84 | Sultan's Crown | This delightful dessert gives off a warm glow - before and after you've eaten it. |
85 | Hearty Wheat | Common wheat. Golden brown in color, and great for grinding into flour. |
86 | Jinglewheat | When the wind blows, this wheat gives off a gentle jingle. Makes a light flour. |
87 | Blossomwheat | The ears of this wheat are floral in form, and make a fine flour for fancier dishes. |
88 | Lilywheat | Wetland wheat that bobs on the water's surface. It makes a rather moist flour. |
89 | Wonder Wheat | The grains of this remarkable cereal look exactly like rice, and taste just as good. |
90 | Mellowfat Peas | A pod of plump green peas. Their gentle flavor lends itself well to home cooking. |
91 | Brazen Beans | Bright-red peas packing a punch that can KO even the feistiest fellow flavorant. |
92 | Yaht Peas | Peas that look just like dice. It's said that matching numbers portend good fortune. |
93 | Cosmic Peas | Starry-eyed peas that look like the night sky, and give your cooking a gentle shine. |
94 | Beanstalk Giant | A prodigious pea only seen in high places. Pea fanatics call it "the magic bean." |
95 | Sun-Kissed Tomato | Tomatoes that glow like sunset. The more sun they get, the warmer the glow. |
96 | Arrowhead Carrot | A sharp carrot that can give you a nasty cut, but is soft and sweet when cooked. |
97 | Radiant Radish | A radish with a bewitching glow. Its flavor is bittersweet...like first love. |
98 | Lampkin | A peculiar pumpkin that gives off a low, candle-like glow when it's ripe. |
99 | Rugged Spud | A brave little spud that can withstand both bitter cold and scorching heat. |
100 | Crybaby Onion | Attempt to cut this onion unprepared, and it'll only end in tears. |
101 | Classic Cabbage | A perfect cabbage that's strikingly cabbage-like in every conceivable way. |
102 | Loonycorn | Sweetcorn with a crazy swirl, and a taste that'll leave you grinning from ear to ear. |
103 | Prism Pepper | A rainbow-colored pepper whose every stripe brings with it a different flavor. |
104 | Beaubergine | An aubergine so delectably fresh and firm that it demands to be shown off. |
105 | Thorngerine | A fearsome fruit covered in spikes that get sharper as it ripens. |
106 | Swirly Apple | These start out green or red, but soon develop a swirl that makes them both. |
107 | Bananza | Bananas so beguiling that they once caused a war. Dangerously delicious. |
108 | Good-Time Grapes | Grapes with a leafy stem akin to a hat. Never has foliage seemed so fashionable. |
109 | Awwberries | Charming little strawberries that are so sweet, it's almost a shame to eat them. |
110 | Quiltaloupe | A melon with a criss-cross quilt pattern. Cut along the lines for bite-sized bits. |
111 | Moongo | A rather rare fruit that thrives in moonlight but withers in the sun. |
112 | Blushing Peach | A perfect peach that's almost too fragile to touch. Handle with care. |
113 | Rhino Pineapple | A surprisingly sweet fruit with a rough, tough skin that's almost like armor. |
114 | Noon Glory | A finicky fruit that must be harvested at midday, and definitely not "late on." |
115 | Lean Meat | A cut of low-fat white meat that is often eaten by people trying to keep trim. |
116 | Middling Meat | Thin slices of meat that can be cooked quickly. Easy to find and tasty enough. |
117 | Bony Bits | A treat for those who prefer the fatty matter close to the bone to actual meat. |
118 | Brawny Meat | A tough cut of meat that softens up wonderfully in soups and stews. |
119 | Mystery Meat | Apparently, it's very good for you - if you can get past its taste and texture. |
120 | Gamey Meat | Meat on the bone for those who like their food to come with a whiff of the wild. |
121 | Tender Tripe | Fatty meat with plenty of flavor. You'd swear it got tastier with every chew. |
122 | Chunky Meat | A no-nonsense cut that amply rewards the extra effort required to chew it. |
123 | Lardons | A particularly fatty cut of meat often used to get frying pans good and greasy. |
124 | Melt-in-the-Mouth Meat | A thick cut of soft, tender meat with a wonderfully delicate flavor. |
125 | Coy Carp | A skittish fish that tastes of mud - though it would rather you didn't find out. |
126 | Flexible Fish | A freshwater fish with a mild flavor that makes it suitable for almost any dish. |
127 | Frilly Fish | Elusive fish found only in crystal waters. Joy is said to await those who catch one. |
128 | Wriggly Fish | The flesh of this snakelike fish melts in the mouth, and can fetch a high price. |
129 | Cuttyfish | A swashbuckling swordfish of the high seas. Wilder fish make for a tastier dish. |
130 | Swish Fish | A stylish sea fish that swims up rivers to spawn. Its fatty flesh is fabulous fried. |
131 | Devilish Fish | A frightful fish with a demonic demeanor that scares off all but the bravest cooks. |
132 | Blimpfish | This little fish inflates like a balloon when afraid. Poisonous if improperly prepared. |
133 | Breamweaver | A fish served at celebratory feasts. The grander its fin, the luckier it's said to be. |
134 | Trophy Fish | This gigantic fish swims faster than the eye can see. Ever "the one that got away." |
135 | Swayweed | Supple seaweed from the ocean floor. Nutrient-rich, and often used in potions. |
136 | Seasilk | This seaweed may look like a scarf, but it belongs in soup, not round your neck. |
137 | Splendid Squid | A noble squid blessed with a pure heart... that's best eaten fresh! |
138 | Socktopus | This octopod brawler pummels prey with all eight limbs. Preparing it is tough work. |
139 | Glam Clams | A smallish mollusk found in shallow waters. It's coveted for its colorful shell. |
140 | Swellfish | A succulent scallop squeezed inside a multicolored shell the size of your palm. |
141 | Scariwinkle | A stubborn little sea snail safely sealed inside a spiky spiral shell. |
142 | Wee Urchins | Spiny sea creatures that like to hide in corners, giving them a square shape. |
143 | Top Lobster | This lordly lobster's powerful pincers put even the sharpest shears to shame. |
144 | Fab Crab | The colossal claws of this king among crabs crush all other culinary crustacea. |
145 | Fresh Milk | A cool bottle of skimmed milk. Not too expensive, and good to have on hand. |
146 | Whole Milk | Sublimely rich and creamy milk that will ruin all other kinds of milk for you. |
147 | Creamy Cheese | Soft cheese, ripened for three months. It has a clean, simple flavor. |
148 | Mature Cheese | Pungent, powerful cheese that's been ripened for a modest one-hundred years. |
149 | Churned Butter | A plain pat of butter with a rather mild taste. Careful, it's quite quick to melt. |
150 | Better Butter | A bit of butter that's better in every way, made from the richest, creamiest milk. |
151 | Single Cream | A soft, sweet, dollop of cream. Used to make cakes and confectionary. |
152 | Quadruple Cream | A lovely dollop of cream that's the stuff dreams are made of. |
153 | Thick Yogurt | A pot of creamy yogurt that adds a slightly sour tang to your cooking. |
154 | Scrumptious Yogurt | A dreamy pot of yogurt that can completely transform any dish. |
155 | Good Egg | An everyday egg, large enough to fit in the palm of your hand. |
156 | Dinky Eggs | Tiny, thimble-sized eggs that are packed with flavor and goodness. |
157 | Jazz Egg | An eye-catching egg for when the good times roll. Changes color when boiled. |
158 | Uptown Egg | A chicly shelled egg with a light and silky texture. Pleasing to look at and to eat. |
159 | Bad Egg | No one's quite sure what laid it, but it's actually not as bad as it looks. |
160 | Lesser-Spotted Egg | A rather unassuming egg that blends in with its surroundings. |
161 | Amiable Egg | An odd egg with smile-like markings. The bigger the smile, the stronger the flavor. |
162 | Egg Shell | Handle with care. Careless cracking will result in an almighty eggsplosion. |
163 | Mammoth Egg | An enormous egg, thirty-times the size of an ordinary one. Tastes the same, mind. |
164 | Golden Egg | A gorgeously glittering egg that looks deluxe and tastes delightful. |
165 | Mock Toadstool | It may look poisonous, but this friendly fungus is actually entirely edible. |
166 | Toadstool | Though poisonous in part, this fearsome fungus can be eaten if properly prepared. |
167 | Cobbler's Nails | Solid if unspectacular mushrooms that can be used to round out most meals. |
168 | Gunkshrooms | Gooey, slippery mushrooms that can be squeezed to grease pots and pans. |
169 | Moonbeam Mushrooms | Glow-in-the-dark mushrooms with a satisfyingly crunchy texture. |
170 | Bluesky Buttontops | Mushrooms whose tastiness corresponds to the cloudlessness of their caps. |
171 | Grandad's Chair | This firm old fungus is solid enough to sit on. A bit bitter, but good for potions. |
172 | Cutesy Pops | Sickly sweet mushrooms that look cute, but are too cloying to enjoy. |
173 | Sweet Dream Truffle | Rare and exquisite truffles that whisk you away to a peaceful and happy sleep. |
174 | Dusk Star | An extremely rare mushroom that grows only at night, and vanishes at dawn. |
175 | Munchy Nut | A crunchy, flavorsome nut with a winning hint of sweetness. |
176 | Runny Honey | Honey so sweet, you'll never need more than the smallest spoonful. |
177 | Prickled Pepper | A super-spicy pepper that will leave your mouth burning for days. |
178 | Bitter Broth | Unbelievably bitter, but a drop or two can do wonders for a dish's flavor. |
179 | Sour Salts | A strikingly sharp seasoning said to taste like an otherworldly fruit called a "lemon." |
180 | Shooting Star Salt | The grains of this salt look like tiny stars, and some even claim it came from space. |
181 | Stardust Pepper | One shake of this sparkling pepper will have your dish looking like a sea of stars. |
182 | Sheermint | A fragrant sprig of cooling mint. Adds a refreshing twang to any dish. |
183 | Deathbreath Garlic | There's no denying what this garlic can do for a dish's flavor...but the smell... |
184 | Secret Sauce | A rich, thick sauce that adds more than a little je ne sais quoi to a dish. |
185 | Plain Cloth | Simple white cloth that's light, airy, and highly versatile. |
186 | Sackcloth | Roughspun, natural fabric that's rather rustic in both feel and appearance. |
187 | Heavy-Duty Cloth | Hardy cloth that's fairly light but tough enough for making into work clothes. |
188 | Quality Cloth | Soft, sleek, satin cloth often used for party dresses and other finery. |
189 | Cool Cloth | Crisp cloth decorated with an intricate pattern that's very much on trend. |
190 | Seraphic Silk | Fine fabric that shimmers like the wings of angels. Often used for bridal wear. |
191 | Spectral Silk | Ghostly, gossamer fabric that emits a low moan when the wind blows through it. |
192 | Spritefire Silk | A striking, scarlet fabric that flickers like flames, enchanting all who gaze upon it. |
193 | Fairy's Breath Silk | Breathtakingly light cloth, spun by fairies and protected by their magic. |
194 | Celestial Silk | Sacred cloth said to have fallen from the heavens many, many moons ago. |
195 | Rough Cloth | Old but sturdy cloth that produces thick clouds of dust whenever you whack it. |
196 | Stonewashed Cloth | Casual cloth that may not be decorative, but is light and comfortable nonetheless. |
197 | Comfy Cloth | Warm, soft, pliable cloth that's gentle on the skin and prized in colder climes. |
198 | Cozy Cloth | Reassuringly thick cloth that's just right for carpets, curtains, and cushions. |
199 | Fluffy Cloth | Soft and cuddly cloth in whose warm embrace one would gladly stay forever. |
200 | Footman's Brocade | Spun by a hardworking master weaver, this cloth is elegant in its simplicity. |
201 | Knight's Brocade | Light and lustrous cloth fit for a gallant knight in shining armor. |
202 | Rook's Brocade | Hardwearing, multilayered cloth redolent of rugged masculinity. |
203 | Queen's Brocade | Exquisite cloth that exudes power, prestige, and presence. |
204 | King's Brocade | Majestic cloth which only the worthy few may ever hope to touch. |
205 | Wild Wool | Rough, unadorned wool that still smells a little like the animal it came from. |
206 | Heartwarming Wool | Soft green wool reminiscent of a fresh spring day. It feels good against the skin. |
207 | Hardwearing Wool | Fiery red wool. Just looking at it makes you feel warm and cozy. |
208 | Snuggly Wool | Pretty pink wool, perfect for knitting sweet little presents. |
209 | Lovely Wool | Warm yet weightless wool that feels like sunlight on your skin. |
210 | Ponderwool | A sophisticated style of yarn used in knitwear favored by intellectuals. |
211 | Witch's Wool | A rare and precious type of wool. Few know its true origin, or how it's made. |
212 | Pure Wool | Shimmering, pristine yarn made from the finest fibers and crystal-clear water. |
213 | Impure Wool | Yarn spun from the hair of a creature of darkness. Some claim it is cursed... |
214 | Wonder Wool | Items made of this amazing rainbow-hued yarn seem to reflect the knitter's mood. |
215 | Shabby Leather | A ratty bit of worn leather. It's thin and pliable, making it easy to reuse. |
216 | Shoe Leather | Smooth leather that's been polished to a glossy shine. |
217 | Dark And Scaly Leather | Pitch-black leather that looks as if it were made from the very night itself. |
218 | Dark And Stormy Leather | Slick, dark leather with scales that glisten like raindrops. |
219 | Knobbly Leather | Leather with a nice, bumpy texture to it. Extremely tough and difficult to work. |
220 | Gnarly Leather | Eye-catching leather with a golden gleam. For people who like to stand out. |
221 | Wild Leather | Leather made from the prized catches of veteran hunters, bearing nary a scratch. |
222 | Savage Leather | Leather with a raw, untamed feel to it. It still has the stench of a brutal beast. |
223 | Sparkly Leather | Bright-blue leather that glitters like polished sapphires. Remarkably tough. |
224 | Twinkly Leather | Remarkably rare leather that looks as if it were studded with rubies. |
225 | Shaggy Fur | A fur that's cheap and easy to get hold of, but too low-quality to be of any use. |
226 | Rugged Fur | This fur can seem a bit rough at first, but it develops a certain charm with use. |
227 | Fierce Fur | A beastly fur whose every hair stands on end giving it a wild and ferocious look. |
228 | Fearless Fur | A regal mane of bristly hair that warns would-be attackers to steer well clear. |
229 | Fine Fur | Pale fur resembling a wispy white cloud. Soft, warm, and ever so cozy. |
230 | Flowing Fur | Fluffy candyfloss fur. Fall asleep in this and your dreams are certain to be sweet. |
231 | Super-Cool Fur | Fur with an ultra-stylish deep-blue hue that fashionistas fawn over. |
232 | Super-Hot Fur | Premium fur with a vivid golden sheen. Ideal for the conspicuously wealthy. |
233 | Hellish Fur | The vile fur of a wicked beast that crawled up from the bowels of the earth. |
234 | Heavenly Fur | The immaculate fur of a sacred beast, which no impurity can ever besmirch. |
235 | Lambkin Cotton | An everyday clump of cotton wool. Its fluff is not quite up to snuff. |
236 | Gloaming Cotton | Cotton with the warm orange hue of clouds in the glorious glow of sunset. |
237 | Greenglade Cotton | Pale-green cotton reminiscent of young leaves. Smells faintly of the forest. |
238 | Cloudhaze Cotton | Cotton the color of clouds before a light spring shower. Moist and soft on the skin. |
239 | Raincloud Cotton | Dark-gray cotton wool that feels soft and fluffy, but surprisingly heavy in the hand. |
240 | Frostyfluff Cotton | A snowy puff of cotton that's curiously cold to the touch. Good for keeping cool. |
241 | Cuddlywarm Cotton | A toasty, snuggly puff of cotton. Good for keeping warm in wintry weather. |
242 | Woebegone Cotton | Dark cotton used in hexes. High-quality stuff, despite its ominous appearance. |
243 | Sunnysmile Cotton | Festive fluff, often used to make outfits for weddings and other joyous occasions. |
244 | Tinkletune Cotton | A curious kind of cotton that jingles mellifluously when you touch it. |
245 | Snow-White Thread | Simple, white thread of the kind you might find in any home's sewing box. |
246 | Coral-Pink Thread | Glossy, pink thread that's just the right thickness for embroidery. |
247 | Lemon-Yellow Thread | Fresh-scented, bright-yellow thread that's useful for all kinds of work. |
248 | Slate-Grey Thread | Tough thread dyed a sophisticated gray. Sewing with it requires a skilled hand. |
249 | Grass-Green Thread | Green thread made from grass fibers. Perfect for an all-natural feel. |
250 | Sea-Blue Thread | Indigo thread that's dyed using water from the inky depths of the sea. |
251 | Fir-Green Thread | Thread dyed with needles from the great-grandfathers of the forest. |
252 | Night-White Thread | Thread the color of moonlight, whose brightness will not dim with time. |
253 | Sunset Thread | Golden thread that blazes with the soul-stirring brilliance of a perfect sunset. |
254 | Moonrise Thread | Sacred thread with all the subtle hues of twilight. Its beauty calls to mind the divine. |
255 | Simple String | An everyday piece of string, often found in both sewing boxes and pockets. |
256 | Smart String | String made from the same material as fishing nets. Won't snap easily. |
257 | Stylish String | Thin string in a tasteful shade of red that sophisticated grown-ups adore. |
258 | Snazzy String | Fabulous, golden string specially made for fashion-conscious twine-o-philes. |
259 | Sumptuous String | Sublime string blessed by the divine, suitable for assorted sacred uses. |
260 | Coarse Cord | Simple cord that can go with anything, though it might seem a little plain. |
261 | Pretty Ribbon | Profoundly pink ribbon that's perfect for all kinds of dainty decorations. |
262 | Chic Ribbon | Stylishly striped ribbon that's ideal for accenting contemporary ensembles. |
263 | Hip Ribbon | Eye-catching ribbon that makes use of modern materials. |
264 | Classic Cord | This masterpiece of the cordmaker's craft has a tasteful, timeless design. |
265 | Humble Button | A simple button. Entirely - almost suspiciously - unremarkable in every way. |
266 | Just-Right Button | This lovely little button's not too big and not too small for all but the oddest jobs. |
267 | Bright Button | A bright and breezy button that helps your clothes give a good first impression. |
268 | Bully Button | A brave little button that's tough enough to withstand being stood on by thuggs. |
269 | Spring Bloom Button | A shiny pink button decorated with a floral design representing springtime. |
270 | Summer Meadow Button | A lively meadow-green button decorated with a symbol of the summer sun. |
271 | Autumn Haze Button | A tasteful bronze button decorated with the stylized image of an autumnal sunset. |
272 | Winter Moon Button | A navy-colored button decorated with an elegant winter moon design. |
273 | Soldier's Button | A silver button used to decorate the formal clothing of honored warriors. |
274 | Champion's Button | A majestic golden button awarded only to the rightful king of the arena. |
275 | Ruby Huebloom | A flower the color of flames. Can be used to dye fabrics red. |
276 | Sapphire Huebloom | A flower with serene, sea-colored petals. Can be used to dye fabrics blue. |
277 | Emerald Huebloom | A spring flower with the scent of a forest breeze. Can be used to dye fabrics green. |
278 | Citrine Huebloom | A flower the color of a dazzling star. Can be used to dye fabrics yellow. |
279 | Coral Huebloom | A flower the color of thriving coral. Can be used to dye fabrics pink. |
280 | Amethyst Huebloom | A flower the color of the twilight sky. Can be used to dye fabrics purple. |
281 | Smoky Quartz Huebloom | A flower the color of fertile soil. Can be used to dye fabrics brown. |
282 | Diamond Huebloom | A dazzling flower that brings light to the gloom. Can be used to dye fabrics white. |
283 | Onyx Huebloom | A flower the color of midnight. Can be used to dye fabrics black. |
284 | Opal Huebloom | An air of mystery surrounds this flower with petals of every color imaginable. |
285 | Iron Nugget | A lump of deep-gray iron with a dull sheen. Used to make steel. |
286 | Copper Nugget | A lump of orange metal that takes on a very different color when tarnished. |
287 | Silver Nugget | A lump of shiny silver. Ever a popular metal for good-luck charms. |
288 | Gold Nugget | A lump of dazzling gold. The luster of this noble metal never fades. |
289 | Steely Nugget | A chunk of steel with a peculiar luster. Sturdy and suitable for a range of uses. |
290 | Tranquilium Nugget | A lump of metal with the peculiar power to bring calm to restless hearts. |
291 | Somnium Nugget | The soporific effect of this curious metal can swiftly lull the unsuspecting to sleep. |
292 | Nocturnium Nugget | A rare metal with a striking deep-blue hue said to have fallen from the heavens. |
293 | Arquum Nugget | An uncanny metal that changes hue with every look, like something from a dream. |
294 | Suscitanium Nugget | A mysterious metal blessed with an undimming radiance. |
295 | Clear Crystal | Beautiful crystal that's as clear as purest spring water, even prior to polishing. |
296 | Verdant Crystal | Deep-green crystal which forms in places where the air is freshest. |
297 | Crimson Crystal | Bright-red crystal sometimes referred to as "the blood of the land" by collectors. |
298 | Milky Crystal | This plain-white crystal forms only under very specific conditions. Discolors easily. |
299 | Dark Crystal | Blackest night, in crystalline form. It smothers any light that shines on it. |
300 | Forest Crystal Cluster | Crystals that form at the foot of ancient trees, drawing upon their magic. |
301 | Inferno Crystal Cluster | Crystals suffused with volcanic magic. They give off dangerous amounts of heat. |
302 | Glacier Crystal Cluster | Crystals which form when currents of seaborne magic chance to cross. |
303 | Storm Crystal Cluster | Crystals that crackle with magical energy, having been struck by lightning. |
304 | Henge Crystal Cluster | Crystals formed of magic from the deepest depths of the earth. |
305 | Lightweight Lumber | Common, easy-to-work wood that's popular with casual carpenters. |
306 | Lumpen Lumber | A so-so bit of wood that firmly occupies the "it'll do" category of crafting material. |
307 | Solid Lumber | Fairly good wood that'll do for most purposes, but which still isn't great. |
308 | Coarse-Grained Lumber | Wood with an incredibly coarse texture. Its bark can be used as sandpaper. |
309 | Fine-Grained Lumber | Wood with an impressively smooth feel. Makes for dangerously slippery flooring. |
310 | Jolly Lumber | A peculiar bit of wood that beams with a big smile, which some consider lucky. |
311 | Grumpy Lumber | An intimidating bit of wood with an angry face fit to scare off evil spirits. |
312 | Gloomy Lumber | Woeful wood with a grief-stricken face that reduces those who see it to tears. |
313 | Lovely Lumber | Wood wearing an expression of pure joy. Ideal for making magical instruments. |
314 | Dumb Lumber | An unsettling bit of wood wearing an utterly blank, emotionless expression. |
315 | Crude Sap | Moldy old resin with a pretty ripe smell - which some seem to find irresistible. |
316 | Earthy Sap | Golden-yellow resin filled with all the goodness of the earth. |
317 | Grassy Sap | This fresh resin has the color of young grass and smells like a spring morning. |
318 | Sour Sap | Blue resin that produces quite a stench if not correctly treated after extraction. |
319 | Scented Sap | A pink, fragrant resin that smells like honey. Often used in beauty treatments. |
320 | Scentless Sap | Rare white resin that doesn't smell of anything at all - and even kills bad odors. |
321 | Sweet Sap | Sweet-smelling purple resin that bewitches anyone who gets a whiff of it. |
322 | Inky Sap | The subtle aroma of this inky-black resin has a curiously calming effect. |
323 | Aromatic Sap | Resin that smells like every kind of flower at once, yet isn't at all overpowering. |
324 | Ambrosial Sap | Resin suffused with sunlight. Its scent is sure to prompt warm smiles all round. |
325 | Base Bone | Bones like this are ten a penny, but no one's sure what animal they came from. |
326 | Flat Bone | A thin, plate-like piece of bone of the kind once used to tell fortunes. |
327 | Sturdy Bone | Bulky bones like this are revered in some cultures as symbols of strength. |
328 | Spiky Bone | Once the backbone of a fearsome beast, now a handy set of spikes. |
329 | Twisty Bone | A strangely contorted bone. It would take some skill to make something out of this. |
330 | Giant Ribcage | Hefty bones from the breast of a mighty beast. Good for weapons and armor. |
331 | Delicate Wing Bones | Light yet sturdy wing bones. They look like they could still fly. |
332 | Forked Tail Bone | A chain-like length of bones with a two-pronged tip that's still surprisingly sharp. |
333 | Sturdy Jawbone | A gigantic, powerful-looking jawbone, complete with fearsome fangs. |
334 | Hefty Skull | An incredibly thick skull that could easily withstand a blow from a hammer. |
335 | Fledgling Feather | A mud-stained feather from a clumsy fledgling that falls over more than it flies. |
336 | Waddleduck Feather | A feather plucked from an unfortunate water bird that can't actually swim. |
337 | Polyparrot Feather | A feather from a bird that can be taught to speak. Seen as a symbol of wisdom. |
338 | Candy-Owl Feather | A pretty pink feather from a bird that fills the nighttime forest with its song. |
339 | Cloud Crow Feather | A feather from an ill-omened bird. Will glow grimly in the presence of a grudge. |
340 | Slumbergull Feather | A feather from an auspicious seabird that can somehow sleep while on the wing. |
341 | Arrowhawk Feather | A spiky feather from a blindingly fast bird that blasts a blue streak through the sky. |
342 | Bolt Eagle Feather | A striking feather from a bird whose wingbeats sound like claps of thunder. |
343 | Everwing Feather | A fabulous feather that once belonged to an eternally youthful queen among birds. |
344 | Neverwing Feather | A fabulous feather that once belonged to an undying king among birds. |
345 | Ebb Tide Shell | A fragile little seashell of the kind you're likely to find when the tide goes out. |
346 | High Tide Shell | Somewhat like an ebb tide shell, except it's found when the sea comes in instead. |
347 | Waveskipper Shell | A super-light, streamlined seashell that can ride the waves across entire oceans. |
348 | Waveskater Shell | An exotic green seashell that can be seen dancing daintily across the waves. |
349 | Whirlpool Shell | A tightly coiled spiral seashell. The clockwise ones are considered lucky. |
350 | Maelstrom Shell | Large shells found in whirlpools that look poisonous, but are in fact entirely benign. |
351 | Littlehorn Shell | A shell covered in tiny spines. Some say the sea can be heard inside it. |
352 | Bighorn Shell | A shell covered in sizable red spines whose glow lights up the evening sea. |
353 | Warmflow Shell | Huge, rare shells found in temperate seas that zip and zing with magical energy. |
354 | Iceflow Shell | Huge, rare shells found in freezing seas that pop and crackle with magical energy. |
355 | Comely Coral | Commonplace coral that's often used in Hydropolitan arts and crafts. |
356 | Bonsai Coral | Small, simple corals that give off an air of absolute serenity. |
357 | Briar Coral | Coral covered in sharp, prickly thorns that make it a real pain to handle. |
358 | Pincushion Coral | Coral covered with profoundly poisonous spines that make it impossible to handle. |
359 | Jade Coral | Rigid, rock-like coral that sits on the seabed emitting a gentle glow. |
360 | Amber Coral | Coral that shines like a jewel when the sun strikes it. Can fetch a pretty price. |
361 | Hosepipe Coral | Curious, tubular coral in whose holes and hollows little fish like to play. |
362 | Drainpipe Coral | This coral's tubes are packed with black ink that can cloud the waters around it. |
363 | Electricoral | The electric-blue glow of this recently discovered coral is coveted by craftsmen. |
364 | Auroral Coral | An extraordinarily rare and enigmatic coral, said to be inhabited by sea spirits. |
365 | Fresh Wonderwater | Pure, crystal-clear water with lingering traces of spiritual power. |
366 | Holy Wonderwater | Pure water drawn from a sacred spring in a forest far from civilization. |
367 | Babbling Wonderwater | Magical water collected from the petals of a flower that blooms only once a year. |
368 | Oasis Wonderwater | Strange water that, though sourced from a bone-dry desert, brims over with life. |
369 | Simmering Wonderwater | Perpetually boiling-hot water that bubbles away like molten magma. |
370 | Shivering Wonderwater | A splash of this water can freeze objects instantly, but it never turns to ice itself. |
371 | Hellish Wonderwater | Woeful water drawn from the river that separates this world from the next. |
372 | Heavenly Wonderwater | Blessed water said to have been brought down from on high by the gods. |
373 | Blissful Wonderwater | Water once thought to be merely a myth that can make any dream come true. |
374 | Enlightened Wonderwater | Heaven-sent and scented like heaven, this water epitomizes perfection. |
375 | Clear Prisms | Entry-level focusing stones that amplify magical input just a smidge. |
376 | Red Prisms | Special stones that amplify magical input and emit it as red light. |
377 | Green Prisms | Special stones that amplify magical input and emit it as green light. |
378 | Blue Prisms | Special stones that amplify magical input and emit it as blue light. |
379 | Ice Prism | Special stones that amplify magical input, and are as cold as ice. |
380 | Sunset Prism | Special stones that amplify magical input, and are as warm as a summer's eve. |
381 | Enigma Prism | Special stones, imbued with an air of mystery, that amplify magical input. |
382 | Dream Prism | Special stones, imbued with an air of reverie, that amplify magical input. |
383 | Nightmare Prism | Special stones, imbued with an air of iniquity, that amplify magical input. |
384 | Polestar Prism | Special stones that amplify magical input, and shine as brightly as the heavens. |
385 | Pebble | An utterly ordinary pebble that's neither useful nor valuable. |
386 | Autumnian Purse | An ancient currency that can't be used for much, but is collected by some. |
387 | Hero's Delight | A delicious dessert that's a rewarding experience in more ways than one. |
388 | High-Quality Cloth | Silky-smooth cloth that brings comfort to those who happen to brush against it. |
389 | Classic Cloth | Charming cloth, decorated with a design that is truly timeless. |
390 | Archangel's Silk | A breathtakingly soft fabric, with a hint of the heavenly in its shimmering hues. |
391 | Spine-Chilling Silk | A frightful fabric of demonic design that is almost suspiciously soft. |
392 | Cushioned Cloth | Luxuriously thick cloth that's as light as a feather. A firm favorite among tailors. |
393 | Feathery Cloth | A delightful downy fabric that lightens the heart and sends the spirit soaring. |
394 | Butler's Brocade | A fabric whose luster has set many a rogue on the road to righteousness. |
395 | Courtier's Brocade | This alluring fabric has caught the eye of many a noble soul...to their cost. |
396 | Cuddly-Wuddly Wool | Wool beloved by heroines the world over. Ideal for any would-be leading lady. |
397 | Luxury Wool | Wool that keeps the heart warm and spirits high, whatever the weather. |
398 | Fathomwool | Wool worn by the world's great thinkers to aid in their intellectual endeavors. |
399 | Wicked Witch's Wool | Weird and wonderful wool whose other-worldly beauty hints at enigmatic origins. |
400 | Black And Blustery Leather | Glossy black leather, polished to a fine mirror-like sheen. |
401 | Nouveau Knobbly Leather | Leather so sturdy it could be used in place of plate armor in a pinch. |
402 | Nouveau Gnarly Leather | This gleaming golden leather turns heads wherever it is worn. |
403 | Buck-Wild Leather | Were this sinister-looking leather not cursed, its quality would seem a blessing. |
404 | Peerless Fur | The bristles of this rugged pelt are so sharp, they wouldn't make bad weapons. |
405 | Refined Fur | Fur that's fluffy as a cloud, light as a feather, and irresistibly comfortable. |
406 | Gushing Fur | Pale pink fur, recommended for hopeless romantics of every persuasion. |
407 | Super-Sick Fur | Far from keeping you warm, this creepy fur will chill you to your bones. |
408 | Bright Light Cotton | Cotton that brightens the gloomiest of moods with the dazzling light of hope. |
409 | Blackcloud Cotton | Jet-black cotton that's enough to darken even the sunniest of dispositions. |
410 | Icecrust Cotton | Collected in the coolest of climes, this cotton is cold enough to freeze flames. |
411 | Curse-Crossed Cotton | To don clothes made of this cotton, they say, is to invite a fate worse than death... |
412 | Steel-Gray Thread | A strong, supple thread with a subdued color, favored by skilled seamstresses. |
413 | Meadow-Green Thread | This verdant thread brings life to any garment, and well-being to its wearer. |
414 | Forest-Green Thread | Jade-hued thread dyed with leaves from the forest's most venerable trees. |
415 | Midnight-Black Thread | Thread as dark as the deepest abyss, and every bit as foreboding. |
416 | Slick String | Stylish string whose slenderness does not come at the expense of strength. |
417 | Effortlessly Chic Ribbon | Stylish ribbon considered a staple item by those on the cutting edge of fashion. |
418 | Sophisticated String | This scarlet string somehow manages to be striking and subtle at the same time. |
419 | Achingly Hip Ribbon | A vibrantly colored, boldly designed ribbon that's just the right side of brash. |
420 | Burly Button | Stamp on this button all day long and it'll still look as good as new when you stop. |
421 | Cherry Blossom Button | Recalling cherry blossoms in full bloom, these buttons brighten every ensemble. |
422 | Goldbloom Button | A burnished button made of solid gold worn by some as a show of patriotism. |
423 | Bad Button | A button highly prized by collectors, despite its disconcerting design. |
424 | Golden Huebloom | A gloriously gleaming flower. Can be used to dye fabrics the color of victory. |
425 | Vermilion Huebloom | A fierce, flame-red flower. Can be used to dye fabrics the color of courage. |
426 | Diamond Dust Huebloom | A pristinely pure flower. Can be used to dye fabrics the color of driven snow. |
427 | Hades Huebloom | A foreboding flower. Dye a garment with this and the color will never wash out. |
428 | Solid Gold Nugget | These gleaming lumps of gold were used as a form of currency once upon a time. |
429 | Solid Steel Nugget | A gleaming lump of steel of the kind smiths save for the weapons of nobility. |
430 | Destinium Nugget | Only those fated to receive this curious metal will ever get their hands on a piece. |
431 | Malaisium Nugget | Cleansing this infamously unlucky metal of evil requires no small amount of skill. |
432 | Luminous Crystal Cluster | Crystals formed of pure light, whose glow illuminates everything around them. |
433 | Stygian Crystal Cluster | Crystals formed of pure darkness, which shroud all around them in shadow. |
434 | Storm Crystal Formation | Crystals struck by countless lightning bolts and imbued with all their power. |
435 | Stygian Crystal Formation | Crystals formed in the rift 'twixt life and death. Touch them and glimpse oblivion. |
436 | Razor-Grained Lumber | Highly prized lumber with a grain that can cut inexpert hands to ribbons. |
437 | Silk-Grained Lumber | Wood whose glassy surface has caused it to slip out of many a carpenter's hand. |
438 | Joyful Lumber | Build your bed out of this beaming lumber if you want to wake up smiling! |
439 | Grisly Lumber | Build your bed out of this sad wood and you're bound to get out the wrong side! |
440 | Super-Sour Sap | Watch out: it's easy to become addicted to this resin's intense aroma. |
441 | Sweetly Scented Sap | A resin with a beautiful fragrance that makes everyone more agreeable. |
442 | Sort-Of Scentless Sap | Though this resin has several aromas, they combine to cancel each other out. |
443 | Sickly Sweet Sap | Merchants use this resin, whose scent is known to make people more malleable. |
444 | Barbed Bone | The spikes on this bone are harder than dragon's teeth, and razor-sharp to boot. |
445 | Gnarled Bone | Craftsmen value this bone's toughness, though it does make it hard to work with. |
446 | Ginormous Ribcage | Bones of a scarcely credible size. Rock-hard and tricky to work with. |
447 | Bewitching Wing Bone | People have been known to stare at these bones for hours, utterly captivated... |
448 | Taffy-Owl Feather | These feathers are known to become more beautiful as their owners age. |
449 | Storm Crow Feather | This feather can detect despair, glowing ghoulishly when a tortured soul is near. |
450 | Dreamygull Feather | Feathers plucked from carefree seabirds, said to make dreams come true. |
451 | Dreadfalcon Feather | A curse is said to befall those who gaze upon this bewitching black feather... |
452 | Fossilized Waveskater Shell | A fossilized seashell whose colors have only intensified with the passing of time. |
453 | Fossilized Whirlpool Shell | A fossil said to have gained magical powers over centuries on the seabed. |
454 | Fossilized Maelstrom Shell | The spines of this evil-looking fossil are toxic to the touch. Handle with care! |
455 | Fossilized Holyhorn Shell | A gem-like fossilized seashell that many have heard of, but few have seen. |
456 | Amethyst Coral | Don't be distracted by this purple coral's beauty - it's highly poisonous! |
457 | Topaz Coral | This coral is known as the "sun of the seabed" because of the light it provides. |
458 | Peridot Coral | This coral is nigh on impossible to work with due to its blinding brightness. |
459 | Onyx Coral | Sinister black coral said to grow only in the void between this world and the next. |
460 | Lush Oasis Wonderwater | Water miraculously found in the desert, and even more miraculously left undrunk. |
461 | Seething Wonderwater | Hot as molten lava, this water is more likely to start fires than put them out. |
462 | Quivering Wonderwater | Water that magically remains in liquid form despite being freezing cold. |
463 | Nightmarish Wonderwater | Water from the bottom of the abyss, with the power to plunge creation into chaos. |
464 | Emerald Prism | Special stones that amplify magical input and emit a healing aura. |
465 | Sapphire Prism | Special stones that amplify magical input and enhance one's natural charisma. |
466 | Ruby Prism | Special stones that amplify magical input and turn evil into the energy of existence. |
467 | Starlight Prism | Special stones that amplify magical input and emit light as bright as any star. |
468 | Super-Heavy-Duty Cloth | Sturdy and smooth to the touch, this fabric can be easily sliced with scissors. |
469 | Spirited-Away Silk | A material no one knows how to weave anymore, and so it fetches a high price. |
470 | Nymph's Sigh Silk | A fabric that revolutionized the world of fashion, making glamor available to all. |
471 | God's Breath Silk | A legendary silk that is said to be a manifestation of the kingswind itself. |
472 | Velvety Cloth | Cloth so thick and cozy it seems to radiate a comforting warmth. |
473 | Black Rook's Brocade | A blacker-than-black velvet that seems to have been cut out of the night sky. |
474 | Empress's Brocade | Decadent, soft velvet that almost feels like it could melt in your hands. |
475 | Emperor's Brocade | Exquisitely crafted velvet that can reduce tailors to tears of joy. |
476 | Hardworking Wool | Perfect for soldier's uniforms, this wool inspires diligence and dedication to duty. |
477 | Pristine Wool | Wool woven from the yawns of a sleepy seamstress to help ensure sweet dreams. |
478 | Unwholesome Wool | Woven from the fur of a brutal beast, this wool is imbued with a terrifying power. |
479 | Out-Of-This-World Wool | Gazing at this glittering wool is akin to staring up at the starry night sky. |
480 | Black And Brutal Leather | Smooth leather with a matt black finish that reflects not a glimmer of light. |
481 | Feral Leather | Though its original owner was a ferocious beast, this leather is now fit for a king. |
482 | Scintillating Leather | A tough leather that is still easy to work with. Its blue hue is curiously calming. |
483 | Dazzling Leather | A sturdy yet flexible leather. It has a cheery color sure to brighten your mood. |
484 | Ferocious Fur | This steely wool was plucked with great difficulty from the mane of a wild horse. |
485 | Head-Turningly Hot Fur | An impossibly soft and glamorous fur, it is much sought after by young royals. |
486 | Infernal Fur | This sandpapery fur was taken from a beast long ago banished from the world. |
487 | Elysian Fur | Believed to be a gift from the gods, very few are truly worthy of this fine fur. |
488 | Jademeadow Cotton | A cuddly cotton that cries out to be touched. It's a lot tougher than it looks. |
489 | Hugglesnug Cotton | Cotton that always returns to its original shape no matter how much you cuddle it. |
490 | Sunkissed Cotton | This cotton has spent a long time in the sun and still seems to retain its warmth. |
491 | Dazydoze Cotton | Just touching this cotton inspires dreams of being wrapped in its softness. |
492 | Sun-Gold Thread | Splendidly shiny thread that is spun from the very finest yarn. |
493 | Starlight-Silver Thread | Wearing garments made with this thread is sure to put a spring in your step. |
494 | Mornstar Thread | This luminous thread has been bathed in the early dawn light for days on end. |
495 | Polestar Thread | The color of this thread depends on who you ask - no two people see the same hue. |
496 | Pretty-Pretty Ribbon | A sensuous, sinewy ribbon with a subtle charm that is impossible to resist. |
497 | Splendid String | This string is a real work of art - every single section is special in its own way. |
498 | Timelessly Classic Cord | This cord is one of the last remaining relics of a once mighty civilization. |
499 | Spectacular String | A positively sublime string whose subtle charms are hard to put into words. |
500 | Brilliant Button | An almost impossibly polished button perfect for those who crave attention. |
501 | Starless Night Button | A button said to come from a dream. Its motif represents a new moon at midnight. |
502 | Knight's Button | A button favored by cavalry captains. Losing one means immediate demotion. |
503 | Sovereign's Button | A golden button with a crown motif that symbolizes a famous fairy tale king. |
504 | Chartreuse Huebloom | A lush green flower that's bursting with all the life of a verdant woodland. |
505 | Magenta Huebloom | This flower's dark purplish hue brings to mind the fathomless depths of the abyss. |
506 | Obsidian Huebloom | This flower's otherworldly color inspires thoughts of worlds far from one's own. |
507 | Iridescent Huebloom | This flower's dreamlike hue could almost transport you into another world. |
508 | Solid Silver Nugget | A gleaming metal with the power to repel evil and thus often used to make weapons. |
509 | Phantasium Nugget | An ancient metal that can inspire dreamy states in any who care to touch it. |
510 | Arcadium Nugget | This extremely rare metal is prized for its kaleidoscopic range of colors. |
511 | Hallucinium Nugget | Sleeping in close proximity to this eerie metal is bound to give you nightmares. |
512 | Visceral Crystal Cluster | These crystals have the color of fresh blood and melt at high temperatures. |
513 | Inferno Crystal Formation | These crystals radiate a fierce heat and emit a blinding light that is no less intense. |
514 | Glacial Crystal Formation | These chilly crystals were harvested from the floor of an ancient ocean. |
515 | Henge Crystal Formation | The provenance of these rare crystals is unknown but they are certainly very old. |
516 | Rock-Solid Lumber | An ancient lump of lumber that remains a durable and versatile material. |
517 | Grouchy Lumber | This log's expression grows more peeved as it is sawed, planed, and hammered. |
518 | Delightful Lumber | This log's cheery welcoming expression makes it ideal for use in entrance halls. |
519 | Dunderheaded Lumber | Simply looking at this wood's gormless expression is said to make one dumber. |
520 | Grandly Grassy Sap | A substance with an overpowering fresh aroma that somehow never seems to fade. |
521 | Indelible Inky Sap | A substance akin to liquid darkness. Its stains are impossible to remove. |
522 | Exceedingly Aromatic Sap | A substance whose fragrance makes one feel warm, fuzzy, and a little light-headed. |
523 | Utterly Ambrosial Sap | This sap's aroma is as fresh and pleasant as a cool summer breeze. |
524 | Robust Bone | Only tribal chiefs are permitted to wield this imposing-looking bone. |
525 | Fiercely Forked Tailbone | This bone has so many sharp edges, it can make one fear for their life. |
526 | Beefy Jawbone | This jawbone's fangs are very sharp indeed - fortunately their owner is dead. |
527 | Substantial Skull | It took several men three days and nights to wrest this skull free of its body. |
528 | Omniparrot Feather | A feather plucked from a brainy bird endowed with the power of speech. |
529 | Cloud Condor Feather | This feather belonged to a bird whose flapping wings sounded like thunderclaps. |
530 | Carrion Crow Feather | A feather plucked from a vicious bird of prey known to terrorize a certain valley. |
531 | Never-Everwing | A feather from a fantastical bird that no one has ever even seen in real life. |
532 | Fossilized Waveskipper Shell | A substantial shell, shaped into a fossil by countless centuries of waves and tides. |
533 | Fossilized Bighorn Shell | A large, flame-like fossil that glows a bright red color once night falls. |
534 | Fossilized Warmflow Shell | A shell that, although fossilized, is still imbued with impressive magical power. |
535 | Fossilized Iceflow Shell | A rare fossil that can only be acquired by those favored by the gods of the sea. |
536 | Copal Coral | This amber-hued coral makes a pleasant ringing sound when it is gently tapped. |
537 | Morion Coral | Take care not to stare too long at this somber coral - it may steal your soul. |
538 | Eclecticoral | Gently swaying coral that can put anyone in the mood for a dance. |
539 | Coruscating Coral | This coral is always gently glimmering and glows brighter still after dark. |
540 | Gushing Wonderwater | This rare water collects in the blossoms of a plant that blooms for a single day. |
541 | Astral Wonderwater | It is said that a single drop of this water will open the gates of paradise. |
542 | Unfathomable Wonderwater | Despite extensive analysis, no one has any idea where this water comes from. |
543 | Enchanted Wonderwater | This water produces visions woven from all of the happiest dreams ever. |
544 | Topaz Prism | Special stones that amplify magical input and emit a somber yet subtle aura. |
545 | Technicolor Prism | Special stones that amplify magical input and emit a kaleidoscope of colors. |
546 | Pitch-Black Prism | Special stones that amplify magical input and emit an inter-dimensional light. |
547 | Phantasia Prism | Special stones that amplify magical input and inspire visions when touched. |
548 | Bronze Ingot | A lump of bronze, specially treated to make it easier to work with. |
549 | Refined Bronze Ingot | A versatile lump of bronze from which most impurities have been removed. |
550 | Pure Bronze Ingot | A piece of perfection. No better bronze can be bought for love nor money. |
551 | Silver Ingot | A lump of silver, specially treated to make it easier to work with. |
552 | Refined Silver Ingot | A versatile lump of silver from which most impurities have been removed. |
553 | Pure Silver Ingot | A piece of perfection. No better silver can be bought for love nor money. |
554 | Gold Ingot | A lump of gold, specially treated to make it easier to work with. |
555 | Refined Gold Ingot | A versatile lump of gold from which most impurities have been removed. |
556 | Pure Gold Ingot | A piece of perfection. No better gold can be bought for love nor money. |
557 | 240-Carat Gold Nugget | An exceptional piece of gold that surpasses all known standards of quality. |
558 | Broadsword | |
559 | Cutlass | |
560 | Ratslicer | |
561 | Shamshir | |
562 | Wolfram Sword | |
563 | Ratslasher | |
564 | Longsword | |
565 | Roaring Sword | |
566 | CuttyflƩche | |
567 | Greatsword | |
568 | Rillrun Rapier | |
569 | Sword of Pride | |
570 | Savior's Sword | |
571 | Cuttyfalchion | |
572 | Yeti's Tooth | |
573 | Burning Blade | |
574 | Savage Sword | |
575 | Starfall Sword | |
576 | Giant's Tooth | |
577 | Redeemer's Sword | |
578 | Sizzling Sword | |
579 | Zodiarch's Sword | |
580 | Foxglove Glaive | |
581 | Sword of Sighs | |
582 | Radiant Blade | |
583 | Sword of State | |
584 | Sword of Sorrow | |
585 | Bloody Brand | |
586 | Lambent Blade | |
587 | Sovereign Sword | |
588 | Bloodthirsty Brand | |
589 | Nebula Sword | |
590 | Daybreak Blade | |
591 | Strength | |
592 | Vermilion Blade | |
593 | Primordial Sword | |
594 | Jade Katana | |
595 | Siren's Saber | |
596 | Cloudcutter | |
597 | Bleeding Edge | |
598 | Greenling Glaive | |
599 | Cat King's Claw | |
600 | Dragon's Tooth | |
601 | Sword of Unity | |
602 | Aranella's Sword | |
603 | Evan's Sword | |
604 | Pig-Iron Pike | |
605 | Bandit Spear | |
606 | Ratspit | |
607 | Upstanding Spear | |
608 | Wolfram Spear | |
609 | Ratskewer | |
610 | Soldier's Spear | |
611 | Bighorn Spear | |
612 | Lullaby Lance | |
613 | Statesman's Spear | |
614 | Seaswell Spear | |
615 | Batterhorn Spear | |
616 | Spectrum Spear | |
617 | Beddy-Bye Lance | |
618 | Lizard Lance | |
619 | Mistral Spear | |
620 | Primal Spear | |
621 | Glorious Lance | |
622 | Dragon Lance | |
623 | Prism Spear | |
624 | Whirlwind Spear | |
625 | Splendiferous Lance | |
626 | Strelitzia Spear | |
627 | Wood Sprite Spear | |
628 | Hailstorm Harpoon | |
629 | Fish Fork | |
630 | Wood God Spear | |
631 | Soulshaker | |
632 | Snowstorm Spear | |
633 | Dolphin Fork | |
634 | Soulbreaker | |
635 | Kaleidospear | |
636 | Dawnlight Lance | |
637 | Chariot | |
638 | Indigo Lance | |
639 | Longshank | |
640 | Iron Ax | |
641 | Massive Mallet | |
642 | Ratchopper | |
643 | Monstrous Mallet | |
644 | Platinum Ax | |
645 | Ratcleaver | |
646 | Tower Toppler | |
647 | Crimson Ax | |
648 | Mom's Favorite Pan | |
649 | Castle Crusher | |
650 | Flashflood Ax | |
651 | Crimson Halberd | |
652 | Gabriel's Gavel | |
653 | Foolproof Pan | |
654 | Sore Boar Ax | |
655 | Tomte Whomper | |
656 | Roar Hammer | |
657 | Megaton Maul | |
658 | Full Boar Ax | |
659 | Sublime Hammer | |
660 | Tundra Thumper | |
661 | Gigaton Gavel | |
662 | Belladonna Belter | |
663 | Ax of Champions | |
664 | Cataclysm Ax | |
665 | Steelpounder | |
666 | Ax of Heroes | |
667 | Ogre King's Ax | |
668 | Apocalyse Ax | |
669 | Goldpounder | |
670 | Ogre Emperor's Ax | |
671 | Teraton Trasher | |
672 | Gloaming Hammer | |
673 | Temperance | |
674 | Carmine Cudgel | |
675 | Meteor Mallet | |
676 | Magic Wand | |
677 | Wizard's Wand | |
678 | Spellcaster's Shell | |
679 | Warlock's Wand | |
680 | Sorcerer's Scepter | |
681 | Conjurer's Conch | |
682 | Wand of Wit | |
683 | Hag's Finger | |
684 | Wizard's Posy | |
685 | Wand of Wisdom | |
686 | Whirlpool Wand | |
687 | Hag's Tooth | |
688 | Flutterby Baton | |
689 | Wizard's Bouquet | |
690 | Evil Eye Wand | |
691 | Sunshine Staff | |
692 | Toothclaw Wand | |
693 | Gemfire Wand | |
694 | Dreadstare Staff | |
695 | Flutterby Staff | |
696 | Moonlight Baton | |
697 | Sagestone Staff | |
698 | Autumn Lily Wand | |
699 | Mock Mornstar | |
700 | Gemblaze Baton | |
701 | Cherub's Scepter | |
702 | True Mornstar | |
703 | Spiteful Staff | |
704 | Rubyblaze Rod | |
705 | Seraph's Staff | |
706 | Baleful Baton | |
707 | Savantstone Staff | |
708 | Noontide Scepter | |
709 | World | |
710 | Chartreuse Staff | |
711 | Astra | |
712 | Shortbow | |
713 | Huntsman's Bow | |
714 | Siege Bow | |
715 | Ranger's Bow | |
716 | Longbow | |
717 | Barrage Bow | |
718 | Hybrid Bow | |
719 | Ogre's Bow | |
720 | Ammonite Bow | |
721 | Composite Bow | |
722 | Bowsprit Bow | |
723 | Giant's Bow | |
724 | Backshot Bow | |
725 | Nautilus Bow | |
726 | Soulbeast Bow | |
727 | Electrixx Bow | |
728 | Unbridled Bow | |
729 | Ceremonial Bow | |
730 | Godbeast Bow | |
731 | Shadowshot Bow | |
732 | Angelixx Bow | |
733 | Ritual Bow | |
734 | Daffodil Bow | |
735 | Mammoth Bow | |
736 | Nymph's Bow | |
737 | Naga Bow | |
738 | Mastodon Bow | |
739 | Blackwing Bow | |
740 | Sylph's Bow | |
741 | Basilisk Bow | |
742 | Blightwing Bow | |
743 | Sacrificial Bow | |
744 | Sunburst Bow | |
745 | Moon | |
746 | Argent Bow | |
747 | Brightwing Bow | |
748 | Sidearm | |
749 | Blunderblaster | |
750 | Brawler | |
751 | Blunderbuzzer | |
752 | Custom Sidearm | |
753 | Bulldozer | |
754 | Plunderblaster | |
755 | Ice Crystal Pistol | |
756 | Hurly Handgun | |
757 | Plunderbuss | |
758 | Floodgate Flintlock | |
759 | Iceberg Blaster | |
760 | Lodestone Laser | |
761 | Hurlcules Handgun | |
762 | Cloudburster | |
763 | Sick Shooter | |
764 | Wild Sidearm | |
765 | Genuine Replica | |
766 | Maelstrominator | |
767 | Lodestar Laser | |
768 | Direarm | |
769 | Unreal Thing | |
770 | Licorice Boomstick | |
771 | Soul Crusher | |
772 | Salamander | |
773 | Blitz-o-Blaster | |
774 | Soul Destroyer | |
775 | Frontier Flintlock | |
776 | Firedrake | |
777 | Master Blaster | |
778 | Badland Blaster | |
779 | Pyramid Beam | |
780 | Rising Sun Gun | |
781 | Judgment | |
782 | Ultraviolet Ray | |
783 | Cad's Cannon | |
784 | Old Cloak | |
785 | Basic Wizardwear | |
786 | Leather Armor | |
787 | Light Tunic | |
788 | Spring Mantle | |
789 | Iron Armor | |
790 | Soldier's Cloak | |
791 | Twinkly Tunic | |
792 | Autumn Mantle | |
793 | Cascading Robes | |
794 | Bone Mail | |
795 | Enchanted Armor | |
796 | Restoration Robes | |
797 | Liberator's Cloak | |
798 | Marauder's Armor | |
799 | Chieftain's Cloak | |
800 | Daredevil's Armor | |
801 | Robes of Wisdom | |
802 | Radiant Raiment | |
803 | Warlord's Armor | |
804 | Crystal Robes | |
805 | Wolfsbane Mail | |
806 | Heretic's Robes | |
807 | Saint's Mantle | |
808 | Imperial Mail | |
809 | Phantom Mantle | |
810 | Rococo Robe | |
811 | Celestial Robe | |
812 | Infernal Mail | |
813 | Coat of Clarity | |
814 | Peacemaker's Mail | |
815 | Sun Raiment | |
816 | Hermit's Robe | |
817 | Elysian Armor | |
818 | Ermine Robes | |
819 | Simple Slippers | |
820 | Whirlwind Boots | |
821 | Boss's Boots | |
822 | Silk Slippers | |
823 | Rakish Boots | |
824 | Sea Breeze Sandals | |
825 | Wave Walkers | |
826 | Cybernetic Boots | |
827 | Brute's Boots | |
828 | Roguish Boots | |
829 | Strongbox Boots | |
830 | Gaudy Galoshes | |
831 | Devil's Trumpets | |
832 | Biometric Boots | |
833 | Southerly Sandals | |
834 | Geomancer's Shoes | |
835 | Bastion Boots | |
836 | Solstice Slippers | |
837 | Towers | |
838 | Boots of Beryl | |
839 | Sainted Sabatons | |
840 | Close-Range Ring | |
841 | Shiny Close-Range Ring | |
842 | Radiant Close-Range Ring | |
843 | Elite Warrior's Ring | |
844 | Master Warrior's Ring | |
845 | Cryptic Close-Range Ring | |
846 | Uncanny Close-Range Ring | |
847 | Long-Range Ring | |
848 | Shiny Long-Range Ring | |
849 | Radiant Long-Range Ring | |
850 | Elite Archer's Ring | |
851 | Master Archer's Ring | |
852 | Cryptic Long-Range Ring | |
853 | Uncanny Long-Range Ring | |
854 | Mage's Ring | |
855 | Shiny Mage's Ring | |
856 | Radiant Mage's Ring | |
857 | Elite Sorcerer's Ring | |
858 | Master Sorcerer's Ring | |
859 | Champion's Ring | |
860 | Shiny Champion's Ring | |
861 | Radiant Champion's Ring | |
862 | Wrecker's Ring | |
863 | Underdog's Ring | |
864 | Pig-Headed Ring | |
865 | Initiate's Ring | |
866 | Adept's Ring | |
867 | Grandmaster's Ring | |
868 | Punisher's Ring | |
869 | Executioner's Ring | |
870 | Ruthless Ring | |
871 | Remorseless Ring | |
872 | Ring of Spite | |
873 | Ring of Rancor | |
874 | Burning Ring | |
875 | Blazing Ring | |
876 | Dripping Ring | |
877 | Sopping Ring | |
878 | Breezy Ring | |
879 | Blustery Ring | |
880 | Bright Ring | |
881 | Blinding Ring | |
882 | Dingy Ring | |
883 | Pitch-Dark Ring | |
884 | Light-Fingered Ring | |
885 | Quickfire Ring | |
886 | Proper Tidy Ring | |
887 | Hearty Pendant | |
888 | Shiny Hearty Pendant | |
889 | Radiant Hearty Pendant | |
890 | High Heal Pendant | |
891 | Higgledy Heal Pendant | |
892 | Charm-Charger | |
893 | Spellpower-Sweller | |
894 | Higgledy Help Pendant | |
895 | Wizard's Little Helper | |
896 | Warrior's Little Helper | |
897 | Baby Buckler | |
898 | Shiny Baby Buckler | |
899 | Radiant Baby Buckler | |
900 | Pendant of Grit | |
901 | Pendant of True Grit | |
902 | Magic Muffler | |
903 | Shiny Magic Muffler | |
904 | Radiant Magic Muffler | |
905 | Pendant of Pluck | |
906 | Pendant of Pure Pluck | |
907 | Bulwark Brooch | |
908 | Shiny Bulwark Brooch | |
909 | Radiant Bulwark Brooch | |
910 | Burnguard Pendant | |
911 | Blazeguard Pendant | |
912 | Dripguard Pendant | |
913 | Sopguard Pendant | |
914 | Breezeguard Pendant | |
915 | Blusterguard Pendant | |
916 | Brightguard Pendant | |
917 | Blindguard Pendant | |
918 | Dingeguard Pendant | |
919 | Pitchguard Pendant | |
920 | Toxaway Pendant | |
921 | Turbo Toxaway Pendant | |
922 | Fireproof Pendant | |
923 | Foolproof Fireproof Pendant | |
924 | Antifreeze Pendant | |
925 | Awesome Antifreeze Pendant | |
926 | Wide-Awake Charm | |
927 | Wider-Awake Charm | |
928 | Poised Pendant | |
929 | Perfectly Poised Pendant | |
930 | Nixaway Necklace | |
931 | Next-Level Nixaway Necklace | |
932 | Necklace of Insight | |
933 | Necklace of Enlightenment | |
934 | Lucky Locket | |
935 | Extra-Lucky Locket | |
936 | Profiteer's Pendant | |
937 | Plutocrat's Pendant | |
938 | Baneboost Necklace | |
939 | Banedrain Necklace | |
940 | Connoisseur's Charm | |
941 | Unbreakable Necklace | |
942 | Slippery Pendant | |
943 | Blade of Bleakness | |
944 | Luminescent Blade | |
945 | Bloodlust Blade | |
946 | Zeta's Blade | |
947 | Howl of the Abyss | |
948 | Ice-Age Spear | |
949 | Allspirit Spear | |
950 | Zeta's Spear | |
951 | Armageddon Ax | |
952 | Dervish's Gavel | |
953 | Ogre God's Ax | |
954 | Zeta's Hammer | |
955 | Rubyblast Rod | |
956 | Moonshadow Baton | |
957 | Bliss Baton | |
958 | Soul Atomizer | |
959 | Blazewyrm | |
960 | Conquistador's Cannon | |
961 | Primeval Bow | |
962 | Zephyr Bow | |
963 | Loong Bow | |
964 | Warmonger's Mail | |
965 | Rainbow Robe | |
966 | Warmonger's Boots | |
967 | Prism Slippers | |
968 | Ring of Enlightenment | |
969 | Lionheart Sword | |
970 | Berserk Blade | |
971 | Cuttyfirangi | |
972 | Tormentor's Sword | |
973 | Titan's Tooth | |
974 | Clematis Cleaver | |
975 | Excelsior | |
976 | Sword of Suffering | |
977 | Blinding Brand | |
978 | Usurper's Sword | |
979 | Slaughterhouse Sword | |
980 | Blackhole Blade | |
981 | Sword of Sunrise | |
982 | Overlord's Sword | |
983 | Andesine Sword | |
984 | August Sword | |
985 | Dragon's Fang | |
986 | Bacon Slicer | |
987 | Wyrm's Talon | |
988 | Greenglade Gladius | |
989 | Stellar Sword | |
990 | Dead Knight's Sword | |
991 | Ebbswane's Elegy | |
992 | Rasher Slasher | |
993 | Raptor's Claw | |
994 | Panelemental Sword | |
995 | Interstellar Sword | |
996 | Wraith Lord's Sword | |
997 | Ebbswane's Grand Elegy | |
998 | Primordial Spear | |
999 | Fantabulous Spear | |
1000 | Rockabye Lance | |
1001 | Great Dragon Lance | |
1002 | Terra Trident | |
1003 | Hurlwind Spear | |
1004 | Spear of Solitude | |
1005 | Permafrost Spear | |
1006 | Refulgent Fork | |
1007 | Heaven's Blaze | |
1008 | Soulsmasher | |
1009 | Galactospear | |
1010 | Dazzling Dawnlight Lance | |
1011 | Overlord's Spear | |
1012 | Lapis Lazuli Lance | |
1013 | August Lance | |
1014 | Manticane | |
1015 | Monumental Spear | |
1016 | Redblaze Spear | |
1017 | Stellar Spear | |
1018 | Dead Knight's Spear | |
1019 | Ebbswane's Requiem | |
1020 | Brillianticane | |
1021 | Temperemental Spear | |
1022 | Panelemental Spear | |
1023 | Interstellar Spear | |
1024 | Wraith Lord's Spear | |
1025 | Ebbswane's Final Requiem | |
1026 | Crimson Crescent | |
1027 | Howling Hammer | |
1028 | Boarbaric Ax | |
1029 | Masterpan | |
1030 | Berg Basher | |
1031 | Lobelia Belter | |
1032 | Heaven's Hammer | |
1033 | Doomsday Ax | |
1034 | Platinum Pounder | |
1035 | ur-ogre's ax | |
1036 | Petaton Pounder | |
1037 | Grand Gloaming Hammer | |
1038 | Overlord's Hammer | |
1039 | Andesine Hammer | |
1040 | Meteor Maul | |
1041 | Romper Whomper | |
1042 | Fangtastic Ax | |
1043 | Batu's Pride | |
1044 | Stellar Ax | |
1045 | Dead Knight's Ax | |
1046 | Ebbswane's Lament | |
1047 | Stomper Thwomper | |
1048 | Cetus Maximus | |
1049 | Batu's Beloved | |
1050 | Interstellar Ax | |
1051 | Wraith Lord's Ax | |
1052 | Ebbswane's Last Lament | |
1053 | Wand of Wonder | |
1054 | Hag's Talon | |
1055 | Whaletooth Wand | |
1056 | Wizard's Garland | |
1057 | Deathstare Staff | |
1058 | Flutterby Scepter | |
1059 | Winter Violet Wand | |
1060 | Moonfall Baton | |
1061 | Rubyrage Rod | |
1062 | Archangel's Mace | |
1063 | Woeful Wand | |
1064 | Serenity Staff | |
1065 | Noble Noontide Scepter | |
1066 | Overlord's Cane | |
1067 | Aventurine Staff | |
1068 | Aurora | |
1069 | Bluestream Wand | |
1070 | Fairy's Wand | |
1071 | Boy King's Scepter | |
1072 | Stellar Staff | |
1073 | Dead Knight's Staff | |
1074 | Ebbswane's Threnody | |
1075 | Panelemental Wand | |
1076 | Fairy Queen's Wand | |
1077 | True King's Scepter | |
1078 | Interstellar Staff | |
1079 | Wraith Lord's Staff | |
1080 | Ebbswane's Final Threnody | |
1081 | Ice Cap Gun | |
1082 | Savage Sidearm | |
1083 | Tempestrotron | |
1084 | Illiminator | |
1085 | Chaos Pistil | |
1086 | Motherlode Laser | |
1087 | Soul Eraser | |
1088 | Combustosaur | |
1089 | Grandmaster Blaster | |
1090 | Conqueror's Companion | |
1091 | Real Deal | |
1092 | Radiant Rising Sun Gun | |
1093 | Overlord's Gun | |
1094 | Chaorite Blaster | |
1095 | Bounder's Blaster | |
1096 | Goldspark Gun | |
1097 | BL-Aser | |
1098 | First-Gen Sonic Boomer | |
1099 | Stellar Ray Gun | |
1100 | Dead Knight's Blaster | |
1101 | Ebbswane's Epitaph | |
1102 | Panelemental Pistol | |
1103 | BL-Aser Pro | |
1104 | Next-Gen Sonic Boomer | |
1105 | Interstellar Ray Gun | |
1106 | Wraith Lord's Laser | |
1107 | Ebbswane's Closing Epitaph | |
1108 | Behemoth's Bow | |
1109 | Untamed Bow | |
1110 | Argonaut's Bow | |
1111 | Dreadbeast Bow | |
1112 | Beatifixx Bow | |
1113 | Narcissus Bow | |
1114 | Deadshot Bow | |
1115 | Primogenitor's Bow | |
1116 | Anemon Bow | |
1117 | Lotanu Bow | |
1118 | Banewing Bow | |
1119 | Exultant Bow | |
1120 | Supreme Sunburst Bow | |
1121 | Luna | |
1122 | Goshenite Bow | |
1123 | Wonderwing Bow | |
1124 | Redblaze Bow | |
1125 | Jelly Bow | |
1126 | Wildheart Bow | |
1127 | Stellar Bow | |
1128 | Dead Knight's Bow | |
1129 | Ebbswane's Twilight | |
1130 | Panelemental Bow | |
1131 | Jelly Queen Bow | |
1132 | Braveheart Bow | |
1133 | Interstellar Bow | |
1134 | Wraith Lord's Bow | |
1135 | Ebbswane's Eternal Twilight | |
1136 | Ravager's Armor | |
1137 | High Chieftain's Cloak | |
1138 | Weredevil Armor | |
1139 | Resplendent Raiment | |
1140 | Madcap Mail | |
1141 | Apostate's Robes | |
1142 | Godly Gown | |
1143 | Moonless Mantle | |
1144 | Ambrosial Robe | |
1145 | Diabolical Mail | |
1146 | Baroque Frock Coat | |
1147 | Paladin's Armor | |
1148 | Shimmering Sun Raiment | |
1149 | Overlord's Robe | |
1150 | White Knight's Armor | |
1151 | Emperor's Ermine | |
1152 | Stellar Mail | |
1153 | Dead Knight's Armor | |
1154 | Ebbswane's Redoubt | |
1155 | Interstellar Mail | |
1156 | Wraith Lord's Armor | |
1157 | Ebbswane's Stern Redoubt | |
1158 | Brisk Breeze Sandals | |
1159 | Tide Treaders | |
1160 | Cyborg Boots | |
1161 | Bestial Boots | |
1162 | Reprobate's Boots | |
1163 | Vault Boots | |
1164 | Brilliant Boots | |
1165 | Hell's Bells Boots | |
1166 | Bionic Boots | |
1167 | Aeolian Sandals | |
1168 | Necromancer's Shoes | |
1169 | Stronghold Boots | |
1170 | Summer Solstice Slippers | |
1171 | Overlord's Boots | |
1172 | White Knight's Boots | |
1173 | Supreme Sabatons | |
1174 | Stellar Shoes | |
1175 | Dead Knight's Boots | |
1176 | Ebbswane's Ramparts | |
1177 | Interstellar Shoes | |
1178 | Wraith Lord's Boots | |
1179 | Ebbswane's Upper Ramparts | |
1180 | Blistering Ring | |
1181 | Resplendent Mage's Ring | |
1182 | Soaking Ring | |
1183 | Resplendent Long-Range Ring | |
1184 | Gusty Ring | |
1185 | Resplendent Close-Range Ring | |
1186 | Brilliant Ring | |
1187 | Cimmerian Ring | |
1188 | Unremitting Ring | |
1189 | Assassin's Ring | |
1190 | High Elder's Ring | |
1191 | Resplendent Champion's Ring | |
1192 | Resplendent Hearty Pendant | |
1193 | Pendant of Interruption | |
1194 | Pendant of Dynamism | |
1195 | Resplendent Magic Muffler | |
1196 | Hyperheal Pendant | |
1197 | Resplendent Baby Buckler | |
1198 | Shiny Pendant of Protection | |
1199 | Shiny Pendant of Vigor | |
1200 | Piggledy Help Pendant | |
1201 | Piggledy Heal Pendant | |
1202 | Resplendent Bulwark Brooch | |
1203 | Radiant Pendant of Protection | |
1204 | Radiant Pendant of Vigor | |
1205 | Raging Ring | |
1206 | Ring of Hubris | |
1207 | Prudent Pendant | |
1208 | Transcendent Pendant | |
1209 | Glorius Gladius | |
1210 | Hog Hacker | |
1211 | Superstellar Sword | |
1212 | Wyrm's Claw | |
1213 | Beast Lord's Sword | |
1214 | Sword of Ceremonies | |
1215 | Seductress's Saber | |
1216 | Ruby Katana | |
1217 | Goldburst Blade | |
1218 | Slithy Sword | |
1219 | Dreameater Sword | |
1220 | Godhead Sword | |
1221 | Harpa Sword | |
1222 | Strength Arcanum | |
1223 | Manxome Sword | |
1224 | Adamantine Sword | |
1225 | Dreambreaker Sword | |
1226 | The Chosen Sword | |
1227 | Cat King's Legacy | |
1228 | Supreme Sword of Unity | |
1229 | Incandescent Spear | |
1230 | Swellicane | |
1231 | Superstellar Spear | |
1232 | Crystal Clear Spear | |
1233 | Fairy Lord's Spear | |
1234 | Spear of Fealty | |
1235 | Formidable Fork | |
1236 | Soulcrusher | |
1237 | Goldburst Lance | |
1238 | Bink Spear | |
1239 | Dreameater Spear | |
1240 | Godhead Spear | |
1241 | Einmanuthur Spear | |
1242 | Chariot Arcanum | |
1243 | Twinkle Spear | |
1244 | Adamantine Lance | |
1245 | Dreambreaker Spear | |
1246 | The Chosen Spear | |
1247 | Batu's One True Love | |
1248 | Whomper Clomper | |
1249 | Superstellar Ax | |
1250 | Akheilos Ax | |
1251 | Demon Lord's Ax | |
1252 | Ax of Illumination | |
1253 | Zettaton Zonker | |
1254 | Priceless Pounder | |
1255 | Goldburst Gavel | |
1256 | Flippity Ax | |
1257 | Dreameater Hammer | |
1258 | Godhead Hammer | |
1259 | Ylir Hammer | |
1260 | Temperance Arcanum | |
1261 | Flapwaggle Ax | |
1262 | Meteor Masher | |
1263 | Dreambreaker Hammer | |
1264 | The Chosen Hammer | |
1265 | Wonderful Wand | |
1266 | Wizard King's Scepter | |
1267 | Superstellar Staff | |
1268 | Fairy Empress's Wand | |
1269 | Dark Lord's Staff | |
1270 | Wand of Purity | |
1271 | Calamitous Cane | |
1272 | Mightier Mornstar | |
1273 | Goldburst Wand | |
1274 | Bawbee Wand | |
1275 | Dreameater Staff | |
1276 | Godhead Wand | |
1277 | Skerpla Scepter | |
1278 | World Arcanum | |
1279 | Boss-Woss Wand | |
1280 | Apogee | |
1281 | Dreambreaker Staff | |
1282 | The Chosen Wand | |
1283 | Brilliant Bow | |
1284 | Pureheart Bow | |
1285 | Superstellar Bow | |
1286 | Stellar Jelly Bow | |
1287 | Wild Lord's Bow | |
1288 | Bow of Grieving | |
1289 | Sepulchral Bow | |
1290 | Bleakwing Bow | |
1291 | Goldburst Bow | |
1292 | Shrimpers Bow | |
1293 | Dreameater Bow | |
1294 | Godhead Bow | |
1295 | Haustmanuthur Bow | |
1296 | Moon Arcanum | |
1297 | Shillyshally Bow | |
1298 | Angelwing Bow | |
1299 | Dreambreaker Bow | |
1300 | The Chosen Bow | |
1301 | Great Gun | |
1302 | Next-Next-Gen Sonic Boomer | |
1303 | Superstellar Ray Gun | |
1304 | BL-Aser Pro X | |
1305 | Crazed Lord's Laser | |
1306 | Gun of Guilt | |
1307 | The Dealbreaker | |
1308 | Megamaster Blaster | |
1309 | Goldburst Gun | |
1310 | Tinder Blaster | |
1311 | Dreameater Gun | |
1312 | Godhead Gun | |
1313 | M[]rsugur Musket | |
1314 | Judgment Arcanum | |
1315 | Topturvy Blaster | |
1316 | Rogue's Revolver | |
1317 | Dreambreaker Blaster | |
1318 | The Chosen Gun | |
1319 | Robes of Sagacity | |
1320 | Emancipator's Cloak | |
1321 | Superstellar Mail | |
1322 | Flamboyant Frock Coat | |
1323 | Lord of Discord's Armor | |
1324 | Armor of the Unexpected | |
1325 | Maniacal Mail | |
1326 | Varicolored Vestment | |
1327 | Hatemonger's Mail | |
1328 | Utopian Armor | |
1329 | Dreameater Armor | |
1330 | Godhead Armor | |
1331 | Thorri Raiment | |
1332 | Anchorite's Robe | |
1333 | Ermine of Accord | |
1334 | Dreambreaker Armor | |
1335 | The Chosen Armor | |
1336 | Oneiromancer's Shoes | |
1337 | Oubliette Boots | |
1338 | Superstellar Shoes | |
1339 | Biodynamic Boots | |
1340 | Lord of Discord's Boots | |
1341 | Boots of Sanctity | |
1342 | Beelzebugles | |
1343 | Varicolored Slippers | |
1344 | Hatemonger's Boots | |
1345 | Utopian Boots | |
1346 | Dreameater Shoes | |
1347 | Godhead Shoes | |
1348 | Heyannir Slippers | |
1349 | Anchorite's Boots | |
1350 | Sabatons of Accord | |
1351 | Dreambreaker Shoes | |
1352 | The Chosen Boots | |
1353 | Bloodrush Ring | |
1354 | Ring of Animus | |
1355 | Demolition Ring | |
1356 | Circle of Fate | |
1357 | Dreameater Ring | |
1358 | Godhead Ring | |
1359 | Chosen One's Ring | |
1360 | Avenger's Ring | |
1361 | Ring of Bliss | |
1362 | Dreambreaker Ring | |
1363 | The Chosen Ring | |
1364 | Perfectionist's Pendant | |
1365 | Master's Little Helper | |
1366 | Pendant of Greater Grit | |
1367 | Bright-Eyed Charm | |
1368 | Dreameater Pendant | |
1369 | Godhead Pendant | |
1370 | Indestructible Necklace | |
1371 | Unbreachable Brooch | |
1372 | Nirvana Necklace | |
1373 | Dreambreaker Pendant | |
1374 | The Chosen Pendant | |
1375 | Proper Tidy Pendant | |
1376 | Evan's Essentials | A bundle of items containing one sword, one wand, and one very red cloak. |
1377 | Moldy Old Twig | To the untrained eye, this token of true friendship could look like a simple twig. |
1378 | Royal Twig | To the untrained eye, this symbol of a sacred bond could look like a mere twig. |
1379 | Leafbook Viewer | A book-like device which keeps users abreast of all the latest news and gossip. |
1380 | Remote Device | A remote controller for manipulating dice rolls from afar by means of a subtle lever. |
1381 | Signed Instructions | Instructions on how to make your own luck signed by Pugnacius himself. |
1382 | Library Card | Special permission from Boddly to make use of the library in Goldpaw. |
1383 | Declaration of Interdependence | A declaration of international unity inspired by the legend of Ferdinand. |
1384 | Rub-a-Dub Scrubber | A one-of-a-kind scourer that can scrub away the most stubborn of spots. |
1385 | Red Red Rose | A captivating red rose that blooms no more than once every few decades. |
1386 | Incineraptor's Horn | The horn of a fearsome incineraptor, prized for its ember-like glow. |
1387 | Starlight Stone | A bewitching stone that glitters like a starry night. Quite the tempting prize... |
1388 | Secret Supplement | Boddly's little bottle of health-and-beauty brew. More than good for what ails you. |
1389 | Thornaway Spray | A squirt of this spray will instantly rid the way of pesky spikes, barbs, and thorns. |
1390 | Adore Ring | A red coral ring that Hydropolitans believe symbolizes a lasting bond. |
1391 | Ocean's Aether | A sacred stone of the sea, retrieved from the body of Cetus. |
1392 | Memolith #BL011 | A device that brings memories to life. BL011 shows the founding of Broadleaf. |
1393 | Memolith #BL027 | A device that brings memories to life. BL027 shows a disastrous product recall. |
1394 | Memolith #BL038 | A device that brings memories to life. BL038 shows the birth of the smartstick. |
1395 | Memolith #BL104 | A device that brings memories to life. BL104 shows the opening of the new HQ. |
1396 | Bracken's Personal Log | A device that brings memories to life. This was Bracken's personal log. |
1397 | King Leonhard's Diary | A diary kept by the late King Leonhard. His faith in Mausinger is clear throughout. |
1398 | Mark of Kings | The one true symbol of the Tildrum line, and key to various places in the kingdom. |
1399 | A sandwich made by Crumbles for prompt delivery to Shadow. | |
1400 | Indecipherable Tablet | Once contained information about the Sword of Unity, now contains gibberish. |
1401 | Tablet of Unity | A stone tablet that describes using the Cup of Communion to forge Mornstar. |
1402 | Seeing Sand | Grains of glittering magic sand with the power to demystify the indecipherable. |
1403 | Cup of Communion | A precious grail studded with gems that is required to forge the Sword of Unity. |
1404 | Tactic Tweaker | A peculiar panel covered in switches and sliders used to turn the tide of battle. |
1405 | Snake-Eyed Peas | Rare yaht peas with a one on every si- Hold on a minute, these are fakes! |
1406 | True Snake-Eyed Peas | Rare yaht peas with a one on every side. These are definitely the genuine article. |
1407 | Keeley's Keepsake | A necklace received from the ghost of Keeley's dad. He's still thinking of her. |
1408 | Sea God's Trumpet | A timeworn seashell used to hear the words of the Sea God. It's in bad shape... |
1409 | Deep Seawater | Purest seawater from Tidewash Cave. Needed to make merfolk medicine. |
1410 | Package for Chip | A lost robot asked you to deliver this to Chip in the Magical Research Division. |
1411 | Trey's Missing Memolith | A memolith containing memories that are unspeakably embarrassing (for Trey). |
1412 | Kent's Stolen Memolith | Kent's memolith of data on magic ore, retrieved from sticky-fingered monsters. |
1413 | Quintillion-Core Processor | Next-gen tech that leaves lame old quadrillion-core processors in the dust. |
1414 | Sundelion | A fluffy dandelion clock that shines like sunlight. Found in warm, breezy places. |
1415 | Tabbias's Knapsack | A sturdy traveling pack, chock-full of essentials for long journeys. |
1416 | Hot Streak Spicy Noodle Delivery | A fresh bowl of hot streak spicy noodles, carefully packed up for prompt delivery. |
1417 | Magic Yo-Yo | A magical perpetual motion yo-yo that's a hot item in Broadleaf right now. |
1418 | Three-Minute Steak Delivery | A sizzling steak. Deliver it to the hungry customer before it gets cold! |
1419 | Missing Purse | A mislaid purse with a fetching (gaudy) design and a charm for luck (money). |
1420 | Seawater Sample A | A sample of Hydropolitan seawater. It looks clean, but what do the tests say? |
1421 | Seawater Sample B | A sample of Hydropolitan seawater. It seems fine, but what do the tests say? |
1422 | Seawater Sample C | A sample of Hydropolitan seawater. No discoloration, but what do the tests say? |
1423 | Seawater Sample D | A sample of seawater taken just outside Hydropolis. It looks a little off, somehow. |
1424 | Drakon's Favorite Snack | Drakon's favorite cheese. Its odor might best be described as...memorable. |
1425 | Drakon's Collar | A timeworn collar that's falling to bits. It has the look of a treasured possession... |
1426 | Breatheasy Plant | A relative of the soreaway, but instead of healing wounds, it freshens the air. |
1427 | NutriBLam | The ultimate snack food. It pulverizes hunger and annihilates malnutrition. |
1428 | Special Screw | The uninitiated will see this as a simple screw, but to those in the know... |
1429 | Fish Supper Delivery | A steaming-hot fish supper that's been entrusted to you for immediate delivery. |
1430 | Tundra Rose | A rare and beautiful rose of the icy wastes. Melts if struck by direct sunlight. |
1431 | Honey Apple | A swirly apple that's seen plenty of sun, imbuing it with a honeylike sweetness. |
1432 | Ripe Garlic | This deathbreath garlic has fermented, adding sweetness to its infamous aroma. |
1433 | Unripe Firepepper | A prickled pepper that isn't quite ripe yet, making it more sour than spicy. |
1434 | Hyperclear Industrial Prism | A flawless prism found after following a hot tip about a crashed airship. |
1435 | Mysterious Letter | A dubious letter about a dubious prize, with dubious details on where to get it. |
1436 | Light Higgledy's Yarn | A stolen length of yarn confiscated from a light higgledy. One of five in total. |
1437 | Fiery Higgledy's Yarn | A stolen length of yarn confiscated from a fire higgledy. One of five in total. |
1438 | Watery Higgledy's Yarn | A stolen length of yarn confiscated from a water higgledy. One of five in total. |
1439 | Windy Higgledy's Yarn | A stolen length of yarn confiscated from a wind higgledy. One of five in total. |
1440 | Dark Higgledy's Yarn | A stolen length of yarn confiscated from a dark higgledy. One of five in total. |
1441 | Legendary Equipment Plans | Plans detailing the method for forging the legendary Arms of Serenity. |
1442 | Blitz Prism | A prism that was struck by lightning, charging it with electricity. |
1443 | Academic Tome | A complex work of specialist literature, bought and then mislaid by Triton. |
1444 | Delivery for Peleus | A parcel from Trident Tested Armorers, to be delivered to Xiphos in Hydropolis. |
1445 | Delivery for Proteus | A parcel from Trident Tested Armorers, to be delivered to Proteus in Hydropolis. |
1446 | Delivery for Triton | A parcel from Trident Tested Armorers, to be delivered to Triton in Hydropolis. |
1447 | Token of Gratitude | A coin awarded for completing Swift Solutions quests. Exchange for rewards. |
1448 | Zip Whistle | A whistle for calling the Zippelin when out in the field, if there's space to land. |
1449 | Red Dream Fragment | One of nine fragments of a dream. This was found in the Grotty Grotto. |
1450 | Blue Dream Fragment | One of nine fragments of a dream. This was found in Sundown Woods. |
1451 | Emerald Dream Fragment | One of nine fragments of a dream. This was found in Eert Grove. |
1452 | Yellow Dream Fragment | One of nine fragments of a dream. This was found in the Shrine of Pining. |
1453 | Orange Dream Fragment | One of nine fragments of a dream. This was found in Tidewash Cave. |
1454 | Ocher Dream Fragment | One of nine fragments of a dream. This was found in the Sublime Shrine. |
1455 | Purple Dream Fragment | One of nine fragments of a dream. This was found in the Crooked Cavern. |
1456 | White Dream Fragment | One of nine fragments of a dream. This was found in Blowtorch Cave. |
1457 | Black Dream Fragment | One of nine fragments of a dream. This was found in the Shivery Shrine. |
1458 | Dreamer's Key | A key needed to enter Dreamer's Mazes, created by Mileniyah. |
1459 | Enhanced Dreamer's Key | A key needed to enter Dreamer's Mazes, filled with the light of dream fragments. |
1460 | Fabulous Fairy-Tale Fare | Your guide to Ding Dong Dell cuisine. Easy recipes for reliably tasty dishes! |
1461 | The Gambling Gourmand | Your guide to Goldpaw cuisine. Spicy dishes that'll leave you hungry for more! |
1462 | A Seafood Odyssey | Your guide to Hydropolitan cuisine. Full of fishy favorites fresh from the sea! |
1463 | Brain Fuel: How to Eat Smart | Your guide to Broadleaf cuisine. The very latest and greatest in culinary innovation! |
1464 | How the Ancients Ate | Your guide to the cuisine of yesteryear. Feast on the fare of our forefathers! |
1465 | Songbook No. 1 | A sheet of music marked "1." Have someone play it to find out what it is. |
1466 | Songbook No. 2 | A sheet of music marked "2." Have someone play it to find out what it is. |
1467 | Songbook No. 3 | A sheet of music marked "3." Have someone play it to find out what it is. |
1468 | Songbook No. 4 | A sheet of music marked "4." Have someone play it to find out what it is. |
1469 | Songbook No. 5 | A sheet of music marked "5." Have someone play it to find out what it is. |
1470 | Songbook No. 6 | A sheet of music marked "6." Have someone play it to find out what it is. |
1471 | Songbook No. 7 | A sheet of music marked "7." Have someone play it to find out what it is. |
1472 | Songbook No. 8 | A sheet of music marked "8." Have someone play it to find out what it is. |
1473 | Songbook No. 9 | A sheet of music marked "9." Have someone play it to find out what it is. |
1474 | Songbook No. 10 | A sheet of music marked "10." Have someone play it to find out what it is. |
1475 | Songbook No. 11 | A sheet of music marked "11." Have someone play it to find out what it is. |
1476 | Songbook No. 12 | A sheet of music marked "12." Have someone play it to find out what it is. |
1477 | Songbook No. 13 | A sheet of music marked "13." Have someone play it to find out what it is. |
1478 | Songbook No. 14 | A sheet of music marked "14." Have someone play it to find out what it is. |
1479 | Songbook No. 15 | A sheet of music marked "15." Have someone play it to find out what it is. |
1480 | Songbook No. 16 | A sheet of music marked "16." Have someone play it to find out what it is. |
1481 | Songbook No. 17 | A sheet of music marked "17." Have someone play it to find out what it is. |
1482 | Songbook No. 18 | A sheet of music marked "18." Have someone play it to find out what it is. |
1483 | Songbook No. 19 | A sheet of music marked "19." Have someone play it to find out what it is. |
1484 | Songbook No. 20 | A sheet of music marked "20." Have someone play it to find out what it is. |
1485 | Songbook No. 21 | A sheet of music marked "21." Have someone play it to find out what it is. |
1486 | Songbook No. 22 | A sheet of music marked "22." Have someone play it to find out what it is. |
1487 | Songbook No. 23 | A sheet of music marked "23." Have someone play it to find out what it is. |
1488 | Songbook No. 24 | A sheet of music marked "24." Have someone play it to find out what it is. |
1489 | Songbook No. 25 | A sheet of music marked "25." Have someone play it to find out what it is. |
1490 | Songbook No. 26 | A sheet of music marked "26." Have someone play it to find out what it is. |
1491 | Songbook No. 27 | A sheet of music marked "27." Have someone play it to find out what it is. |
1492 | Songbook No. 28 | A sheet of music marked "28." Have someone play it to find out what it is. |
1493 | Songbook No. 29 | A sheet of music marked "29." Have someone play it to find out what it is. |
1494 | Songbook No. 30 | A sheet of music marked "30." Have someone play it to find out what it is. |
1495 | Songbook No. 31 | A sheet of music marked "31." Have someone play it to find out what it is. |
1496 | Evan's Clothes | Evan's everyday royal garb. The red cape was a gift from Aranella. |
1497 | Robes of Unity | Royal attire for the ruler of Evermore, worthy of one who has done so much. |
1498 | Vestments of Victory | An outfit made for Evan to help him inspire his forces to victory. |
1499 | Wizard Costume | A curiously nostalgic outfit. It looks like something a novice wizard might wear. |
1500 | Mamooni Garb | A reproduction of the garb once worn by desert nomads on their wanderings. |
1501 | Guard's Greatcoat | An overcoat worn by Ding Dong Dell guards. Hardwearing but comfortable. |
1502 | Chief Consul's Coat | An outfit made for the Chief Consul. Unmistakably Roland's style. |
1503 | Shabby Coat | A curiously nostalgic outfit. It looks like something a "rum customer" might wear. |
1504 | Swordsman's Robe | Traditional garb of a distant island. This would be worn by a high-ranking guard. |
1505 | Sky Scamp's Clothes | Tani's outfit, bearing the evidence of more than a few dozen misadventures. |
1506 | Queen's Gown | Robes for the Queen of Evermore. Not exactly Tani's cup of tea. |
1507 | Harpist's Costume | A curiously nostalgic outfit. It looks like something a musician might wear. |
1508 | Greenling Garb | The traditional outfit of the greenlings, designed to blend in with the forest. |
1509 | Cloud Snake's Clothes | Batu's everyday outfit. It doesn't seem to have been washed for some time. |
1510 | Commander's Clobber | An outfit made for Evermore's Minister of Defense. Batu fills it rather well. |
1511 | Wild Attire | Rough and ready clothes for a rough and rowdy fighter. Muscles a necessity. |
1512 | Shipwright's Shirt | The traditional and rather bold attire of the shipbuilders of Capstan-upon-Hull. |
1513 | Archon's Attire | An outfit worn by Leander while serving as an Archon. He had it specially made. |
1514 | Junior Consul's Clothes | Clothes fit for a Junior Consul. Leander was very meticulous about the details. |
1515 | Regal Attire | A curiously nostalgic outfit. Just looking at it is enough to renew one's resolve. |
1516 | Hydropolitan King's Robes | Lavish vestments befitting the King of Hydropolis, bedecked with golden scales. |
1517 | Engineer's Overalls | Bracken's everyday work clothes, complete with her trusty toolbelt. |
1518 | Ingenious Outfit | An outfit made for the Minister of Ingenuity, perfect in form and function. |
1519 | Wearable Tech | An outfit that's smart in more ways than one. It's more comfortable than it looks. |
1520 | Goldpaw Gown | A traditional gown of the kind worn by the bewitching beauties of old Goldpaw. |
1521 | Timeworn Token | An item required in order to battle Zeta that was found by Boddly in the Library. |
1522 | Trial Token | An item required in order to battle Zeta. Revitalized a little with the Sunrise spell. |
1523 | Twinkly Token | An item required in order to battle Zeta. Some of its shine has been restored. |
1524 | Twinklier Token | An item required in order to battle Zeta. Much of its shine has been restored. |
1525 | Turbocharged Token | An item required in order to battle Zeta. Turbocharged by Broadleafian tech. |
1526 | Triumphant Token | An item required in order to battle Zeta. Its blazing light proves Evan is worthy. |
1527 | Rusted Relic | A rusty sword unearthed beneath the Library that has a certain something... |
1528 | Suitor's Suit | A white suit that only Evan could ever hope to pull off. Perfect for a big event. |
1529 | Pretty Dress | A charming dress that suits Tani to a tee. It has no shortage of ribbons and frills. |
1530 | Presidential Suit | A bespoke suit from an exclusive tailor fit for a very important person indeed. |
1531 | The Manual of the Middle Way | An ancient tome on maximizing potential. Decipher it to unleash martial mysteries. |
1532 | The Manual of the Maiden | An ancient tome from Ding Dong Dell. Decipher it to unleash martial mysteries. |
1533 | The Mechanic's Manual | A tome filled with mechanical drawings. Decipher it to unleash martial mysteries. |
1534 | Mystery Egg | An egg that seems ready to hatch. Whoever laid it is long gone. |
1535 | Shutdown Password Part 1 | A device containing part of a password. Has the the number "1" written on it. |
1536 | Shutdown Password Part 2 | A device containing part of a password. Has the the number "2" written on it. |
1537 | Shutdown Password Part 3 | A device containing part of a password. Has the the number "3" written on it. |
1538 | Aranella's Diary | A battered diary that's seen better days. It's still just about legible, though... |
1539 | Ebbswane's Crown Jewel | Pride and joy of the realm of Ebbswane. Used in the Rite of Entombment. |
1540 | Wizard's Companion | A primer for would-be wizards that contains the spells one needs to know. |
1541 | Picture of a Young Woman | A photograph of a young woman you found in Auntie Martha's house. |
1542 | Little Ring | An unspectacular-looking little ring you found in the Cradle of the Depths. |
1543 | Nella's Earring | A fish-shaped earring you found in Ding Dong Dell castle. |
1544 | Set of Cutlery | A set of two knives and two forks you found in NazcaƤ. |
1545 | Empty Book | A book you found in Ding Dong Dell castle with nothing written in it. |
1546 | China Teacup | A cup you found in Evermore that looks like the one the boy in the dream had. |
1547 | Little Bottle | A light-filled bottle that contains both people's sadness and their joy. |
1548 | The Manual of the Magician | An ancient text that teaches you how to use the most magical of martial methods. |
1549 | The Medium's Manual | A text that teaches you the martial method that allows higgledy mastery. |
1550 | My First Melee Manual | A tome that teaches you how to make more weapons for close-range combat. |
1551 | My Second Melee Manual | A tome that teaches you how to make more weapons for close-range combat. |
1552 | My Third Melee Manual | A tome that teaches you how to make more weapons for close-range combat. |
1553 | My Fourth Melee Manual | A tome that teaches you how to make more weapons for close-range combat. |
1554 | My Fifth Melee Manual | A tome that teaches you how to make more weapons for close-range combat. |
1555 | My Sixth Melee Manual | A tome that teaches you how to make more weapons for close-range combat. |
1556 | Ranged-Weapon Rundown I | A tome that teaches you how to make more weapons for long-range strikes. |
1557 | Ranged-Weapon Rundown II | A tome that teaches you how to make more weapons for long-range strikes. |
1558 | Ranged-Weapon Rundown III | A tome that teaches you how to make more weapons for long-range strikes. |
1559 | Ranged-Weapon Rundown IV | A tome that teaches you how to make more weapons for long-range strikes. |
1560 | Ranged-Weapon Rundown V | A tome that teaches you how to make more weapons for long-range strikes. |
1561 | Ranged-Weapon Rundown VI | A tome that teaches you how to make more weapons for long-range strikes. |
1562 | All About Armor Volume I | A tome that teaches you mystical methods of making more armor. |
1563 | All About Armor Volume II | A tome that teaches you mystical methods of making more armor. |
1564 | All About Armor Volume III | A tome that teaches you mystical methods of making more armor. |
1565 | All About Armor Volume IV | A tome that teaches you mystical methods of making more armor. |
1566 | All About Armor Volume V | A tome that teaches you mystical methods of making more armor. |
1567 | An Excess of Accessories I | A tome that teaches you mystical methods of making more accessories. |
1568 | An Excess of Accessories II | A tome that teaches you mystical methods of making more accessories. |
1569 | An Excess of Accessories III | A tome that teaches you mystical methods of making more accessories. |
1570 | An Excess of Accessories IV | A tome that teaches you mystical methods of making more accessories. |
1571 | An Excess of Accessories V | A tome that teaches you mystical methods of making more accessories. |